Well done Mystic!
Latest posts made by kodi
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RE: Training features request
@Atlas said in Training features request:
But a magical injection of fuel out of nowhere is… better?
If you are planning a mission where you cannot meet VUL or TOT times because you hit a fuel limit, then there is something wrong with the mission. Top up fuel from a tanker, carry more bags, fly more economically, take off from a closer airbase, etc etc if the idea is realism. If not, then go burner to the fence in point, go burner wherever you go, and just add more fuel as necessary. If your VUL and TOT is rendered meaningless by unlimited fuel, it is also rendered meaningless the moment you add fuel out of thin air, isn’t it?
So if you cannot hit a tanker, magically getting fuel back in the tanks is realism?? Don’t get me wrong here, do whatever you want, fly out of Japan to hit Pyongyang on a fully armed jet with no bags, get unlimited fuel as long as you have fun, but then to say that adding fuel is “in favour of realism”, I’m not exactly sure where you’re coming from.
Atlas in my wild guess I believe you 've approached this post with denial and tunnel vision since the begining.
Otherwise you would have undestood that the 2 bullet points in my post for case 1 are complimenting each other.I wrote that with unlimited fuel the VUL& TOT have no meanining, I am pretty sure the reason is clear and has definitelly nothing to do with mission planning.
Earlier I mentioned to you that for case 1 this function is to “enable/simulate” QRA (Scramble) aircraft without having the players either to wait in a cold plane on the ground for 30-45’, or, exiting the 3d to get the QRA jets.
Since you are always talking about the tanker, I am sure that you are certainly aware of the distance behind FEBA that the HVA would turn and hence the AAR would usually take place , so no, the SCRAMBLED aircraft cannot be simulated by going 160nm(at least) back and forth.
FYI, we operate in EMF theater under HELLAS. We do have many “aircraft carriers(islands)” spread around so that’s where the e-QRA are coming from.
So why not just use unlimited fuel for that person that struggles with fuel management? Why is someone flying an Advanced Training School syllabus when he/she can’t do proper fuel management or hit a tanker to top up?
So in your opinion, a person from trainee pilot to a wing commander is not allowed to make an error?
This link has a list of accidents happened in RL by RL pilots where they were mostly trained beyond AdT ,and yet, they made the error.
Not all the Air Forces have owned tankers, it doesn’t mean that in a PvP mission we won’t be using the tanker as a NATO e-country as depicted by the SPINS/ATO ,but, in day to day business that’s not the case.
Or, in my opinion, the better option is to make that person come to terms with the gap in his skill set and either get better at fuel management (if the rest of the flight can do it, then the mission is possible) or hit a tanker to top up before the flight goes and fences in or fly the attack portion a bit more conservatively and then tank up on the way back, etc etc. All are realistic and results in a better pilot. Maybe the flight may lose a session or two as the new guy catches up to everyone in terms of skill, but at the end of the day, they get a better wingman.
You made all you arguments based on the AAR, I am confident that once you understand why we don’t want to use the tanker it will be easier to grasp the reason why Ironman asked for this “cheat”.
Having the option to refill the aircraft “magically” midair at a preset value of 4-5K lbs, in case of somebody’s error, will allow my flight objectives to be completed rather than postponed for a next flight.
Unlimited fuel adds many constraints in BEM exrcises.
Mate, I’m afraid that I cannot make it simpler for you.
Let’s agree to disagree. -
RE: Training features request
@Atlas said in Training features request:
Of course, I agree with you there. But go and re-read my earlier posts. The disconnect here is that you want to be able to magically add fuel but you also realise the importance of fuel management. If fuel management is important, then why add fuel? If fuel management is NOT important, then why not just use the unlimited fuel option? “Join our exercise” is not an answer to those questions and if you can answer the questions on your Discord server, why can’t you answer the questions here?
Let’s take the following cases into account:
CASE 1
COMAO vs DCA (16 human)
COMAO
4 x OCA
2 x SEAD
2 x SEAD/ESCORT
4 x STRIKECAP
4 x CAP-
WHY WE CANNOT USE UNLIMITED FUEL?:* Simply because the VUL & TOT times will have absolutely no meaning.
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in favour of the realism because in our area the propability of AAR is remote, but, the possibility of QRAs from READINESS aircraft is very probable. That for, we thought that the only way to simulate the QRAs (with human) is if the first 2 DEAD DCA (INVUL. ON) players can go back to a “REGEN AREA” approx. 30 miles out and recommit at a specific time. (for these 2 players we have these 46 posts.)
CASE 2
Advanced Training School
4-Ship Flight
The syllabus for the flight is as follows:
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Tactical Departure / VFR
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Join up in OFFSET BOX
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G-Warm UP/ WSC
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Tactical Turns
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3 sets of of perch setups per element
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2 setups tactical intercepts
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RTB/ IFR
It generally takes me some time to prepare briefing, TAC, and also to find a common day with the other three members of the flight.
I would rather use the so called “cheat” If for any reason one of the flight members drinks more fuel that the rest and finish the exercise instead of getting the formation back to ground. (ofcourse the drinker would have to bring the beers for the debrief)
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