Very nice podcast!
Please keep us posted on when this joint mission would happen.
Would you be streaming the event?
Posts made by P-Cube
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RE: 440th VFW - Podcast with real life JTAC
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RE: Flight Fence In - Server Online - h24
sounds great! I’ll be there.
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RE: Flight Fence In - Server Online - h24
Hey guys,
I’m all done with the set up, can get in the TS room and see the campaign rolling but I’d like to get a bit of a briefing before jumping in, I’ve never done any online flights here but have a couple of years of experience in the sim, would anyone be kind enough to walk me through it?
Cheers,
P-Cube -
RE: Tribute to Falcon BMS
As simple as that!
I didn’t pay enough attention, I will have to watch it againis there a way to make the symbology smaller anyway?
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RE: Tribute to Falcon BMS
Nice vid!
maybe a stupid question: how do you reduce the size of the HUD display like the one you have in this vid?
Cheers,
P-Cube. -
RE: DeeJay's Voice Activaded Commands (VAC) Profiles
Hi Arty,
this is what I currently have in my .tmm:
Rem # Dunc_DX.tmm, version 1.0, 2011-08-17
Rem # To be used together with all other Dunc_DX files!Rem ### To avoid side effects, it is good practice to use SINGLE keystrokes for macros only.
Rem ### So whenever possible, avoid doing things like “Shift + Key” and use only “Key” instead.Rem ### This macro file will ONLY contain keyboard mappings. Everything that will be mapped
Rem ### by pure DirectX in the BMS keyfile will NOT show up here.Padlock_AA = 4
3D_Cockpit = 3
Wheelbrakes = k
VAC = F11 -
RE: DeeJay's Voice Activaded Commands (VAC) Profiles
bad news Darkman…
I couldn’t find the line
SimTransmitCom1 19 -1 -2 0 0x0 0
in the keyfile so I didn’t change anything.I changed
Rem ### Map F11 to COMMS down (UHF) for Voice Activated Commands
BTN T2 /I VAC
/O /H DX21in my foxy file to
Rem ### Map F11 to COMMS down (UHF) for Voice Activated Commands
BTN T2 /I VAC
/O VACbut when I send the file to the Cougar it gives me an error message that the cougar isn’t available.
After this error message, the Cougar go unrecognized by my system (it was working fine before the message) and I have to reboot it in order to get it back to work.
I have tried this several times and it gives me the same result.Any ideas?
sorry for being a PITA… :S -
RE: DeeJay's Voice Activaded Commands (VAC) Profiles
I don’t fly multiplayer, even if I’d like to but I’m affraid I’m not ready for this yet.
I didn’t have time to try your solution yet but will do it in the next couple of days, hopefully!
Thanks anyway for the help you provided!
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RE: DeeJay's Voice Activaded Commands (VAC) Profiles
Thanks Darkman! it’s working fine now!
the only thing is that I would like to have is to not have to press pinky + UHF but only UHF.
what do I need to modify for this to work?thanks again!
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RE: DeeJay's Voice Activaded Commands (VAC) Profiles
all right so I’ve modified the Dunc_DX key file located in C:\Falcon BMS 4.32\User\Joystick\Cougar\Dunc_DX and changed
AWACSDeclare 275 -1 -2 0 0x0 0
AWACSRequestPicture 276 -1 -2 0 0x0 0
to
SimDoNothing 275 -1 -2 0 0x0 0
SimDoNothing 276 -1 -2 0 0x0 0then imported the original Dunc_DX.tmj from C:\Falcon BMS 4.32\User\Joystick\Cougar\Dunc_DX to C:\Program Files (x86)\HOTAS\Files which I opened in Foxy and I’ve added
Rem ### Map F11 to COMMS down (UHF) for Voice Activated Commands
BTN T2 /I VAC
/O /H DX21after the lines
LBRK 5 2 (0 10 100) ^ (/H Wheelbrakes)
RBRK 5 2 (0 10 100) ^ (/H Wheelbrakes)but still no joy…
situation is now:
-When pressing UHF and saying “Tower Inbound” in basic handling TE (Balkans Theater) I get the comm screen poping up but the command isn’t recognized and the screen only pops up once. I tried by pressing and talking 1 sec later and other ways of talking and this is not a problem with the command not being recognized as it is working perfectly in the VAC Builder test phrase.Sorry for being a PITA Darkman but you’ve really helped me so far, don’t leave me! haha.
