…how can a I do a texture for different objects but at different times? I can select ALL the objects do UVW unwrap and put everything on a texture but is a mess to identify all the diferent faces OR I can do it by elements (HUD, central pedestal, instruments, MFD) but when I do UVW unwrap I dont see how I have distributed the rest of the elements for other objects and sometimes overlap the texture…
You can select the polys by element in the UV Editor and try to arrange them as desired. But i never use Max for the unwrap, UVLayout is faster and more effective and it uses symetry.