Is it the terminology that comes across as ‘greek’?
Recall that the FPM is the circle with lines coming out of it. The pitch ladder lines are lines in the HUD which are roll stabilised and stay set at specific angles of elevation - so when you roll, they stay parallel to the horizon, and stay at the angle they are at - for instance, there is a horizontal line marking the horizon, and 5 degrees above that one is a 5 degree pitch line, and 5 degrees higher is the 10 degree pitch line…
If you want to fly in BMS, fly with full realism settings. Flying with simple avionics or flight model will make counter intuitive things happen, and it will make learning to fly the jet more complex than it needs to be.
As noted, many squadrons offer ab initio training for Falcon’s F-16, as do a number of ‘lone wolves’. How quickly you learn comes down to how much you want to learn and how adept you desire to become. If you want to master the jet, it will take a lot of time and effort. If you just want to be able to takeoff, land, shoot down MiGs and drop bombs, that takes much less time and significantly less effort (although of course, nothing worthwhile is ever easy).
If you have any specific questions, of course feel free to post them. Im a little embarrassed to admit that the ‘tutorial’ I wrote was a bit tongue in cheek - the F-16 (in the full realism mode) is designed to make these maneuvers very easy to accomplish, whereas typical ab initio training in a light aircraft would require at least one hours training and practice to go over the basics of achieving the few sentences I posted. Falcon’s F-16 is very much easier to fly than a Cessna.
It was only “Greek” in the sense that the concepts are new to me, so on first read my initial reaction was “Huh?” Your instructions are clear enough, I just need to practice until it’s less overwhelming.