Thanks for the tip, i double clicked and it works now !
Latest posts made by Stayfreaky
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RE: Throttle pb in 4.34
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RE: Throttle pb in 4.34
Hello Dee-Jay, thank you for your fast answer !
I don’t know what you mean by “in 3D”, but I always move my throttle fully forward an afterward each time i begin a mission.
I tried today to start airborne, and everything works fine, but i can’t do a rampstart because then my throttle don’t work.
I don’t understand the difference between starting on the ground or airborne… (and why it works one way but not the other… -
Throttle pb in 4.34
Hello everyone,
everything works just fine in the settings page, but as soon as i am in a TE or Campaign, my throttle doesn’t respond at all.
Any idea of what may be the cause?
I am using a t16000 FCS with the target script editor.
Thank you for your help -
RE: Another TM16000 question
DirectX has a limitation of only one POV Hat, to use both you will need TARGET….
Been there too… -
RE: Having trouble setting up Thrustmaster T16000 HOTAS
Hello guys,
look here : https://www.benchmarksims.org/forum/showthread.php?30257-Help-w-T1600-stick-and-throttle
maybe of some help for you.
If you need further help, let me know -
RE: Another TM16000 question
you need to add the FalconBMS.ttm :
define TriggerFirstDetent REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+‘/’);”)
define TriggerSecondDetent REXEC(20, 20, “ActKey(KEYON+PULSE+L_ALT+‘/’);”)
define SimPinkySwitch PULSE+‘v’
define APOverride PULSE+L_ALT+‘a’
define AFResetTrim PULSE+L_ALT+ENT
define SimPickle REXEC(25, 20, “ActKey(KEYON+PULSE+SPC);”)
define SimLeftAPSwitch PULSE+L_SHIFT+‘a’
define SimTrimYawLeft REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+L_ALT+F9);”)
define SimMissileStep REXEC(25, 20, “ActKey(KEYON+PULSE+L_SHIFT+‘/’);”)
define SimRightAPSwitch PULSE+‘a’
define SimTrimYawRight REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+L_ALT+F10);”)
define AFGearToggle TEMPO(PULSE+‘g’, PULSE+L_CTL+L_SHIFT+L_ALT+‘g’, 1000)
define AFFlapToggle TEMPO(PULSE+L_CTL+F9, PULSE+L_CTL+F10)
define LEFlapToggle TEMPO(PULSE+L_ALT+F9, PULSE+L_ALT+F10)
define AFTriggerCatapult TEMPO(0, PULSE+L_SHIFT+‘k’, 1000)
define SimHookToggle TEMPO(PULSE+L_CTL+‘k’, PULSE+L_ALT+‘k’)
define AFWingFoldToggle TEMPO(PULSE+L_SHIFT+‘w’, PULSE+L_CTL+‘w’, 1000)
define AFCanopyToggle TEMPO(PULSE+L_CTL+‘c’, PULSE+L_CTL+L_SHIFT+L_ALT+‘c’, 1000)
define SimEject REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+‘e’);”)
define TMSUp PULSE+L_SHIFT+HOME
define DMSUp PULSE+L_CTL+HOME
define AFElevatorTrimUp REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+UARROW);”)
define TMSDown PULSE+L_SHIFT+END
define DMSDown REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+END);”)
define AFElevatorTrimDown REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+DARROW);”)
define TMSLeft PULSE+L_SHIFT+DEL
define DMSLeft PULSE+L_CTL+DEL
define AFElevatorTrimLeft REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+LARROW);”)
define TMSRight REXEC(25, 20, “ActKey(KEYON+PULSE+L_SHIFT+PGDN);”)
define DMSRight PULSE+L_CTL+PGDN
