@hiuuz
Thank you mate !!! I hadn’t noticed that the pitch curve doesn’t start at 0.00,0.00 but at 0.00, 1.00,
that’s why moving the head up and down there was a snap.
@hiuuz
Thank you mate !!! I hadn’t noticed that the pitch curve doesn’t start at 0.00,0.00 but at 0.00, 1.00,
that’s why moving the head up and down there was a snap.
Hi gents,
I’m still using the old Opentrack/EDtracker with arduino gyroscope unit and recently I have an issue when I move the head up and down around the horizon line, the image snaps a little bit, but enough to disturb some manouvers as landing.
The snap seems to happen only when passing through the horizon line, and not when you point at the sky or earth
The yaw movements instead are linear and without any snap, I tried to change different setup parameters as mapping curves, smoothing, dead zone… but without any outcome.
I would have like to post a little video to better explain the issue but I’ve not the permissions so I hope I explained myself enough.
Thank you for any help…
First test using Helios miscellaneous/screen replicator component and Falcon textures/HUD; the first one allows to cupture a monitor’s area, given the x,y top/left pixels, the width and height of the area.
This way I can replicate on the 7" monitor the HUD area we have on the scenario.
The Falcon textures HUD, extract the transparent HUD area that I placed on the 7" monitor “on top” the previous view.
Now I have on the 7" monitor two overlapped views
as you can see on the pic the two views are a little bit staggered, but if I adjust the x,y coordinates of screen replicator area I’m able to perfectly overlap the HUD symbols on the scenario with those on the HUD extraction.
In my humble opinion this way the collimation is pretty good.
Last step is to disable the HUD rendering on the scenario.
Let me know your comments
@SOBO-87 maybe I’m wrong … but in the real life we have to focus at infinity, instead in our case the distance from the HUD image and the scenario image is less than 1 meter…
What do you think ?
@SOBO-87 I agree with you, when I move the head the scenario should move behind the hud image, but that is a minor problem because is also true that you look at the hud symbols only when you look ahead.
The collimation instead , could be a problem , but since I have a surplus 7" lcd monitor, I would be courious to obtain a good HUD image in order to verify how big is that issue.
Thank you @Wheelchock , I will search that Helio’s component wich mirrors the 3D HUD area in order to do some tests…
Not sure the outcomes, I’m searching a way to avoid the ghosting issue, projecting the monitor image on a semitransparent HUD glass…
So I thought to put the monitor vertically over the ICP toward the pilot
Yes @airtex2019 the actual outside world…
The goal is to reproduce something similar to the real hud, without using a complicate mirror/lens system.
Thank you for the quick reply
Hi guys,
I’m trying to use a 7" monitor as hud, placed over the icp and I was wondering if there is a way to extract the background as well.
I use helios in order to manage a multimonitor configuration and I not managed to find there a profile parameter for this purpose.
Thank you for any suggestion…
Fabio