First test using Helios miscellaneous/screen replicator component and Falcon textures/HUD; the first one allows to cupture a monitor’s area, given the x,y top/left pixels, the width and height of the area.
This way I can replicate on the 7" monitor the HUD area we have on the scenario.
The Falcon textures HUD, extract the transparent HUD area that I placed on the 7" monitor “on top” the previous view.
Hud_schema.jpg
Now I have on the 7" monitor two overlapped views
20240121_204611.jpg
as you can see on the pic the two views are a little bit staggered, but if I adjust the x,y coordinates of screen replicator area I’m able to perfectly overlap the HUD symbols on the scenario with those on the HUD extraction.
In my humble opinion this way the collimation is pretty good.
Last step is to disable the HUD rendering on the scenario.
Let me know your comments