define AFElevatorTrimRight REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+RARROW);”)
define SimToggleMissileCage PULSE+‘u’
define AFBreaksToggle PULSE+‘b’
define SimThrottleIdleDetent PULSE+L_ALT+‘i’
define AFBrakesOut REXEC(25, 20, “ActKey(KEYON+PULSE+L_SHIFT+‘b’);”)
define SimSelectSRMOverride TEMPO(PULSE+‘d’, PULSE+‘c’)
define AFBrakesIn REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+‘b’);”)
define SimSelectMRMOverride TEMPO(PULSE+‘m’, PULSE+‘c’)
define SimCursorEnable REXEC(25, 20, “ActKey(KEYON+PULSE+INS);”)
define SimRadarCursorZero PULSE+PGUP
define SimCursorStopMovement PULSE+L_SHIFT+‘y’
define CMSUp PULSE+L_ALT+HOME
define CMSDown PULSE+L_ALT+END
define CMSLeft PULSE+L_ALT+DEL
define CMSRightSimSlapSwitch TEMPO(PULSE+‘s’, PULSE+L_ALT+PGDN)
define SimRadarElevationUp REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+F7);”)
define SimRadarElevationDown REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+F5);”)
define SimRangeKnobUp REXEC(25, 20, “ActKey(KEYON+PULSE+L_ALT+F4);”)
define SimRangeKnobDown REXEC(25, 20, “ActKey(KEYON+PULSE+L_ALT+F3);”)
define SimTransmitCom1 REXEC(25, 20, “ActKey(KEYON+PULSE+HOME);”)
define SimTransmitCom2 REXEC(25, 20, “ActKey(KEYON+PULSE+END);”)
define SimCommsSwitchLeft REXEC(25, 20, “ActKey(KEYON+PULSE+DEL);”)
define SimCommsSwitchRight REXEC(25, 20, “ActKey(KEYON+PULSE+PGDN);”)
define AFBreaksToggleSimParkingBrakeToggle TEMPO(PULSE+‘b’, PULSE+L_ALT+‘p’, 500)
define SimWheelBrakes ‘k’ -
RE: Another TM16000 question
My T16000 fcs .tmc :
include “target.tmh”
include “FalconBMS.ttm” //Actual button asignments
int main()
{
//Devices not used
Configure(&HCougar, MODE_EXCLUDED);
Configure(&Joystick, MODE_EXCLUDED);
Configure(&Throttle, MODE_EXCLUDED);
Configure(&T16000L, MODE_EXCLUDED);
Configure(&LMFD, MODE_EXCLUDED);
Configure(&RMFD, MODE_EXCLUDED);
Configure(&TFRPRudder, MODE_EXCLUDED);
if(Init(&EventHandle)) return 1;
// Set axis
//T16000
MapAxis(&T16000, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&T16000, JOYX, 0, 0, 0, 0, 0);
MapAxis(&T16000, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&T16000, JOYY, 0, 0, 0, 0, 0);
MapAxis(&T16000, RUDDER, 0, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&T16000, RUDDER, 0, 0, 0, 0, 0);
MapAxis(&T16000, THR, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&T16000, THR, 0, 0, 0, 0, 0);
//TWCS Throttle
MapAxis(&TWCSThrottle, TRDR, 0, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TRDR, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TTHR, DX_THROTTLE_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TTHR, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TANT, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TANT, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TMSTX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TMSTX, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TMSTY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TMSTY, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TCSRIGHT, 0, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TCSRIGHT, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TCSRUDDER, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TCSRUDDER, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TCSLEFT, 0, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TCSLEFT, 0, 0, 0, 0, 0);
