Thanks for the tip, i double clicked and it works now !
Posts made by Stayfreaky
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RE: Throttle pb in 4.34
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RE: Throttle pb in 4.34
Hello Dee-Jay, thank you for your fast answer !
I don’t know what you mean by “in 3D”, but I always move my throttle fully forward an afterward each time i begin a mission.
I tried today to start airborne, and everything works fine, but i can’t do a rampstart because then my throttle don’t work.
I don’t understand the difference between starting on the ground or airborne… (and why it works one way but not the other… -
Throttle pb in 4.34
Hello everyone,
everything works just fine in the settings page, but as soon as i am in a TE or Campaign, my throttle doesn’t respond at all.
Any idea of what may be the cause?
I am using a t16000 FCS with the target script editor.
Thank you for your help -
RE: Another TM16000 question
DirectX has a limitation of only one POV Hat, to use both you will need TARGET….
Been there too… -
RE: Having trouble setting up Thrustmaster T16000 HOTAS
Hello guys,
look here : https://www.benchmarksims.org/forum/showthread.php?30257-Help-w-T1600-stick-and-throttle
maybe of some help for you.
If you need further help, let me know -
RE: Another TM16000 question
you need to add the FalconBMS.ttm :
define TriggerFirstDetent REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+‘/’);”)
define TriggerSecondDetent REXEC(20, 20, “ActKey(KEYON+PULSE+L_ALT+‘/’);”)
define SimPinkySwitch PULSE+‘v’
define APOverride PULSE+L_ALT+‘a’
define AFResetTrim PULSE+L_ALT+ENT
define SimPickle REXEC(25, 20, “ActKey(KEYON+PULSE+SPC);”)
define SimLeftAPSwitch PULSE+L_SHIFT+‘a’
define SimTrimYawLeft REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+L_ALT+F9);”)
define SimMissileStep REXEC(25, 20, “ActKey(KEYON+PULSE+L_SHIFT+‘/’);”)
define SimRightAPSwitch PULSE+‘a’
define SimTrimYawRight REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+L_ALT+F10);”)
define AFGearToggle TEMPO(PULSE+‘g’, PULSE+L_CTL+L_SHIFT+L_ALT+‘g’, 1000)
define AFFlapToggle TEMPO(PULSE+L_CTL+F9, PULSE+L_CTL+F10)
define LEFlapToggle TEMPO(PULSE+L_ALT+F9, PULSE+L_ALT+F10)
define AFTriggerCatapult TEMPO(0, PULSE+L_SHIFT+‘k’, 1000)
define SimHookToggle TEMPO(PULSE+L_CTL+‘k’, PULSE+L_ALT+‘k’)
define AFWingFoldToggle TEMPO(PULSE+L_SHIFT+‘w’, PULSE+L_CTL+‘w’, 1000)
define AFCanopyToggle TEMPO(PULSE+L_CTL+‘c’, PULSE+L_CTL+L_SHIFT+L_ALT+‘c’, 1000)
define SimEject REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+‘e’);”)
define TMSUp PULSE+L_SHIFT+HOME
define DMSUp PULSE+L_CTL+HOME
define AFElevatorTrimUp REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+UARROW);”)
define TMSDown PULSE+L_SHIFT+END
define DMSDown REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+END);”)
define AFElevatorTrimDown REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+DARROW);”)
define TMSLeft PULSE+L_SHIFT+DEL
define DMSLeft PULSE+L_CTL+DEL
define AFElevatorTrimLeft REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+LARROW);”)
define TMSRight REXEC(25, 20, “ActKey(KEYON+PULSE+L_SHIFT+PGDN);”)
define DMSRight PULSE+L_CTL+PGDN
define AFElevatorTrimRight REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+RARROW);”)
define SimToggleMissileCage PULSE+‘u’
define AFBreaksToggle PULSE+‘b’
define SimThrottleIdleDetent PULSE+L_ALT+‘i’
define AFBrakesOut REXEC(25, 20, “ActKey(KEYON+PULSE+L_SHIFT+‘b’);”)
define SimSelectSRMOverride TEMPO(PULSE+‘d’, PULSE+‘c’)
define AFBrakesIn REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+‘b’);”)
