@snake122
I google and read some interesting comment about VORPX as follow
Would this maybe explain why the mouse may move outside of BMS UI boundary because when in VR in order to click comms / TE etc we need to look up
“VorpX insists on converting head movement into mouse movement, which makes it fine for games that don’t natively support head tracking”
“VorpX can output mouse-emulation with head tracking as input”