Thanks.
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RE: DeeJay's Voice Activaded Commands (VAC) Profiles
Hi Darkman, thanks for your reply.
I´m using Dunc´s profile for the Cougar.
I´ve tried to copy your code in the .tmj but this is not working, here´s a copy of my .tmj file:Rem # Dunc_DX.tmj, version 1.0, 2011-08-17 Rem # To be used together with all other Dunc_DX files! Rem ### Make sure to use the correct TMM file: USE MDEF Dunc_DX.tmm Rem ### Disable any mouse functionality on the Cougar (e.g. microstick): USE ZERO_MOUSE DISABLE MOUSE Rem ### Map ALL Cougar buttons and hats to their default DirectX buttons: USE ALL_DIRECTX_BUTTONS Rem ### Just FYI, by using ALL_DIRECTX_BUTTONS, the following DX values will get assigned: Rem ### (this is purely Foxy functionality and has nothing to do with BMS) Rem # TG1 = DX1 (Trigger 1st Detent) Rem # S2 = DX2 (Pickle) Rem # S3 = DX3 (Pinky) Rem # S4 = DX4 (Paddle) Rem # S1 = DX5 (MSL Step) Rem # TG2 = DX6 (Trigger 2nd Detent) Rem # H1U = POV Up Rem # H1R = POV Right Rem # H1D = POV Down Rem # H1L = POV Left Rem # H2U = DX7 (TMS Up) Rem # H2R = DX8 (TMS Right) Rem # H2D = DX9 (TMS Down) Rem # H2L = DX10 (TMS Left) Rem # H3U = DX11 (DMS Up) Rem # H3R = DX12 (DMS Right) Rem # H3D = DX13 (DMS Down) Rem # H3L = DX14 (DMS Left) Rem # H4U = DX15 (CMS Up) Rem # H4R = DX16 (CMS Right) Rem # H4D = DX17 (CMS Down) Rem # H4L = DX18 (CMS Left) Rem # T1 = DX19 (Cursor Enable) Rem # T3 = DX20 (VHF) Rem # T2 = DX21 (UHF) Rem # T4 = DX22 (IFF In) Rem # T5 = DX23 (IFF Out) Rem # T6 = DX24 (Uncage) Rem # T7 = DX25 (DGF Override) Rem # T8 = DX26 (MSL Override) Rem # T9 = DX27 (Speedbrakes Open) Rem # T10 = DX28 (Speedbrakes Close) BTN T3 /I VAC /O /H DX21 Rem ### Now, BMS can handle exactly ONE function for each button/hat position for the UNSHIFTED position (without Pinky/S3), Rem ### and exactly ONE function for each button/hat position for the SHIFTED position (with Pinky/S3). Rem ### So whenever we want to have only ONE function for each position, we don't need to do anything here in the Foxy profile Rem ### anymore, we will cover that completely in the BMS keyfile. Rem ### All that we still need to cover HERE are special cases where we want to have e.g.: Rem ### a) more than one function at the same time, Rem ### b) toggle/alternate between different functions, Rem ### c) create functions that are not meant for BMS, but for other programs (e.g. TrackIR) Rem ### NOTE: Whenever we override one of the default ALL_DIRECTX_BUTTONS assignments, we need to make sure that we Rem ### manually add the DX mapping again for the positions that we NOT want to override (because they are lost otherwise). Rem ### For example, if we only want to override e.g. a SHIFTED position, we need to manually map the UNSHIFTED position back Rem ### to whatever DX mapping was there by default. See the TG1 below for an complete example. Rem ### Trigger 1st Detent SHIFTED (/I) should be used to toggle between padlock and 3D view. As BMS can not toggle, we need Rem ### to create the toggle here as usual, using /I to indicate that this should be for the SHIFTED layer, and then add the two toggle Rem ### positions with /T. Rem ### However, as we now did override TG1 for /I, TG1 for /O will be reset to "nothing" autmatically by Foxy. But we want to Rem ### keep the default DX assignment, hence we need to add it back manuall using /O /H and the DX mapping from the list above. REM ### Additionally, we will keep keep the state of TG1 UNSHIFTED in a logical flag for TG2 (see below). BTN TG1 /I /T Padlock_AA /T 3D_Cockpit /O /H {DX1 X1} Rem ### Trigger 2nd