define SimSelectMRMOverride TEMPO(PULSE+‘m’, PULSE+‘c’)
define SimCursorEnable REXEC(25, 20, “ActKey(KEYON+PULSE+INS);”)
define SimRadarCursorZero PULSE+PGUP
define SimCursorStopMovement PULSE+L_SHIFT+‘y’
define CMSUp PULSE+L_ALT+HOME
define CMSDown PULSE+L_ALT+END
define CMSLeft PULSE+L_ALT+DEL
define CMSRightSimSlapSwitch TEMPO(PULSE+‘s’, PULSE+L_ALT+PGDN)
define SimRadarElevationUp REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+F7);”)
define SimRadarElevationDown REXEC(25, 20, “ActKey(KEYON+PULSE+L_CTL+F5);”)
define SimRangeKnobUp REXEC(25, 20, “ActKey(KEYON+PULSE+L_ALT+F4);”)
define SimRangeKnobDown REXEC(25, 20, “ActKey(KEYON+PULSE+L_ALT+F3);”)
define SimTransmitCom1 REXEC(25, 20, “ActKey(KEYON+PULSE+HOME);”)
define SimTransmitCom2 REXEC(25, 20, “ActKey(KEYON+PULSE+END);”)
define SimCommsSwitchLeft REXEC(25, 20, “ActKey(KEYON+PULSE+DEL);”)
define SimCommsSwitchRight REXEC(25, 20, “ActKey(KEYON+PULSE+PGDN);”)
define AFBreaksToggleSimParkingBrakeToggle TEMPO(PULSE+‘b’, PULSE+L_ALT+‘p’, 500)
define SimWheelBrakes ‘k’ -
RE: Another TM16000 question
My T16000 fcs .tmc :
include “target.tmh”
include “FalconBMS.ttm” //Actual button asignments
int main()
{
//Devices not used
Configure(&HCougar, MODE_EXCLUDED);
Configure(&Joystick, MODE_EXCLUDED);
Configure(&Throttle, MODE_EXCLUDED);
Configure(&T16000L, MODE_EXCLUDED);
Configure(&LMFD, MODE_EXCLUDED);
Configure(&RMFD, MODE_EXCLUDED);
Configure(&TFRPRudder, MODE_EXCLUDED);
if(Init(&EventHandle)) return 1;
// Set axis
//T16000
MapAxis(&T16000, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&T16000, JOYX, 0, 0, 0, 0, 0);
MapAxis(&T16000, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&T16000, JOYY, 0, 0, 0, 0, 0);
MapAxis(&T16000, RUDDER, 0, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&T16000, RUDDER, 0, 0, 0, 0, 0);
MapAxis(&T16000, THR, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&T16000, THR, 0, 0, 0, 0, 0);
//TWCS Throttle
MapAxis(&TWCSThrottle, TRDR, 0, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TRDR, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TTHR, DX_THROTTLE_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TTHR, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TANT, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TANT, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TMSTX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TMSTX, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TMSTY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TMSTY, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TCSRIGHT, 0, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TCSRIGHT, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TCSRUDDER, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TCSRUDDER, 0, 0, 0, 0, 0);
MapAxis(&TWCSThrottle, TCSLEFT, 0, AXIS_NORMAL, MAP_ABSOLUTE);
SetSCurve(&TWCSThrottle, TCSLEFT, 0, 0, 0, 0, 0);
// Set keyboard rate and layout
SetKBRate(32, 50);
SetKBLayout(KB_ENG);
//Set UMD layer buttons
SetShiftButton(0, 0, &TWCSThrottle, TBTN2, TBTN3, 0);
//Set button assignments
//T16000
MapKeyUMD(&T16000, TS1, TriggerFirstDetent, TriggerSecondDetent, TriggerSecondDetent);
MapKeyUMD(&T16000, TS2, APOverride, SimPinkySwitch, AFResetTrim);
MapKeyUMD(&T16000, TS3, SimLeftAPSwitch, SimPickle, SimTrimYawLeft);
MapKeyUMD(&T16000, TS4, SimRightAPSwitch, SimMissileStep, SimTrimYawRight);
MapKeyUMD(&T16000, B5, 0, AFGearToggle, 0);
MapKeyUMD(&T16000, B6, 0, AFFlapToggle, 0);
MapKeyUMD(&T16000, B7, 0, LEFlapToggle, 0);
MapKeyUMD(&T16000, B8, 0, AFTriggerCatapult, 0);
MapKeyUMD(&T16000, B9, 0, SimHookToggle, 0);
MapKeyUMD(&T16000, B10, 0, AFWingFoldToggle, 0);
