I can’t get the download link to work It starts but never actually begins downloading data and eventually fails. Any ideas? Thank you!
theoklahomaaviator
@theoklahomaaviator
Latest posts made by theoklahomaaviator
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RE: New Texture Balkans
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RE: OF mods: JanHas, realism patch?
I will check the block 50 wing skin issue and create a fix if needed.
I have been looking into the textures problem with the block 50 birds and I think I see the problem. The groups of textures for each skin are out of order in relation to the proper “Set #” for example:
The HAVE GLASS paint is with set#2 and should be set#4… set 4 has unique wing skins designated for that aircraft in the TexSet.xls however sets 1, 2, and 3 all are designed to share the same wing textures… which makes sense because the skins that have “tail” Texture ID # 3471, 3472, and 3473 (even with your custom paints) all share the same plain wing textures…
Tail Texture ID # 3491 needs to be in texture set 5 but is instead incorrectly in slot 3 and since it too has a unique wing texture it too is messed up and displays the wing textures from sets 1-3…
Long story short only you can fix it in the root node you just need to place tail textures 3471, 3472, 3473, 3482, 3491, and 3500 into that order to correspond with Texture Set 1-6, then add in the remaining corresponding textures to accompany the tails to complete the sets. That will fix the problem with set 1’s wings incorrectly showing up with the other paints that have their own specific wings… I hope this makes sense HAHA… it does in my crazy head, but it’s hard to explain.
Vr,
-Adam -
RE: OF mods: JanHas, realism patch?
I can say for 100% that the issue doesn’t exist with the original BMS model and your Stopgap v3 textures for that “standard model”… problem only exists with the v6 Block 50 model and corresponding textures.
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RE: OF mods: JanHas, realism patch?
The wing model for the pit view use the same textures as the F-16. You can check them with the excel F16 TexSet. (Falcon BMS 4.32\Docs\Other Documentation\Database\F-16s TexSet.xls)
It seems that all the Block 50 interior textures are one off from the external texture… external textures display fine, but the VC textures are for the previous selected skin… It doesn’t really make sense because like you mentioned according the TexSets.xls they def should use the same external skin as internal… any ideas?
Vr,
Adam