YES - this is VANILLA falcon 4.0 upscaled using Glide!
YES - this is VANILLA falcon 4.0 upscaled using Glide!
From pre-Alpha (my previous post) to Alpha - now that’s the Falcon 4.0 we know and love!
January 1995 - THE earliest Falcon 4.0 screenshot/render I could find.
@Radium The textures are very intriguing - especially the level of detail changes at distance. Not many yellow wheat fields in the final version of Falcon.
@Snake122 it’s from a Strategy Plus pc gaming mag from 1997. The scans are on archive.org in very very high res.
@mysticmomo FreeFalcon works amazing in Windows 11 using DGVoodoo2.
@Thommo Wow, this is truly an amazing find! Thank you so much for posting.
Does anyone have SuperPak 1 or 2? Reason I’m asking, at some point from SP3++ the patches dropped Glide support, but Glide really is the best way to experience old Falcon.
Edit: unfortunately it seems that eFalcon removed Glide support, so Realism Patch 5 is the last to support it. Shame.
YES - this is VANILLA falcon 4.0 upscaled using Glide!
Works for some airbases with existing squadrons, but not others.
@LorikEolmin I think I got it, it’s SaveX.tri, one each for master campaign. The save-day.ini or SaveX.ini just contains weapon steerpoints etc.
I assume modifying the TRI file also affects the save-day stuff?
(small snippet of your Papa Save3.tri)
I’m able to map the IDs here and it makes sense - I wonder what “SET_TEMPO” does, though.
Ah, thank you! I will look into how to edit that… to get the fun stuff
Do you know about how to change a campaign’s Victory Conditions?
Awesome program!
I’m a little confused about how to set or change the Campaign win conditions in Mission Commander. Actually I’m confused at how to see win conditions even in the Campaign screen in actual BMS.
There’s “Victory Conditions” in MC which seems to be some kind of short encoded piece I don’t understand, and there’s “POL\PAK” tab which seems to have a “Primary Objective List” but that’s way more detailed than “control X by day Y” in the campaign.
Also, how can I ‘enable’ a munition to a block that carries it? Ex. JSOW, it shows OUT in the loadout, and I can force give it supply, but it still won’t show in the Stores page for the aircraft in MC (also greyed out). The block (52) can carry it.
I think I solved it. Newly created squadrons need to have “Parent” unchecked in Mission Commander for the AI to task.
Still need to do more testing, and I’m definitely not knowledgeable enough with Mission Commander to fully get it.