@qawa
Awesome works, 'tho at this stage, I’d consider checking with I-Hawk, about new capabilities of next BMS release. As it gonna change things alot. Assuming that high quality pit is at least few months of work, it might be close enough to 4.38 release to build pit to new specs.
IMHO with 4.38 it’d be possible to make pits up to MSFS2020/DCS quality. I don’t think using photo textures and faking smaller 3D elements is a way to go, in VR it’ll stick out as sore thumb.
Best posts made by Xeno
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RE: BMS - Other cockpits
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RE: Updating some 3d models for ground vehicles
@Topo-0 Yep, but do we want to get stuck in low quality models for eternity?Also many 3D artists are more discouraged by limits put on their work than amount of work needed to get things exactly how they wanted it to be.
BTW poly count is less of a problem since new 3D model format was introduced. Now draw call count is the arch-enemy.
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RE: 4.36 Screenshots
@DrJester
Hmm, this last screenie…
Is it BMS or Civilisation I -
RE: Insurgency vehicles and factions based warfare.
@Dee-Jay +1 on that, also it’ d be great if excessive collateral damage could affect campaign progress itself. few years Maybe it could some allies on Blue side may withdraw their support (I don’t think countries on Red side do give a damn about it ), increased chance captured cities turn opposite again because of some revolt/insurgency, such event also could trigger spawning light infantry units at no cost for opfor side.
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RE: 8K texture enhancement for F-16 block 50 (BMS 4.35 U3)
Good Viper pit repaint, akin to what buraktunahan did on Eagles on would be cool.
But at that stage redoing the pit (actually all of them) in proper scale in VR and with all PBR goodies IMHO would be better idea. -
RE: Rypley's Hangar
Hi Rypely,
Now it’s way more clear what’s the game plan
I think at this moment it’d be the best to move the whole topic to PMs with devs to find a way to push this project forward.
I’m assuming/hoping you’re ok with BMS terms posted by tiag and the pit will comply with the BMS standards.@AlejandroFAV-0 apologies if my tone was a bit too harsh, but it happen few times that somebody took someone else work and presented as his own. So people up here got a bit more cautious about it.
Anyways, good luck and I’m looking forward to see proper F-16A simulated in BMS.
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RE: Quality of life problems in VR
@foxster said in Quality of life problems in VR:
@Virus I believe there are a few available. One of the most popular with great support is available here:
https://forum.falcon-bms.com/topic/16233/avcs4-immersive-voice-control-radios-for-voiceattack
You’re way too humble foxster.
@Virus aside from VoiceAttack profiles, there’s also great another great voice control app - FoxVox by foxster himself
https://forum.falcon-bms.com/topic/21078/foxvox-free-voice-control-software-for-bms?_=1674666678806 -
RE: 4.37 Screenshots
@Skorp Cools 'shots
Now if BMS had tree autogen, which would put trees of proper size and type exactly where trees are on the texture it’d be almost perfect.
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RE: Sukhoi Su-27/Su-33/Su-35/Su-30 Shenyang J-11/J-15
Thank you from the very bottom of my heart. It’s very generous from you as many artists don’t share their sources under no circumstances.
I hope your models will be there for many years, make each BMS user smile and remind that, there’s one fabulous guy out there, which is you. -
RE: Devices setup
Hehe, I do, but it’s not easy for non-native speakers to sense it, where text sends no hint if somebody is dead serious or just yankin somebodys chain
Maybe I’m a bit oversensitive, but you know, people in general gets butthurt so easily these days… so I’ve got used to be a bit more cautious with words.
Latest posts made by Xeno
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RE: Upgraded CPU/GPU, now Falcon BMS won't start
@SoBad Thanks, your rig performs just marvelous. It’s great to have another point of reference for estimating BMS performance.
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RE: Developing T38M for BMS
@Dee-Jay
Ohh I’m kinda joking, but also hoping it won’t go the way FO or BMS Tomcat pit did.
You know, calling some names may bring a bad luck.
/superstitious me -
RE: Developing T38M for BMS
@Mustafa-Okuyan Nice, I wish you good luck with your project.
@Dee-Jay
Shh don’t say this name again, we don’t wanna get this pit cursed, like Tomcat one.
BTW Those are screenies I haven’t seen in quite loong time -
RE: Upgraded CPU/GPU, now Falcon BMS won't start
That’s great you’ve solved this issue. Don’t forget to post some FPS figures in various, but replicable scenarios (some TEs maybe?). We needs more info about performance impact of certain hardware upgrades.
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RE: Rypley's Hangar
Hi Rypely,
Now it’s way more clear what’s the game plan
I think at this moment it’d be the best to move the whole topic to PMs with devs to find a way to push this project forward.
I’m assuming/hoping you’re ok with BMS terms posted by tiag and the pit will comply with the BMS standards.@AlejandroFAV-0 apologies if my tone was a bit too harsh, but it happen few times that somebody took someone else work and presented as his own. So people up here got a bit more cautious about it.
Anyways, good luck and I’m looking forward to see proper F-16A simulated in BMS.
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RE: Rypley's Hangar
So we have to wait 'till @Rypley himself comes up and clear up the situation.
For now it’s safe to assume posts by @AlejandroFAV-0 have little to do with Rypleys work.
I find it a bit sad, because it leads to mistrust to other that may come and offer genuine contributions. -
RE: Rypley's Hangar
@AlejandroFAV-0 As it was posted, correct cockpit is the first step, once it’s there it’s a matter of finding BMS dev who’d be interested in doing F-16A avionics pack. I’m not in the team to tell you who could be it be, but AFAIK @tiag was doing L16 implementation, so maybe he could direct you to the ppl you could talk to. IIRC @chihirobelmo did at least some work on F-15, so he could be another person you could consider contacting.
WRT texturing, guys take a look at PBR techniques, 4.37u4 is gonna bring. Ability for all surfaces to have their own smooth/rough level, scratches and chipped paint done with normal-maps, no baked-in fake gloss/reflection on textures, that would be a game-changer.
Guys I wish you luck, I’m a big fan of this project since Rypley posted first message on the old BMS forum.
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RE: Rypley's Hangar
It’s gonna be awesome, just add some high-res PBR textures to the mix
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RE: Updating some 3d models for ground vehicles
@Topo-0 Yep, but do we want to get stuck in low quality models for eternity?Also many 3D artists are more discouraged by limits put on their work than amount of work needed to get things exactly how they wanted it to be.
BTW poly count is less of a problem since new 3D model format was introduced. Now draw call count is the arch-enemy.
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RE: Updating some 3d models for ground vehicles
@Betto Congrats on your modelling skills, that’s very good looking one.
@Topo-0 That’s where LOD system comes to play, where 3D objects seen from further distance are far less detailed.