@Radium To make it clear: You do not owe anything to anyone of us! Thank you that you provide all your fantastic creations to us for free. To say thank you often enough is the thing we owe you and your fellows which use their hobbies to make our hobby better!
Best posts made by Korbi
-
RE: Grumman F-14A
-
Pimax 8K rocks in 4.37 - Or how to solve the issues with it!
Guys, the 8K is flyable in 4.37!
No PP issues, a HUD collimated to infinity, no double textboxes or orbit views, just an awesome experience!
I was able to solve everything of these on my own system and on that of a friend, so its not just a one off solution - I’m pretty sure it can work for a lot of us.It’s a bit complicated to write it up, the setup process is somewhat extensive, so bare with me. At the moment I have no access to my cockpit, 8K and the connected PC, but I will try to explain it today and then maybe even further next week.
Stay tuned!
-
RE: Pimax 8K rocks in 4.37 - Or how to solve the issues with it!
Exactly those issues are all solvable!
Let me tell you, how I did it:
First we need to make clear which tools we need:
-PiTool
-Steam
-SteamVr
-Falcon BMS 4.37.0Steam:
Set up Steam to recognize Falcon BMS. Add BMS to your games library and enable it to incorperate it into
SteamVR (see other posts about worldscale in SteamVR how to perform that step)PiTool:
Go to Settings/Games tab and choose Falcon BMS in the dropdown menu (PiTool also recognizes SteamVR Titles, so you maybe have to run Falcon and SteamVR once, to have that option available). Now scroll down to the end and select “Restore Settings”, apply and save.
Go back to “Common” in the dropdown list at the top of the Settings/Games tab. Here I set up my PiTool as follows:
FOV: Large (that solved my HUD collimation issue)
Render Quality: 1.0
Enable Parallel Projection: False
Turn on Smart Smoothing: True
Hidden Area Mask: False (Solved my Mouse cursor offset)
apply and saveSteamVR:
I setup the resolution not to a 100% but to match the Pimax native resolution of 3840 in the global settings and left the per application setting for the resolution at 100% as this refferences the global setting, which is already set up correctly. Set the world scale for BMS to your liking.Now I show you how I start BMS:
After a fresh boot I only start the PiTool and the new BMS Launcher. If the “Enable VR” option in the launcher is ticked SteamVR will launch automatically. After SteamVR is running and the Pimax recognized I start BMS with a klick on Launch.
I start a TE and have fun with a perfectly working VR experience!Next week I will have access to my setup again and give more detailed information on specifics etc.
Have fun!
-
RE: Virtual Crew Chief for BMS
Here is a little kneeboard card I made for all the current voice commands for the startup.
-
RE: [VR] "My legs are small and my cockpit is tiny" fix
@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
The Pimax will have to wait until we sort out the parallel projections long term option.
I solved that!!!
-
RE: Rypley's Hangar
@Rypley said in Rypley's Hangar:
I believe I’ve achieved a decent amount on details, but what do YOU think? should it have more? Please let me know.
(do keep in mind that this is just the plain model with a material asigned to distinguish everything.)I already was wondering, how it looks so different to the pictures @Rypley posted. Did you even work together with him @AlejandroFAV-0 ?
-
RE: 4.37 VR cockpit scale feels off
@Snake122 Very good call!!
What I mean with small in that case is the opposite you have described.
Seatingposition and headposition feels correct and good, but the cockpit is pretty tiny. So every component is to small/to far away.The refference I use to compare the BMS cockpit in VR to is a very acurately built 1:1 homecockpit with a lot of real components, I’m sitting in dozens of hours per month.
-
RE: Rypley's Hangar
@Rypley Looks very promising!
Maybe you could correct the top of the toggleswitches to better match the real one. Also I’d add more details to the DZUS studs. Here are some refference pictures for you. If I can help out with more detailed pictures or overall measurements just tell me.
-
RE: 4.37 VR cockpit scale feels off
@Ferde at the moment you could not have tried that, as BMS doesn’t allow the IPD to be changed by the user. We are not talking IPD of the HMD itself.
-
RE: VR- Pimax: Parallel Projections or not?
@Snake122 Hi Snake, I tried to tick the Box. Thats no option for me, it looks like a flat 2D image then.
Thank you for the headsup
Latest posts made by Korbi
-
RE: Grumman F-14A
@Radium To make it clear: You do not owe anything to anyone of us! Thank you that you provide all your fantastic creations to us for free. To say thank you often enough is the thing we owe you and your fellows which use their hobbies to make our hobby better!
-
RE: Virtual Crew Chief for BMS
@Ricky Awesome! Looking forward to test it soon
-
RE: Rypley's Hangar
@Rypley said in Rypley's Hangar:
I believe I’ve achieved a decent amount on details, but what do YOU think? should it have more? Please let me know.
(do keep in mind that this is just the plain model with a material asigned to distinguish everything.)I already was wondering, how it looks so different to the pictures @Rypley posted. Did you even work together with him @AlejandroFAV-0 ?
-
RE: AR/XR and Falcon BMS is actually a usable feature.
AFAIK yes you will be able to modify the pink area, but not as easy as drag and drop and there will be certain preset models available from the beginning.
-
RE: AR/XR and Falcon BMS is actually a usable feature.
@gabrielwong1991 You can already do that in VR itself when you use a sketching tablet from e.g. Huion and OpenKneeboard.
If you want to use MR for the kneeboard there will sure be ways to modify the passthrough model to your liking, but your HMD should have sufficient cameras off course, a Pico4 for example has coloured passthrough, but reading your own notes with it would be very hard to not possible. -
RE: Virtual Crew Chief for BMS
True @oakdesign
I think it’s also a good idea to add a voice command to trigger the shutdown phase of VCC in the case, you never take flight and have to taxi back before take off, then the fuel would also be over 6500 lbs and the inflight bit was never active. -
RE: Virtual Crew Chief for BMS
@Ricky Nice!
What comes to mind now for me is how to determine, wether the pilot is accidentally opening the SPIDER during the rampstart, where we not want the post recovery sequence of VCC triggered or he is opening it on purpose for shutdown. Maybe taking the total fuel into consideration would be a good idea? Normally the fuel is over 6500 lbs for rampstart and under 6500 lbs for shutdown.