Anyone knows what causes this? Trying to load up a mission from a training campaign I made and WDP says mission is corrupted.
It was all working fine for about 20 missions or so, then all of a sudden it’s not.
Anyone knows what causes this? Trying to load up a mission from a training campaign I made and WDP says mission is corrupted.
It was all working fine for about 20 missions or so, then all of a sudden it’s not.
Ah. The short press/long press thing. That got it. Mostly I like to use the OSB, but sometimes I need something faster. Thanks.
I see in the controller setup that there is a setting for “Next A-G Weapon”
I don’t see one for cycling A-A weapons. Switching from MRMs to IRMs to Guns.
In 4.33 it was the Enter Key, but I do not see the option to set it for A-A weapons.
OK Cool. I was also plotting my takeoff and landing STPTs in the DTC. I guess I don’t really need to.
Thanks again.
It looks like it was happening if I had additional targets…other than the STPT targets…saved on the mission DTC
I was able to load the mission in WDP raw from the flight plan…without specifics…so I could print out my kneeboard…then I would go back into BMS and specify STPT/Additional targets in the DTC before Ramp Start…and fly the mission.
I’m flying a training campaign with 5 other (AI) students. I like to plan additional targets in the target area because sometimes the other AI students bomb my assigned target and miss theirs. I like to have a contingency plan for that. It’s very fast and sometimes hard to accomplish…especially in bad weather…and low altitude…but doable.
I really like this WDP. Just had a frustrating moment there.
Thanks for your help with it.
Axel.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WeaponDeliveryPlanner.cntDTC.GetMissionCoords()
at WeaponDeliveryPlanner.cntDTC.Camp_TE()
at WeaponDeliveryPlanner.cntDTC.GetTEFile(String FileName, Boolean blnBackup)
at WeaponDeliveryPlanner.cntDataCard.OpenFile(String FileName)
at WeaponDeliveryPlanner.fclsMain.mnuRecent0_Click(Object sender, EventArgs e)
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
at System.Windows.Forms.MenuItem.MenuItemData.Execute()
at System.Windows.Forms.Command.Invoke()
at System.Windows.Forms.Command.DispatchID(Int32 id)
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration></configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Why all of a sudden am I seeing this? It was working fine. Now it wont load missions from the TE
That got it. Many thanks for the quick help.
Flying a Training Mission created in the Editor. Bullseye is at Keasong on the map. During Ramp Start, Bullseye data is initially displayed on the HUD and the MFD. After loading the Data Cartridge the Bullseye Data dissappears from the HUD and the MFD. HUD just displays NAV with nothing below it even after the INS is aligned and set to NAV. Is there a way to to get Bullseye Data to re-display?
I see there is a Bullseye page on the ICP, but this seems to let me set the BE at a steerpoint, but I would prefer to have the BE at a location not related to the flight plan.
Yes. The strategic planning in the campaign….for both sides…is terrible. Neither side seems to have any clear strategic objectives or phases to their effort. The DPRK offensive plan…especially the AIR EFFORT…isn’t…and the BLUE force defensive plan…isn’t either. Both sides seem to just put their air assets up in a bunch of suicide missions with no potential to gain the initiative from them…even if the missions are successful. BLUE Force goes offensive way too soon and against pathetic targets. If we are going to go offensive…OK…Does anyone at HQ have the intent at taking out the Mig29 bases…like now…so they cannot launch them against us…at least for a while…instead of the 12 plane strike packages against highway strips. A10s and F5’s should never even be scheduled for A-A missions. There is already too much CAS work for them to do. Does the DPRK have any intent at sending overwhelming attacks against BLUE FORCE air bases to prevent BLUE FORCE from even thinking about…going north…at least for the first 12 to 24 hours? When it comes to the load outs…are we going to keep sending our pilots up with pocket knives when we have Excalibur’s to arm them with. I practically have to rearm almost every plane in the ATO…
Oh well In any case…it still is fun…from a gaming perspective… to go up and push all my abilities and my Vipers to the limits on a suicide mission…with my fellow pilots…But realistically…or even from a Simulation perspective…Our own AI HQ should probably be the first target taken out so that we fighter pilots can fight the fight to win it with our best stuff…without so much pointless loss.
I have had the same problem with AGM88s. In the training mission it works fine, but in the campaign or TE created missions. I have to hold down lock on an emitting (Yellow) target…fire…and hold down a little longer. Master Arm is ON. AGM88 is powered. Target in the HAD is Yellow. Still have to hold down TMS
Snail, Thanks for the guide links. Looks like good reading. I’ll dig into it deeper. I’ve been in AF for a while. Loved it…except when it boots me out of missions running behind wheels up time. I recently stumbled upon BMS. Now I’m hooked on the finite realism. Great flight model, especially when landing. Very soft. Even in bad weather. AF landings always seem to slam the plane down.
When I select a flight, my name is already on the Lead 1. I’ll try clicking on the specific aircraft. Thanks.
I am new here and probably still have much to learn. I am of the strategic planning sort. I like to build mini campaigns. I usually do six hour increments of scheduling for each squadron to allow for fragging packages if the situation calls for it. So let’s say I scedule the 35th out of Kunsan for six one hour two ship BARCAPS scheduled in a manner so as one CAP goes off station the relief CAP is coming on station. I select to fly the first mission. I fly it. RTB when the relief CAP comes on station. Land. When I go to select the next available mission, select takeoff at a ramp start, I get put into whatever mission is further along in its mission. It may not even be the same squadron or even an F16. I even wound up flying a tanker….with an f16 cockpit. So I am unable to fly the mission I select to fly. Any ideas as to what I am doing wrong. I was able to build campaigns in allied force without this problem…only there I was often kicked out of missions running late due to traffic jams, which is unavoidable in combat due to constant fragging…to account for combat losses or changes in the FLOT situation…
I had the same issue with AGM88s. On the HAD. TMS works perfect in the training mission, but in the campaign or a TE created mission, TMS won’t lock unless you hold it down then fire the 88. Hold it down a while longer just for good measure, but I almost always need two 88s to attack radars.