@Topo-0 @oakdesign you guys are totally correct, i will fix this detail for sure
Posts made by Betto
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RE: Updating some 3d models for ground vehicles
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RE: Updating some 3d models for ground vehicles
Hello everyone, sorry for the absence but as already said I don’t have much time due to exams. This is the Leopard 1 with a first test of texture bump, I have to be honest, I didn’t understand much about how to make everything more realistic and high quality as it’s the first time I’ve done something like this but obviously you improve by trying new things. The wagon is not completely finished, some details are missing here and there but let’s say it is 80% complete. I hope you like it and if you have any suggestions I’m here to listen to them, see you soon!
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RE: Updating some 3d models for ground vehicles
@Radium exactly, i hope to get all the textures done as soon as possible!
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RE: Updating some 3d models for ground vehicles
@regev i’m not currently working with the DEV team but i hope to work with them and I’m trying to make the models so they can be introduced into the simulator
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RE: Updating some 3d models for ground vehicles
Hi guys, I apologize for the absence but university has priority over my free time at the moment, don’t worry, the leopard is complete and the textures are at 70% see you soon!
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RE: Updating some 3d models for ground vehicles
Hi guys, I’m completing the Leopard 1 with a higher level of texture and details with 70k triangles and a nice LOD, I must say that the work is really cool even if I’m having difficulties on some textures that are definitely going crazy due to my mistake, expect updates or photos in the next few days see ya!
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RE: Updating some 3d models for ground vehicles
@Radium fine so i can go up to 60k
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RE: Updating some 3d models for ground vehicles
@MaxWaldorf @okayasugf he was very kind and it’s obviously not his fault, but he was definitely right to say to reduce the triangles since 6 million were definitely too many XD
if you wanna discuss this we can talk on discord for more information at least I have more clarity on what to do cheers mate -
RE: Updating some 3d models for ground vehicles
@MaxWaldorf Hi! certainly and I am aware of this, I was not aware of the requests for the number of triangles required for a ground vehicle for Falcon, now I know that the maximum is 50k at least from the table @okayasugf showed me, considering this the first 2 models (pt76 and m60 ) abruptly exceeded 50k given that pt76 alone was 6 million. I therefore decided to try to stay as low as possible with this number. Obviously from 20k to 50k there is ample room for improvement, we can do much better
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RE: Updating some 3d models for ground vehicles
And here is the new vehicle just “completed”, the Panzerhaubitze 2000, made up of 21k triangles and as you can see it is the first vehicle in which I am experimenting with bump textures, it is not painted and has no details yet but I think it is a good result for a first try , everything else will come with more experience in the world of texturing, I hope you like it!
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RE: Updating some 3d models for ground vehicles
@VDK the Leo will be next after the almost finished artillery that I’m finishing
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RE: Updating some 3d models for ground vehicles
@Mike-0 thank you very much , i’m trying to work to optimize the 3D models even more, even if the desire to add details and make 10 million triangles is enormous XD
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RE: Updating some 3d models for ground vehicles
jokes aside guys here is your real Gepard with 20k triangles, as usual the possibility of details is still high but I always try to risk more to optimize the model, I hope you like it!
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RE: Updating some 3d models for ground vehicles
@Radium hi man, I will do the textures when I have reached a number of vehicles that satisfies me, first I will finish the 3D models with basic colors and then I will focus on the textures, also I am not yet 100% with my texturing skills and I would like to learn more
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RE: Updating some 3d models for ground vehicles
Ladies and gentlemen I present to you the GOPARD
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RE: Updating some 3d models for ground vehicles
@VDK The M60 is already done, gepard is probably gonna be the next one in the line!
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RE: Updating some 3d models for ground vehicles
@Betto top view with the possibility of adding way more details
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RE: Updating some 3d models for ground vehicles
And the Strela also finished successfully without exceeding 40k triangles, missing the final textures as always, will be done in the future and I can still add some details in the back if needed, stay tuned and let me know what vehicle i should do next!