After having flown F4AF this “New” look hmm… how can I put this. Very dissappointed. From everything I read about this new look to get pilots back to the flight sims I expected a super look straight out of the box. Now granted, I have now downloaded the 2nd update, but I don’t know if I missed something about the sim. The MFD’s need magnifying glasses to see. I thought I would get to shoot from the begining, I did go through the key setup to make sure I could get the feel for some stuff. My 2nd flight in Fighter Sweep I had an enemy plane right in front of me, I pulled the trigger to shoot…Chaff and Flares! Seriously? Instead of bullets I dropped Chaff and Flares.
I still have my F4.0 still installed so I can go back to that if this doesn’t work out.
I’m sure there will be plenty of comments for me to try. I will take everyone’s advice for the sim to see what I can come up with. And yes, I did change the resolution.
Latest posts made by mvsgas
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RE: Seriously impressed!
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RE: Incorrect parameters
If you want to help him, just point to some educational articles … thank you for him …
He can try page 28
https://docs.google.com/viewer?url=http%3A%2F%2Fwww.codeonemagazine.com%2Fimages%2FC1_SemperViper_1_1271449318_9999.pdf -
RE: CBU burst altitude set inflight
Both are set on the nose of the CBU generally speaking. There might be differences depending on the fuzing and the specific CBU.
Here at 1:26 you can see the pilot checking the settings.
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RE: F-16 Real Life Loadouts
@Smokey254:
How do they expect to achieve a lot with very little ??
By careful planing. Instead of killing a hole battalion of tanks, one can attack the command center and deny them any guidance. You could attack a fuel depot or destroy key points like bridges. On a real war, you don’t have to kill all the opposition, just their ability or desire to fight. Will this work all the time? 50% of the time? etc. I have no idea, but you can only plan so much, maybe your plan is good, if not, maybe you can adapt quickly enough to endure or prevail.
Lets look at an example like the South Korean elephant walk during Exercise Beverly Herd 16-01
http://media.defense.gov/2016/May/10/2001535489/-1/-1/0/160509-F-LU738-221.JPG
Looking at the weapons, I think it would be a good guess that their main target will be air defense, completely kill it. After that, any thing else would be easier. -
RE: Step Time
This is one of the things that gets me about BMS defaults sometimes seem counter-intuitive to how I think the switches would be set. For instance all the volumes being turned down. Why would they all be turned off? A lot of room for Murphy there. I don’t think I’ve ever gotten into a aircraft with all the comms volumes off, but maybe those silly fighter pilots do something different. I know you can bypass that with saving your cockpit config with alt+c then s IIRC, but I think my personal .key prevents that from working.
I used to move all switches and knobs in the pit during inspection. Why? Because one day a pilot was able to pull off a UHF radio knob during launch and I felt like an idiot for not checking it and tightening the set screw. So, I would go in the pit and starting with the test panel, I would pull up on every knob and set to off, auto or normal. This would also make sure the panel was secured, some times they to come loose.
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RE: Step Time
From what I understand, the 20 minute step time used in BMS isn’t very realistic. Most of what I’ve read suggests around 45 to 60 minutes to be reasonable. As such, I wanted to change this, and tried the “g_nRampMinutes” option with a setting of 60. Unfortunately, it doesn’t work. After I click “Takeoff”, the clock works its way down to T - 60 minutes, then boots me back to the UI with a message about not having enough pilots. I’m assuming this is because AI pilots get assigned at T - 30 minutes. Is there a way to change that, too? Otherwise the option doesn’t do me any good.
Thanks!
Yes, F-16 pilots (and F-117 also) in the USAF normally show up to the aircraft an hour before take off time, some times more. I do not know how to change it sorry. With that said, 20 minutes is enough since we normally do not have the same failures you might get in the real aircraft.
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RE: Landing gear using hydraulic A instead of B ?
Yeah, is not right, I tried and was able to lower and raise LG several times with engine off and pressure on B system at zero.
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RE: Landing gear using hydraulic A instead of B ?
Hi mvsgas.
I tried again and I confirm that when hydraulic B pressure is 0 (about 1 min after engine flameout), lowering the LG with the lollipop is successful.
To be corrected ?No, that should not happen. What was the pressure on the A system? I can’t remember if the emergency generator power the hydraulic gauges or not. When you mention “lollipop” you are talking about the landing gear handle correct? Lowering the LG handle should not lower the gear, they gear is mechanically lock in the up position and the nose LG and all LG doors need hydraulic or pressurize nitrogen to extend.