@Radium To make it clear: You do not owe anything to anyone of us! Thank you that you provide all your fantastic creations to us for free. To say thank you often enough is the thing we owe you and your fellows which use their hobbies to make our hobby better!

Best posts made by Korbi
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RE: Grumman F-14A block 75/95/110/135
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Pimax 8K rocks in 4.37 - Or how to solve the issues with it!
Guys, the 8K is flyable in 4.37!
No PP issues, a HUD collimated to infinity, no double textboxes or orbit views, just an awesome experience!
I was able to solve everything of these on my own system and on that of a friend, so its not just a one off solution - I’m pretty sure it can work for a lot of us.It’s a bit complicated to write it up, the setup process is somewhat extensive, so bare with me. At the moment I have no access to my cockpit, 8K and the connected PC, but I will try to explain it today and then maybe even further next week.
Stay tuned!
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RE: Pimax 8K rocks in 4.37 - Or how to solve the issues with it!
Exactly those issues are all solvable!
Let me tell you, how I did it:
First we need to make clear which tools we need:
-PiTool
-Steam
-SteamVr
-Falcon BMS 4.37.0Steam:
Set up Steam to recognize Falcon BMS. Add BMS to your games library and enable it to incorperate it into
SteamVR (see other posts about worldscale in SteamVR how to perform that step)PiTool:
Go to Settings/Games tab and choose Falcon BMS in the dropdown menu (PiTool also recognizes SteamVR Titles, so you maybe have to run Falcon and SteamVR once, to have that option available). Now scroll down to the end and select “Restore Settings”, apply and save.
Go back to “Common” in the dropdown list at the top of the Settings/Games tab. Here I set up my PiTool as follows:
FOV: Large (that solved my HUD collimation issue)
Render Quality: 1.0
Enable Parallel Projection: False
Turn on Smart Smoothing: True
Hidden Area Mask: False (Solved my Mouse cursor offset)
apply and saveSteamVR:
I setup the resolution not to a 100% but to match the Pimax native resolution of 3840 in the global settings and left the per application setting for the resolution at 100% as this refferences the global setting, which is already set up correctly. Set the world scale for BMS to your liking.Now I show you how I start BMS:
After a fresh boot I only start the PiTool and the new BMS Launcher. If the “Enable VR” option in the launcher is ticked SteamVR will launch automatically. After SteamVR is running and the Pimax recognized I start BMS with a klick on Launch.
I start a TE and have fun with a perfectly working VR experience!Next week I will have access to my setup again and give more detailed information on specifics etc.
Have fun!
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RE: Virtual Crew Chief for BMS
Here is a little kneeboard card I made for all the current voice commands for the startup.
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RE: Rypley's Hangar
@Rypley said in Rypley's Hangar:
I believe I’ve achieved a decent amount on details, but what do YOU think? should it have more? Please let me know.
(do keep in mind that this is just the plain model with a material asigned to distinguish everything.)I already was wondering, how it looks so different to the pictures @Rypley posted. Did you even work together with him @AlejandroFAV-0 ?
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RE: [VR] "My legs are small and my cockpit is tiny" fix
@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
The Pimax will have to wait until we sort out the parallel projections long term option.
I solved that!!!
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RE: Reworking the A10 cockpit
Nice stuff!
A thing I suggest to consider is to have a look at the switches, indicators, panel mounting etc before you do all the panels. As you wrote you had to guess. If you aim to have a model that is accurate, plan for that from the beginning. I can assist you with information about these fundamentals, which can be found in any US military jet cockpit. There is a lot of technical details about the switches, DZUS, panel sizes etc.
I think when you get these details right from the get go and maybe create a library with these assets to just put them into the panels as you go forward.
I do not have a modeling background, but I’m doing more or less the same thing by building a real cockpit, there I also need to have these details set, before creating the tub and consoles, where these panels go into.
If you look for the Honeywell TL and TW series of switches for example, you do not need to guess anymore -
RE: 4.37 VR cockpit scale feels off
@Snake122 Very good call!!
What I mean with small in that case is the opposite you have described.
Seatingposition and headposition feels correct and good, but the cockpit is pretty tiny. So every component is to small/to far away.The refference I use to compare the BMS cockpit in VR to is a very acurately built 1:1 homecockpit with a lot of real components, I’m sitting in dozens of hours per month.
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RE: Rypley's Hangar
@Rypley Looks very promising!
Maybe you could correct the top of the toggleswitches to better match the real one. Also I’d add more details to the DZUS studs. Here are some refference pictures for you. If I can help out with more detailed pictures or overall measurements just tell me.
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RE: 4.37 VR cockpit scale feels off
@Ferde at the moment you could not have tried that, as BMS doesn’t allow the IPD to be changed by the user. We are not talking IPD of the HMD itself.
Latest posts made by Korbi
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RE: Reworking the A10 cockpit
@MCDeedle Well… now you obvoiusly gotta keep em coming
Looks good! -
RE: How do people normally play VR?
VR1 with mixed reality, HOTAS, Ruderpedals, ICP, MFDs, RWR, TWP, TWA, DED, TEST panel, FLIGHT CONTROL panel, MANUAL TRIM panel, FUEL panel, IFF panel, EXT LIGHTING panel, EPU panel, ELEC panel, JFS panel, MPO panel, AVTR panel, ECM panel, AUDIO2 panel, AUDIO 1 panel, UHF panel, HMCS panel, GEAR panel, Speedbrake Indicator, ALT gear handle, Canopy Spider and Switch, Chaff/Flare slapns switch, MISC panel, Glareshield left, Glareshield right, center pedestal, Engine Gauges, Compass, Hydraulic Gauges, FQI, PFLD, CAUTION panel, EPU Fuel gauge, CABIN PRESS indicator, Seat Adj Switch, SNSR PWR panel, HUD panel, INT LIGHTING panel, AIR COND panel, NUCLEAR CONSENT panel, Zeroize switch, Voice Inhibit switch, KY58 panel, ANTI ICE/ANT SEL panel, AVIONICS PWR panel, OXYGEN REGULATOR panel…
nightshift boredom
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RE: Full-motion support???
@Snake122 does this vest have arm sleeves as well?
With a tactile feedback vest with armsleeves you even could make it harder to raise your arms when g-force hits -
RE: Full-motion support???
@Snake122 I think, that the best option to simulate g-force effects on the body would be a combination out of a suit like the TESLA suit, a pulley/strap system and motion
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RE: 4.37.7 Testers needed
Thank you!! Looking forward to see it myself
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RE: 4.37.7 Testers needed
Awesome guys! I would looove to have time for it… Looking forward to what the findings are