Using HP Reverb G2 as my VR headset, I noticed odd behavior with the F-18 wing fold only in the right eye render. I have managed to observe this bug in the included Training TEs for the F-18 (TR_BMS_23 and 24 with F-18D, and TR_BMS_25 with F-18C).

Version
4.37.0 (x64)

Build
322

Detailed Description
When in the F-18C/D cockpit while rendering in VR, the left eye render will look as expected, whereas the right eye render will have the wing’s flaps setting affect the wing fold pivot point instead. This will result in the current flaps position causing unnatural or impossible wing fold scenarios only in one eye, which is disorienting when paired with the proper image in the other eye.

This bug is only present in the cockpit model on both the left wing and right wing. Looking from the external view there is no incorrect wing fold behavior observed.

I am currently unsure if the right eye render has the flaps position adjusted correctly even in this incorrect wing fold state.

I have also not yet tested it with the F-18A/B or F-18E/F aircraft.

Pictures
Wing fold + full flaps on F-18D, Carrier Takeoff Training TE
Wing fold + full flaps on F-18D
Wing unfolded + full flaps on F-18D, Carrier Takeoff Training TE
Wing unfolded + full flaps on F-18D
In flight + auto flaps on F-18C, Case 3 Recovery Training TE
In flight + auto flaps on F-18C


Example files
N/A
Crash logs
N/A

Reproducibility Procedure

Start up BMS in VR Select flight of F-18C or F-18D aircraft in TE/Campaign. Load into 3D, either at taxi or in flight. Observe the wing folding state of the aircraft. If flaps are fully retracted, set flaps to full using the callback and observe.

Expected Behavior
Right eye render should match the left eye render, and pivot the correct part of the model geometry in response to flaps adjustment.