Hi,
didnt really try to search whole toppic for already written things. But beside of many other things here, I really wish much more inteligent AWACS or GCI (for example calling “Threat” together with BRAA if hostile closer than “X” miles), if also also FAC(A) role can be simulated for AI, I would be also pleased, but better AWACS is more important for me. Not every time you have you human friend sitting in 2D, and helping you out of the shit.
Posts made by gumidekcz
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RE: Ff you could have one thing in the next update it would be…
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RE: Default Theater after BMS restart??
It seem, that because I recently reinstalled the Balcan, it put itself into first row. Therefore it was load at every start as a default theater. Now I tried to put KTO in first row and it seems that, now the problem is finally solved.
Thanks Lazystone -
RE: Default Theater after BMS restart??
There it is:
LIST OF ALL KNONW THEATERS
Add-On Balkans\Terrdata\theaterdefinition\Balkans.tdf
Terrdata\theaterdefinition\Korea KTO.tdf
Add-On Korea TvT\Terrdata\theaterdefinition-v3.61\Korea_TvT_v3.61.tdf
Add-On Korea Strong DPRK\Terrdata\theaterdefinition\Korea Strong DPRK.tdf
Add-On Korea EM1989 v2\Terrdata\theaterdefinition\Korea EM1989 v2.tdf
Add-On REDFLAG\Terrdata\theaterdefinition\Standalone.tdf
Add-On Israel\Terrdata\theaterdefinition\Israel.tdf -
RE: Default Theater after BMS restart??
I dont know, what is going on in my PC with BMS, but the Balkan is able to overwrite the reg data a sneak in every time a run my PC.
If I want to run KTO Strong, before every BMS start I have to run my own KTO Strong regist file with proper theater filled in.
Is the order of theaters in BMS theater setup somehow factor? Or can it be changed? -
RE: Default Theater after BMS restart??
Thanks Cloud
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Benchmark Sims\Falcon BMS 4.33 U1]
“curTheater”=“Korea Strong DPRK”
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RE: Default Theater after BMS restart??
If I havent did that, I didnt get KTO Strong after first BMS restart. Problem is that Balkan returns after another BMS restart. This really drives me crazzzzzzyyyeee!!
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RE: Default Theater after BMS restart??
My situation:
Start = Balkan
went to theater and set KTO Strong.
Restart = KTO strong.
Restart once again = Balkan :mad: WTF? -
Default Theater after BMS restart??
Hi,
Can somebody help, and tell me, where is configured in BMS,which theater will be loaded in next BMS start? And how to set another theater instead of current one?
Thanks very much. -
RE: JanHas Models & Skin Thread -Compatible with 4.36
Im not so good in English, so I dont know the right word expresing my excitement. But I have one small issue with LV3_F-16C-42_v1 - when I look from cockpit on my wing, I have absolute messy texture there. But from external view, everything is OK. Can somebody help me, what I did wrong and how to repair this?
Thanks very much!! -
RE: Night Vision
Watch this video and tell me, that kids are playing with strobing flashlight
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RE: Night Vision
Is it possible to code in future patch the visibility of whole TGP IR beam, between TGP and target, as it can be seen in real and DCS sim?? Not only the ground blinking IR spot. IR beam is heating up molecules of air all the way to the target, so it can be seen thru the NVG.
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RE: CBU-104 GATOR correct function
What a pity, It could be very interesting tactical weapon to slow down enemy ground forces movement (retreat or invasion) together with destroying numbers of them. But I can imagine, that only simulation and keeping position info in memory of every mine on game server, where thousands can exist on single campaign, is almost impossible.
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CBU-104 GATOR correct function
According to WIKI:
https://en.wikipedia.org/wiki/GATOR_mine_system
is a US system of air-dropped anti-tank and anti-personnel minesWhen I tried to drop this CBU-104 in front of moving column on the road, the was seen many impacts of submunition on ground, but when wehicles drove over these mines, absolutely nothing happened.
What Im doing worng? Or will this be fixed in furture?