@Mr:
So a Eurofighter Typhoon would be welcomed if I get one completed soon ish.
Thanks
Dave
Hi Dave,
I am upto my neck in sick and nappies in RL atm…
So IF you are serious about this then you can have my WIP to finish
@Mr:
So a Eurofighter Typhoon would be welcomed if I get one completed soon ish.
Thanks
Dave
Hi Dave,
I am upto my neck in sick and nappies in RL atm…
So IF you are serious about this then you can have my WIP to finish
I still having given up with the geometry of the canopy….but I feel a bit frustrated when I spend hours trying to do it and the result are worst than what I had a the beginning!!
Show us what you have done
Personally the way I would do it……
Start from the front edge of your canopy arch and draw an outline using splines.
Then using reference material, work your way back, copy the spline you have made (shift drag) and adjust as needed.
When you have enough, add a surface modifier. Remove the modifier and adjust the splines needed, then reapply the modifier until you have a good shape.
Convert it to a poly and smooth as needed.
Here is the sort of thing I mean… Not the best tutorial but you get the idea.
Or just spline model the contour straight down the center from front to back, then add a lathe modifier. Cut off the bits you don’t need
Great job.
However, without TIR you are forced to use 3d snap views to view all switches etc.
Have you tried the snapviews with these legs in?
You do not need permission from Nanard as you have only added the legs.
Red dog is the guy to speak to about the chart stuff.
I have a TIR so it gets my vote.
Did that really last 30mins? WOW…… amazing.
Thanks Stretch, top job.
We were both deployed togeather over at the Deid during high part of OIF.
If I ever see that place again… It will be to soon
ps. there might be a F-22 driver here also
Wasn’t that thing banned like over 20 years ago? Without doubt the worst weapon ever to be fitted to the Tornado.
Did the Germans ever use it in anger?
Weird
OK another way to make it fail is as follows.
Add new set
Select 17 tiles
Recieve error for selecting too many tiles
ok
Add new set
Select 16 tiles
Error window “invalid filename”
Also for the missing theater.lst errors I am getting. I now realize that it is only present in my BMS dev installation.
Does the program look at registry keys for its info to files paths etc?
As the dev version uses different keys to the public one. Think this might be causing the conflict.
Check and un-check the “Use tile cache” in the main window, maybe that does something. I’ll look into that anyway…
Nope that did not solve it, No worries.
Just to update you…. Tile importing works great now, not had any real issue so far.
Only one slight one,
Once you have imported a tile set then try to import another set. You get a error window appear saying
“invalid filename”
You have to save the BIN file and exit the program. Reload, then it allows you to add another set.
Nothing major, just a heads up.
Once again thanks.
Hi Monster.
Thanks for the update Creation of .dds files now works great (and very fast) Thanks.
Not tried importing tiles yet as I have a new issue with this version.
Check screen. It is taking the last tile in the set and filling the blank(available) tiles with that image. Were as it used to display a red/white hashed screen.
I believe that it is just a visual issue as when you mouse cursor over it, a display is telling me that it is not being used.
RD,
All the links on Taegu airbase page are broken.