MapKeyUMD(&T16000, B13, 0, AFCanopyToggle, 0);
MapKeyUMD(&T16000, B14, SimEject, SimEject, SimEject);
MapKeyUMD(&T16000, H1U, DMSUp, TMSUp, AFElevatorTrimUp);
MapKeyUMD(&T16000, H1D, DMSDown, TMSDown, AFElevatorTrimDown);
MapKeyUMD(&T16000, H1L, DMSLeft, TMSLeft, AFElevatorTrimLeft);
MapKeyUMD(&T16000, H1R, DMSRight, TMSRight, AFElevatorTrimRight);
//TWCS Throttle
MapKeyUMD(&TWCSThrottle, TBTN1, 0, SimToggleMissileCage, SimThrottleIdleDetent);
MapKeyUMD(&TWCSThrottle, TBTN4, AFBrakesOut, SimSelectSRMOverride, SimSelectSRMOverride);
MapKeyUMD(&TWCSThrottle, TBTN5, AFBrakesIn, SimSelectMRMOverride, SimSelectMRMOverride);
MapKeyUMD(&TWCSThrottle, TLOCK, SimRadarCursorZero, SimCursorEnable, SimCursorStopMovement);
MapKeyUMD(&TWCSThrottle, THAT1U, 0, CMSUp, 0);
MapKeyUMD(&TWCSThrottle, THAT1D, 0, CMSDown, 0);
MapKeyUMD(&TWCSThrottle, THAT1L, 0, CMSLeft, 0);
MapKeyUMD(&TWCSThrottle, THAT1R, 0, CMSRightSimSlapSwitch, 0);
MapKeyUMD(&TWCSThrottle, THAT2U, 0, SimRadarElevationUp, 0);
MapKeyUMD(&TWCSThrottle, THAT2D, 0, SimRadarElevationDown, 0);
MapKeyUMD(&TWCSThrottle, THAT2L, 0, SimRangeKnobDown, 0);
MapKeyUMD(&TWCSThrottle, THAT2R, 0, SimRangeKnobUp, 0);
MapKeyUMD(&TWCSThrottle, THAT3U, 0, SimTransmitCom1, 0);
MapKeyUMD(&TWCSThrottle, THAT3D, 0, SimTransmitCom2, 0);
MapKeyUMD(&TWCSThrottle, THAT3L, 0, SimCommsSwitchLeft, 0);
MapKeyUMD(&TWCSThrottle, THAT3R, 0, SimCommsSwitchRight, 0);
//Throttle rudder axis
KeyAxis(&TWCSThrottle, TRDR, ‘u’, AXMAP2( LIST( 0, 40, 60 ), AFBreaksToggleSimParkingBrakeToggle, 0, SimWheelBrakes));
KeyAxis(&TWCSThrottle, TRDR, ‘m’, AXMAP2( LIST( 0, 40, 60 ), AFBreaksToggleSimParkingBrakeToggle, 0, SimWheelBrakes));
KeyAxis(&TWCSThrottle, TRDR, ‘d’, AXMAP2( LIST( 0, 40, 60 ), AFBreaksToggleSimParkingBrakeToggle, 0, SimWheelBrakes));}
int EventHandle(int type, alias o, int x)
{
DefaultMapping(&o, x);
} -
RE: Another TM16000 question
I have the same system as you (stick, throttle and rudder) and use it with the target script.
I managed to do some changes in sbelcl script to use it with the rudder. If you want the file ask me (i don’t know how to put a file in the forum ^^ )
You just have to launch target script, load the script and run it, then launch BMS. then you can change your axes in the BMS setup.
I could learn to fish too -
RE: Help w/ T1600 stick and throttle
I know, been there too! if you want to use it without using Target, you set your controller as T16000 stick in the BMS setup window, then you go to advanced and choose the axes for avionics, etc… the thing is, BMS tend to assign the axes in a messy way, so what i do is select Keyboard for every axe (to have a “blank” profile), then i can choose the axes. Hope that helps?
sorry for my bad english ^^ -
RE: Help w/ T1600 stick and throttle
If you don’t use Target you lose the throttle POV Hat. I suggest you try the target script of sbelcl here :
https://www.benchmarksims.org/forum/showthread.php?29319-Thrustmaster-T16000-FCS
It’s a good starting point. I am testing a Target profile that i made. When it is done i’ll put it online
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RE: Thrustmaster T16000 FCS
Thanks for sharing your profile,
I use the thrust master rudder, and would like to mod it so i can use it, any tips? since it’s a script i can’t do anything… :roll: -
RE: Having trouble setting up Thrustmaster T16000 HOTAS
Hi! Happy that you figured it out! I am trying to bind things correctly on the hotas, but this “only one POV Hat” bothers me. If you want to share your target profile, i’m interested!
(sorry for my bad english, not my mother language :s )