Hello all and Merry Christmas !
I’m currently working on the C5 Galaxy, please be indulgent, i’m just an amateur.
Cheers !
Hello all and Merry Christmas !
I’m currently working on the C5 Galaxy, please be indulgent, i’m just an amateur.
Cheers !
@all : Thanks
@Zeus_ Thanks for the tips
@lazystone :
Yes, thanks but i have a lot more facility to modeling in Blender. I have already use the exporter to 3DSmax (via .obj) and haven’t problem (only some normals issues and animation can’t be exported in obj).
After finish the UV, i will try a rapid export to 3ds max to check if it’s OK.
My advance: 3D model completed (for the wheel gears, I simplified to save polygons, despite this already a bit over the limit but with 28 wheels…)
Hello,
UV_map just near to finish.
I have many questions:
Texturing
3D modeling:
Thanks for help
Thanks,
Flaps with animation done.
![https://i.postimg.cc/QhLNGQRx/C-5-B-Galaxy06.png](image url)
![https://i.postimg.cc/B4xSq805/C-5-B-Galaxy07.png](image url)
P.S. Image link seem not working in this forum (?)
Thanks,
@Radium : Texturing is where i have less experience.
I think internal and external is now ok:
Some screenshots:
For the interior of the cockpit, i didn’t know if this simplified modeling is OK ?
For the pilots, what can i do ? BMS 3D model are available ?
@MaxWaldorf thanks for the information
Actually: 116 K triangles
Hello Guys !
Yes sorry not have time to finish it and my skills on texturing is very poor.
If someone want to finisht it, i can send my blender files.
Bye
Beginning UVmap, i reduced the texel density of 20% for the interior (cargo bay / gear trap).