After having flown F4AF this “New” look hmm… how can I put this. Very dissappointed. From everything I read about this new look to get pilots back to the flight sims I expected a super look straight out of the box. Now granted, I have now downloaded the 2nd update, but I don’t know if I missed something about the sim. The MFD’s need magnifying glasses to see. I thought I would get to shoot from the begining, I did go through the key setup to make sure I could get the feel for some stuff. My 2nd flight in Fighter Sweep I had an enemy plane right in front of me, I pulled the trigger to shoot…Chaff and Flares! Seriously? Instead of bullets I dropped Chaff and Flares.
I still have my F4.0 still installed so I can go back to that if this doesn’t work out.
I’m sure there will be plenty of comments for me to try. I will take everyone’s advice for the sim to see what I can come up with. And yes, I did change the resolution.
Posts made by mvsgas
-
RE: Seriously impressed!
-
RE: Incorrect parameters
If you want to help him, just point to some educational articles … thank you for him …
He can try page 28
https://docs.google.com/viewer?url=http%3A%2F%2Fwww.codeonemagazine.com%2Fimages%2FC1_SemperViper_1_1271449318_9999.pdf -
RE: CBU burst altitude set inflight
Both are set on the nose of the CBU generally speaking. There might be differences depending on the fuzing and the specific CBU.
Here at 1:26 you can see the pilot checking the settings.
-
RE: F-16 Real Life Loadouts
@Smokey254:
How do they expect to achieve a lot with very little ??
By careful planing. Instead of killing a hole battalion of tanks, one can attack the command center and deny them any guidance. You could attack a fuel depot or destroy key points like bridges. On a real war, you don’t have to kill all the opposition, just their ability or desire to fight. Will this work all the time? 50% of the time? etc. I have no idea, but you can only plan so much, maybe your plan is good, if not, maybe you can adapt quickly enough to endure or prevail.
Lets look at an example like the South Korean elephant walk during Exercise Beverly Herd 16-01
http://media.defense.gov/2016/May/10/2001535489/-1/-1/0/160509-F-LU738-221.JPG
Looking at the weapons, I think it would be a good guess that their main target will be air defense, completely kill it. After that, any thing else would be easier. -
RE: Step Time
This is one of the things that gets me about BMS defaults sometimes seem counter-intuitive to how I think the switches would be set. For instance all the volumes being turned down. Why would they all be turned off? A lot of room for Murphy there. I don’t think I’ve ever gotten into a aircraft with all the comms volumes off, but maybe those silly fighter pilots do something different. I know you can bypass that with saving your cockpit config with alt+c then s IIRC, but I think my personal .key prevents that from working.
I used to move all switches and knobs in the pit during inspection. Why? Because one day a pilot was able to pull off a UHF radio knob during launch and I felt like an idiot for not checking it and tightening the set screw. So, I would go in the pit and starting with the test panel, I would pull up on every knob and set to off, auto or normal. This would also make sure the panel was secured, some times they to come loose.
-
RE: Step Time
From what I understand, the 20 minute step time used in BMS isn’t very realistic. Most of what I’ve read suggests around 45 to 60 minutes to be reasonable. As such, I wanted to change this, and tried the “g_nRampMinutes” option with a setting of 60. Unfortunately, it doesn’t work. After I click “Takeoff”, the clock works its way down to T - 60 minutes, then boots me back to the UI with a message about not having enough pilots. I’m assuming this is because AI pilots get assigned at T - 30 minutes. Is there a way to change that, too? Otherwise the option doesn’t do me any good.
Thanks!
Yes, F-16 pilots (and F-117 also) in the USAF normally show up to the aircraft an hour before take off time, some times more. I do not know how to change it sorry. With that said, 20 minutes is enough since we normally do not have the same failures you might get in the real aircraft.
-
RE: Landing gear using hydraulic A instead of B ?
Yeah, is not right, I tried and was able to lower and raise LG several times with engine off and pressure on B system at zero.
-
RE: Landing gear using hydraulic A instead of B ?
Hi mvsgas.
I tried again and I confirm that when hydraulic B pressure is 0 (about 1 min after engine flameout), lowering the LG with the lollipop is successful.
To be corrected ?No, that should not happen. What was the pressure on the A system? I can’t remember if the emergency generator power the hydraulic gauges or not. When you mention “lollipop” you are talking about the landing gear handle correct? Lowering the LG handle should not lower the gear, they gear is mechanically lock in the up position and the nose LG and all LG doors need hydraulic or pressurize nitrogen to extend.
-
RE: Landing gear using hydraulic A instead of B ?
Hi,
During the engine flameout landing training mission, i managed to lower the LG with the lolipop handle. The engine was out. The epu was running. As the epu powers hydraulic A only and as the LG needs hydraulic B (according to manuals), this should not be possible. Did i understand something wrong ?
