I guess the 2nd line from the bottom has the issue:
POS 1 WayPoint= 0
Here it fails to parse ’ 0’ to an integer.
Try to remove the space:
POS 1 WayPoint=0
After that it should be able to parse ‘0’ to an integer.
I guess the 2nd line from the bottom has the issue:
POS 1 WayPoint= 0
Here it fails to parse ’ 0’ to an integer.
Try to remove the space:
POS 1 WayPoint=0
After that it should be able to parse ‘0’ to an integer.
Wheelchock, could you also look into the drum for the 10th thousands?
I starts turning immediatelly after passing the 9000 feet but I think it should start turning at 9900 feet and end at 10000 feet.
This leads to situation where I look at the altimeter and see something like 19700 feet whereas 9700 feet would be correct. Thats because the 10th thoudsands drum already shows somewhat “1”.
Well we are actually fixing the Altimeter that is in Helios so that it works correctly with BMS. So stay tuned!!!
If you do so, could you also look into the drum numbers? In BMS they are turning the other way round than in the other famous flight sim that Helios does support. This applies to all drum numbers in the default instruments.
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Razor121, I updated the HeliosFalcon plugin and am testing it. The change now will allow a negative altitude value but, you can not use it with the provided Helios Altimeter gauge. I cannot change that as it is universal for both BMS and DCS. What you can do is create a customGauge for the altimeter ( I have one that I can give you ). You’l just have to copy it into your Helios profile and replace the current one. I’ll let you know once I have that all packaged up and available fr you.
I did report this issue but the problem was not really solved. Thanks for fixing it! I’ll build the solution and test it. And yes, I have a custom altimeter. The only custom gauge that I use is the speed meter. I still did not find a way to create a custom one.
Hi Wheelchock,
Could you also do something about the altimeter behavior in regard of “negative” altitudes? e.g. if you’re on the ground and reduce the QNH setting until the indicated altitude is below zero feet. In BMS the altitude reads e.g. 99900 feet, Helios shows 100 feet instead. It would be great if Helios would behave the same way as BMS does.
@EBE:
Hi JanHas.
When I push the Taxi / Landing Light switch to each position, it seems that only Taxi Light always emits light when viewed from the outside.
Sometimes I’m wrong…please check when you have time.Thank you for all the wonderful models!
Hi JaHas,
is there any update on this?
Did anybody try to takeoff from Abu Ali? Could you share your experience please?
At least in my case I collieded with vegataions on the runway and exploded.
Are you using the JGSME Mod program to run the Jan Has Pack or did you install them straight into your install?
I use JGSME, as supposed in the OP.
There’s another issue when flying online. I see the wheels of the main gear of my squad mates when flying in close formation.
Here’s a screenshot:
https://www.dropbox.com/s/v5v1rf104or5hl2/2021-03-15_214229.png
Ok and you are sure it was the Block 50…not the F-16C ROKAF block 52?
I just downloaded your packs for KTO again and the hi-res fix as well.
Tested again in an F-16 CM-50 at Kunsan AB and the result was the same. I had only the light cone of the landing lights.