@Snax-0 In my experience it looked more like the right eye’s wing fold was tied to the flaps position rather than the elevator.
I’d tried to capture some of my own examples here
@Snax-0 In my experience it looked more like the right eye’s wing fold was tied to the flaps position rather than the elevator.
I’d tried to capture some of my own examples here
@zackbo If you absolutely do not need to access the dashboard, disabling the “VR Dashboard on System Button” setting will make it not appear when launching SteamVR. It also means your motion controllers lose the ability to open the dashboard too, if you want to play other VR titles.
Alternatively if you wish to keep that setting on, create a shortcut and input this as the target
vrmonitor://debugcommands/system_dashboard_toggle
Every time you run the shortcut it will toggle the dashboard without the need for controllers.
@Atlas I’ve attempted to achieve something like this by merging all of the ROK airport charts into one PDF file, and then adding PDF chapters for easier navigation. I simply use Window’s Print to PDF function for the first step, which does result in a massive PDF file size, and you need 3rd party software to label individual chapters.
I soon realized that accessing chapter navigation isn’t that feasible while in VR. Now I’ve reverted to only adding the chart folder of relevant airports as part of my pre-flight routine, and removing them when done. It’s not too much trouble flying in and out of Ginpo for an entire campaign, but I’d imagine it being annoying if you jump between campaigns and TEs a lot.
Using HP Reverb G2 as my VR headset, I noticed odd behavior with the F-18 wing fold only in the right eye render. I have managed to observe this bug in the included Training TEs for the F-18 (TR_BMS_23 and 24 with F-18D, and TR_BMS_25 with F-18C).
Version
4.37.0 (x64)
Build
322
Detailed Description
When in the F-18C/D cockpit while rendering in VR, the left eye render will look as expected, whereas the right eye render will have the wing’s flaps setting affect the wing fold pivot point instead. This will result in the current flaps position causing unnatural or impossible wing fold scenarios only in one eye, which is disorienting when paired with the proper image in the other eye.
This bug is only present in the cockpit model on both the left wing and right wing. Looking from the external view there is no incorrect wing fold behavior observed.
I am currently unsure if the right eye render has the flaps position adjusted correctly even in this incorrect wing fold state.
I have also not yet tested it with the F-18A/B or F-18E/F aircraft.
Pictures
Wing fold + full flaps on F-18D, Carrier Takeoff Training TE
Wing unfolded + full flaps on F-18D, Carrier Takeoff Training TE
In flight + auto flaps on F-18C, Case 3 Recovery Training TE
Reproducibility Procedure
Expected Behavior
Right eye render should match the left eye render, and pivot the correct part of the model geometry in response to flaps adjustment.