You should not be able to, but if the engine is rotating fast enough, you could have enough pressure to lower the gear. I do not think the nose landing gear in BMS has to fight the air to extend. So as long as you have enough pressure on B side when you lower the landing gear handle it could work in BMS. Do you remember the pressure on Hyd system B gauge?
ALT gear works on a nitrogen bottle, that’s why you can only use it once
Alt Gear is a separate handle
-
RE: Standard operating procedures
Hi there, the best thing you can do for gettings such documents are generelly two: 1st - join the AirForce and get a Fighter-Pilot or the much easier 2nd one - join a online Squad They will give you there SOPs and normaly a good Training and the rest of needed Documentation If you wanna get better, join one. There’s a List of all active Squads somewhere on this Page
You can get them online no problem
E-publishing search for AFI 11-2f-16
http://www.e-publishing.af.mil/?txtSearchWord=11-2F-16&btnG.x=0&btnG.y=0&client=AFPW_EPubs&proxystylesheet=AFPW_EPubs&ie=UTF-8&oe=UTF-8&output=xml_no_dtd&site=AFPW_EPubsThis a direct pdf link to USAF e-publishing
http://static.e-publishing.af.mil/production/1/af_a3_5/publication/afi11-2f-16v3/afi11-2f-16v3.pdf -
RE: [WIP] Practical comparison for the F-16 block/variants in 4.33
Yeah, I couldn’t remember the numbers [emoji14]
LOL, Imagine if we had all the things that could go wrong on engine start implemented? You would have to recognize Hot and Hung start, and all the steps for emergency procedures ( jumping shocks, auto accel, engine fire, JFS fire, etc.) and each engine is different.
Never mind, only PW seem to have the max RPM marking. Did not see non on the GE and nether have the FTIT markings. Anyway…on the list, Thunderbirds should be block 52 with PW-229 on external views the exhaust nozzle ( A.K.A “turkey feathers”) look black.Also, it appears only block 15, 30, 32 and 52+ EAF can carry AIM-7
-
RE: [WIP] Practical comparison for the F-16 block/variants in 4.33
Well, they startup differently in BMS. PWs do their auto SEC test during engine start (SEC comes on for 3 seconds), GEs dont. So you can see in the sim which you are flying.
It easier than that, look at the RPM and FTIT gauges. PW RPM gauge reads 100% maximum while GE is 110 IIRC. Mil on a PW 96% max while on the GE is 106. FTIT on GE only has one marking at 935 while PW has 680 ( max at engine start) and 980 ( maximum steady state). Additionally you can look on external views at the exhaust nozzle.
-
RE: [WIP] Practical comparison for the F-16 block/variants in 4.33
Regarding the KF-16C Block 52, the BMS tactical reference has it as the GE-129 it does have " (block 50) " listed after, so maybe in BMS they have it using the GE-129 model. if there is a BMS specific reference that shows its the PW just let me know where to find it.
Weird, in the avionics configurator it shows PW 229 for the KF-16, blk 52 for me. It also shows only two engine, so I would guess only two are modeled. Additionally in the Tac Ref, it show GE-129 on the engine but on the description it says PW-229.
Correction, avionics configurator does label PW-200, 220, 229 and GE-100, 129. But only two options to pick, GE or PW engines.
-
RE: [WIP] Practical comparison for the F-16 block/variants in 4.33
KF-16 blk 52 should be PW-229. IF the block number ends with a 2, it uses PW, zero is GE. Additionally, are they actually modeling the PW-200 in BMS? PW- 200 did not last long and where replaced by 220 fairly quickly AFAIK ( within a few years ) I’m also wondering about the 220E, that is and old version now IIRC. Same with GE-100, there are up to C version as well.
-
RE: Ramp start?
You are 100% correct on the RL behavior. The throttle in the video has all the needed functionality and is more than adequate I think, just saying.
-
RE: Ramp start?
Ok, lol We should provide a 70FI so he can properly inspect it.:rolleyes:
-
RE: Ramp start?
How many real world pilots short cut it?
Depending on many factors, many RL pilots cut some of the steps or do them differently. If their first jet went down to maintenance problems they might cut some checks. (except the EPU check, that one always gets done) I have seen pilots do a Sec check and check the EPU at the same time while moving the flight controls or bit checking them, etc.
@Blu3wolf:Incidentally - his throttle rail works incorrectly
How so?
-
RE: Ramp start?
I did. I made these notes from the manual because the in depth manual is hard for me to follow while in sim.
Section 1.2 of the TO-BMS1F-16CM-1 will show you the location of the SEC light and air cond panel
Also there is a lot of websites and video out there training and showing engine start. (over 14k in google)
For example this video
it has a lot of errors, but it has the basics and is more that good enough to give you an idea. Maybe you can see what your missing.