Detent SHIFTED (/I) should do nothing to avoid firing the guns accidentally while toggling between padlock and Rem ### 3D_cockpit view. Usually, we can map this in the BMS keyfile directly. However, as soon as we release the pinky switch, Rem ### BMS will immediately detect that TG2 is pressed and start firing. So what we do here is make sure that BMS only sees TG2 Rem ### when it has been reached by passing only over TG1 (and not Pinky+TG1) before. BTN TG2 ^ DEF X2 TG2 AND X1 BTN X2 /H DX6 Rem ### The Paddle should do two things at the same time: Rem ### a) the normal AP override (which is done by BMS DX assignment, hence we just use the default DX mapping from the list), Rem ### b) wheelbrakes Rem ### To make sue that both commands are done at the same time, we use the curly brakets to tie them together. Rem ### Because we did not override /I or /O, we don't need to do anything else here, the rest will be in the BMS keyfile. BTN S4 /H {DX4 Wheelbrakes} Rem ### Because we mapped the microstick (radar cursor) to use analog axis in the HOTAS CCP, the toe brake axis can only be Rem ### used with digital statements now. Hence we will simply issue and hold a "Wheelbrake" keystroke whenever either of Rem ### the toe brakes is pushed down more than 10%. LBRK 5 2 (0 10 100) ^ (/H Wheelbrakes) RBRK 5 2 (0 10 100) ^ (/H Wheelbrakes)
And the .tmm file:
Rem # Dunc_DX.tmm, version 1.0, 2011-08-17 Rem # To be used together with all other Dunc_DX files! Rem ### To avoid side effects, it is good practice to use SINGLE keystrokes for macros only. Rem ### So whenever possible, avoid doing things like "Shift + Key" and use only "Key" instead. Rem ### This macro file will ONLY contain keyboard mappings. Everything that will be mapped Rem ### by pure DirectX in the BMS keyfile will NOT show up here. Padlock_AA = 4 3D_Cockpit = 3 Wheelbrakes = k VAC = F11
I am using the ARM feature in VAC which is indeed more reliable than the others imo.
thanks again!
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RE: DeeJay's Voice Activaded Commands (VAC) Profiles
Hi Guys,
I would need your help here, as always…
I’ve just installed VAC and it’s all working fine with kukki’s profile, really nice and impressive!
The only thing I can’t get to work is to assign the UHF button on my Cougar (BTN21) to enable F11 (on which I assigned the PTT button)I’ve tried somehow to modify Darkman’s code:
@Darkman:Ron aka Shift_E (author of VAC) has finally cracked it and I’m up and running with VAC, in fact it’s working better than I had hoped.
I have comprehensively edited the file, removed a lot of duplication around wingman commands and generally made it more to my taste. I use Dunc’s excellent Dunc_DX keyfile so have chosen F8 as my arming key for VAC (as it’s not used for anything else) and have mapped this to my Cougar radio switch (pinky + IFF in/COMMS right). For those with a similar setup you just need to open up Foxy and add the following:
Add this to the bottom of your .tmj (joystick) file:
Rem ### Map F8 to COMMS right (IFF In) for Voice Activated Commands BTN T4 /I VAC /O /H DX22
Add this to the bottom of your .tmm (macro) file:
VAC = F8
If you do want to give this a try be my guest, click here.
Thank you again to Dee-Jay for sharing his template and getting me started on this.
to this:
in the .tmj:
Rem ### Map F11 to COMMS down (UHF) for Voice Activated Commands
BTN DX21 /I VACand also added this to the .tmm:
VAC = F11I guess this has to do with the T4 modifier that I don’t use.
I actually don’t know how to use Foxy but I gave it a try…Could you please give me a hand on this?
Thanks!
P-Cube.