Thank you
Posts made by adrian58
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TE Editor Timer
Hi there, is there a way to disable or decrease the time I have to wait in my mission to tart it? I just created a simple mission(start, destroy target and go back safely) and I want to get rid of this timer that counts down pointlessly time for about 1 minute. Is there a way to do that in TE Editor? Or disable it at all?
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RE: Probe-and-drogue AR
@Switch:
In Data\Campaign\Save\teplanes.lst:
// KC-130R Hercules Tanker // 1 10 3 13 21162 458 10083 ```Remove the // on the second line. No idea why it's disabled though…
Thank you
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RE: Probe-and-drogue AR
Guys, again me, why there is a file kc130r.dat in Falcon BMS 4.33 U1\Data\Sim\Acdata folder defined, but no in game?
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RE: Probe-and-drogue AR
I spoke to the creator that posted low poly screenshots on the forum. They werent from BMS unfortunately
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RE: Probe-and-drogue AR
Under the current engine you’ll never get a true flapping in the wind, punch the bucket type drogue refuel, but as mentioned earlier–it shouldn’t be too terribly hard to rework a model and make it think the drogue is the boom. Might be funny to watch it move toward you when the AI tries to make the plug though.
There should be a way to disable the AI moving the probe I think. Well, I asked the creator of the mod for help, I will try adding the basket to the model, but I should ask the creator of vanilla KC135. Or just use some free model from the web.
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RE: Probe-and-drogue AR
Nvm, I found that, it was on 84 page, I pm’d the creator, we shall wait
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RE: Probe-and-drogue AR
Yep , the one. Good luck!
I have an issue When I look at screenshots posted there, I see the photobucket error only
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RE: Probe-and-drogue AR
The pictures of drogue AR are somewhere in MOD-low res model forum post , good luck 150 pages (about in the middle) …
But it is doable, they . sorry, can’t remember who did it between buddy-refuel , was it SAAB viggen? yeah old birds
Maybe you could contact somebody from that guild of dark-artists … maybe CCCtw , don’t know’em personally but he did pretty big part of those skin-jobs. low res models … they look pretty nice for 512/1024 skins.
If ur up to task , you’re welcome to try … by all means. Ah models… they’re always in the need of artists
Do you mean that post? https://www.benchmarksims.org/forum/showt…-toys-in-BMS4/
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RE: Probe-and-drogue AR
I could model that, but I got no idea how scripting and collisions work in BMS.
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Probe-and-drogue AR
Hi there, is there any mod adding probe-and-drogue tanker?
If not, could that be even possible that someone outside the Benchmark Sims team make that and put it in the game? -
RE: F-18 Cockpit light issue
Yes, and I really like that mod, but unfortunately it wont fix it. Textures looks great though.
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F-18 Cockpit light issue
Hello everyone, I dont know if it is a bug of not, but I cant see if my RWR has power or not, what I am talking about is show in the picture:
And this is what is supposed to be: How do I fix that? Running BMS 4.33.3 -
Carrier problem with landing
Hi, Could anyone tell me how to unlock jet when I land on carrier? I mean, I catch the wire, it brakes, and freeze plane(even if I fold wings or set hook to up). When I go full AB it activates catapult launch. So, what to do to taxi on carier deck after landing?