An improvement for stock korea city tiles
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Hi,
thank you again for your reply! Now I’m absolutly sure that I understood you correctly…
(Just tried with great res, but this will not be the solution… It would need maybe four layers for north, west, east, south, with changing the layer by direction of your flight.)
BTW: Do you accidentally know if Bing, or Google updates (in my case Korea) map(s)?
Anyway: Thanks for your advice, sir!
Greeting
Earlybite -
In F4Spain we not work with textures Korea. Only textures typical land of Spain, Portugal and Africa. Not Korea. Korea is another type of land, more green, jungle, wildest rivers, most winding roads …
In 4096 POH textures are created from scratch. (Downloadable POH0.7.0).
You can study our work in more detail using Terrain Editor.
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WIP…
Comments are welcome.
Greeting
Earlybite -
SWIP…
All tiles are (not on a meter <g>) 1:1, 1km in the map is 1 km in the sim…
Greeting
Earlybite</g> -
Do you guys ever try the korea tiles from Tomcatz? I think that will be a good solution to have better tiles than the old stock ones!!!
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@CAG:
Do you guys ever try the korea tiles from Tomcatz? I think that will be a good solution to have better tiles than the old stock ones!!!
What does that have to do with my work…?
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Well! He has done some great work on landscape and city tiles. Thought that he will have possibly some good impulses for your work. That’s all.
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I like these tiles and the new correccted height and speed impressions they seem to offer.
The old and obviously much too big korean buildings should be resized down to a fraction (1/3 perhaps) or get muuuuch more windows on their textures.
(the old white building block compared to the new orange buildings in the screenshot above)
I bet there are only 20 different old 3D objects (factories, buildings) and it could be done in 4 hours by any 3D artist.Together with these tiles it would make a big difference.
Thanks.
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How much contrast…?
I think from great height it should look “dusty”, but from low pass it should look more colored, with more contrast. But both, that isn’t to manage, AFAIK.
Any advice is welcome…!
Greeting
Earlybite -
@APOLLO 11: May I ask for what that ‘Thank you’ is… in post #21?
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IMHO
city tiles
with more contrast are better
i will try
less BLUE
more RED
less saturation -
If you’ll try, you will succeed for sure, bro.
Just can’t await for the results - do you need only a pair Falcon YEARS to, right?
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OOOOPSS !!
I mean YOU Earlybite will try , IMHO
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Three types of city tiles…
More or less still only with “base” tiles, but I think this can be a good beginning. Now step by step…
And some impressions…
Greeting
Earlybite -
In the assumption, that there is interest…, some pics.
This is 4500*4500 to 2048 and…SWIP, but from the quality the best I can get (AFAIK).
Greeting
Earlybite -
There are good tiles.
The only problem is repetition so perhaps if you don’t mind working on more of them with similar good quality. See if you can still make even smaller resolution because in the end, when you have many tiles, there is performance hit with larger size tiles.
Very good effort. -
There are good tiles.
The only problem is repetition so perhaps if you don’t mind working on more of them with similar good quality. See if you can still make even smaller resolution because in the end, when you have many tiles, there is performance hit with larger size tiles.
Very good effort.I’m working on it… This, if you want, is a “base”-tile with connecting edges, which can be used by any further tiles, so “all” streets will be connected “like real”. The only real problem is that the Google map have water prints, which can be seen heavily with that high resolution, and the Bing map isn’t that good for to find usable places, especially with a good view from above.
What is important to me, that is that you have a really good view also from low pass (270 ft!)…Further tiles need time, this tile has something around 40 levels…, but I think it is worth.
Greeting
Earlybite -
@APOLLO 11: May I ask for what that ‘Thank you’ is… in post #21?
Just liked those images with city tiles! That’s all!
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Hi,
ah ok, I only asked because I was interested in opinions of the contrast.
The tiles will be very good, but momentary I’m not working on it, because the weather “eats” all my power (32°+, if you know what I mean) and my right eye is a little ill.
The tiles will finally be 4500*4500[1] to 2048 and L2 will be changed (placement and some heights) and eventually the bin file…
[1] It is a little larger then 1 km, but it will maybe increase the speed feeling especially in low pass.Thanks for answering and
greeting
Earlybite -
Contrast looks fine to me!! Also consider (if possible) to create some low density building tiles for the surrounding heavy populated city areas!
Never liked the “square” image that cities present surrounded by green tiles (fields) in BMS…It will be great if your tiles improve low altitude impression of speed over populated areas! I think it is a very positive upgrade for BMS indeed!
Looking forward to see results as soon as you finish your work Earlybite!As for the heat i know what you mean! Last week has been very hot in here also!