// Set keyboard rate and layout
SetKBRate(32, 50);
SetKBLayout(KB_ENG);
//Set UMD layer buttons
SetShiftButton(0, 0, &TWCSThrottle, TBTN2, TBTN3, 0);
//Set button assignments
//T16000
MapKeyUMD(&T16000, TS1, TriggerFirstDetent, TriggerSecondDetent, TriggerSecondDetent);
MapKeyUMD(&T16000, TS2, APOverride, SimPinkySwitch, AFResetTrim);
MapKeyUMD(&T16000, TS3, SimLeftAPSwitch, SimPickle, SimTrimYawLeft);
MapKeyUMD(&T16000, TS4, SimRightAPSwitch, SimMissileStep, SimTrimYawRight);
MapKeyUMD(&T16000, B5, 0, AFGearToggle, 0);
MapKeyUMD(&T16000, B6, 0, AFFlapToggle, 0);
MapKeyUMD(&T16000, B7, 0, LEFlapToggle, 0);
MapKeyUMD(&T16000, B8, 0, AFTriggerCatapult, 0);
MapKeyUMD(&T16000, B9, 0, SimHookToggle, 0);
MapKeyUMD(&T16000, B10, 0, AFWingFoldToggle, 0);
MapKeyUMD(&T16000, B13, 0, AFCanopyToggle, 0);
MapKeyUMD(&T16000, B14, SimEject, SimEject, SimEject);
MapKeyUMD(&T16000, H1U, DMSUp, TMSUp, AFElevatorTrimUp);
MapKeyUMD(&T16000, H1D, DMSDown, TMSDown, AFElevatorTrimDown);
MapKeyUMD(&T16000, H1L, DMSLeft, TMSLeft, AFElevatorTrimLeft);
MapKeyUMD(&T16000, H1R, DMSRight, TMSRight, AFElevatorTrimRight);
//TWCS Throttle
MapKeyUMD(&TWCSThrottle, TBTN1, 0, SimToggleMissileCage, SimThrottleIdleDetent);
MapKeyUMD(&TWCSThrottle, TBTN4, AFBrakesOut, SimSelectSRMOverride, SimSelectSRMOverride);
MapKeyUMD(&TWCSThrottle, TBTN5, AFBrakesIn, SimSelectMRMOverride, SimSelectMRMOverride);
MapKeyUMD(&TWCSThrottle, TLOCK, SimRadarCursorZero, SimCursorEnable, SimCursorStopMovement);
MapKeyUMD(&TWCSThrottle, THAT1U, 0, CMSUp, 0);
MapKeyUMD(&TWCSThrottle, THAT1D, 0, CMSDown, 0);
MapKeyUMD(&TWCSThrottle, THAT1L, 0, CMSLeft, 0);
MapKeyUMD(&TWCSThrottle, THAT1R, 0, CMSRightSimSlapSwitch, 0);
MapKeyUMD(&TWCSThrottle, THAT2U, 0, SimRadarElevationUp, 0);
MapKeyUMD(&TWCSThrottle, THAT2D, 0, SimRadarElevationDown, 0);
MapKeyUMD(&TWCSThrottle, THAT2L, 0, SimRangeKnobDown, 0);
MapKeyUMD(&TWCSThrottle, THAT2R, 0, SimRangeKnobUp, 0);
MapKeyUMD(&TWCSThrottle, THAT3U, 0, SimTransmitCom1, 0);
MapKeyUMD(&TWCSThrottle, THAT3D, 0, SimTransmitCom2, 0);
MapKeyUMD(&TWCSThrottle, THAT3L, 0, SimCommsSwitchLeft, 0);
MapKeyUMD(&TWCSThrottle, THAT3R, 0, SimCommsSwitchRight, 0);
//Throttle rudder axis
KeyAxis(&TWCSThrottle, TRDR, ‘u’, AXMAP2( LIST( 0, 40, 60 ), AFBreaksToggleSimParkingBrakeToggle, 0, SimWheelBrakes));
KeyAxis(&TWCSThrottle, TRDR, ‘m’, AXMAP2( LIST( 0, 40, 60 ), AFBreaksToggleSimParkingBrakeToggle, 0, SimWheelBrakes));
KeyAxis(&TWCSThrottle, TRDR, ‘d’, AXMAP2( LIST( 0, 40, 60 ), AFBreaksToggleSimParkingBrakeToggle, 0, SimWheelBrakes));}
int EventHandle(int type, alias o, int x)
{
DefaultMapping(&o, x);
} -
RE: Another TM16000 question
I have the same system as you (stick, throttle and rudder) and use it with the target script.
I managed to do some changes in sbelcl script to use it with the rudder. If you want the file ask me (i don’t know how to put a file in the forum ^^ )
You just have to launch target script, load the script and run it, then launch BMS. then you can change your axes in the BMS setup.
I could learn to fish too