Aegean 1.5 validating install possible???
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Dears,
we in the squadron have the following issue since 1.5:
We all (>16 people) are connected in 2D - all good.
Upon switching to 3D the server crashes. BUMP
What could be reason before I start to write here any technical details??? As with 1.3 we had no issues, we are expecting a single/ two guys having cramped their install!
Currently, we are running tests like single players connecting into 3D and identifying upon whose connect we lose the server. But is there any safe way to check the install? Is there any way to make a serious trouble-shooting???
This is of course a show stopper for 1.5 atm but I believe that this error is upon us and not on the theater!
Any help very much appreciated in the name of the 1st GloryWings,
thanks.
stingray -
OK, issue is becoming strange -> random people crash the server, sometimes player number 3, sometimes player number 7, …
thanks for help
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Gents,
disregard. We have identified that all could connect with no probs in 3D with a new and naked TE. Seems to be related with the TE.
TE was set up on a naked 1.5 TE template.
Where could be the issue? Our server guru will post here some technical details!
thx
stingray -
Hello,
i’m the server “guru” of the 1stGW and will add some more infos: last week we had the first test with 1.5 and had already issues, one client let the server crash. Today we tried it the second time, today we had different clients which let the server crash. After that we tried it on a different server with a different TE and all worked fine.
We now have a test on the original server with a standard TE and it works fine so long, so it looks like the TE ist broken, can someone confirm this? I’ve attached the TE and the crashlog of the server, thx in advance for your efforts!
================================== CRASHLOG ===================================== Falcon BMS.exe caused an EXCEPTION_BREAKPOINT in: 0023:7686C42D KERNELBASE.dll, RaiseException()+88 byte(s) Exception handler called in . Bytes at CS:EIP: 76 C9 C2 10 00 CC CC CC CC CC 8B FF 55 8B EC 56 Registers: EAX=0x1448FC78 EBX=0xFFFF9817 ECX=0x6ADD0012 EDX=0x1280E8B8 ESI=0x0000000C EDI=0x00000000 EBP=0x1448FCC8 ESP=0x1448FC78 EIP=0x7686C42C FLG=0x00000246 CS=0x0023 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B Call Stack: 0023:7686C42C KERNELBASE.dll, RaiseException()+87 byte(s), Parameters(0x80000003 0xFFFFFFFF 0x00000000 0x00000000) 0023:044D90BE Falcon BMS.exe, bms_memory_depletion_handler()+62 byte(s), d:\sandbox\bmscode_public\falclib\ehandler.cpp, line 1398, Parameters(0xFFFF9817 0xFFFFFFFF 0x1448FD58 0x00000000) 0023:04975B54 Falcon BMS.exe, _callnewh()+26 byte(s), f:\dd\vctools\crt_bld\self_x86\crt\src\handler.cpp, line 135+9 byte(s), Parameters(0xFFFF9817 0xFFFFFFFF 0x05172288 0x00000000) 0023:04972D76 Falcon BMS.exe, malloc()+98 byte(s), f:\dd\vctools\crt_bld\self_x86\crt\src\malloc.c, line 105+6 byte(s), Parameters(0xFFFF9817 0xFFFFFFFF 0x04971FEF 0x00000000) 0023:0496EDB8 Falcon BMS.exe, operator new()+31 byte(s), f:\dd\vctools\crt_bld\self_x86\crt\src\new.cpp, line 59+8 byte(s), Parameters(0xFFFF9817 0xFFFFFFFF 0x00000001 0x00000000) 0023:044CEBA8 Falcon BMS.exe, EncodeFalconMessagePacket()+456 byte(s), d:\sandbox\bmscode_public\falclib\f4comms.cpp, line 1665, Parameters(0x02908347 0x00000000 0x00000000 0x00000000) 0023:044D0F8E Falcon BMS.exe, DanglingSessionManagerClass::UpdateDanglingSessions()+238 byte(s), d:\sandbox\bmscode_public\falclib\f4comms.cpp, line 2852+26 byte(s), Parameters(0x1BBD3B48 0x00000000 0x0290833A 0x00000000) 0023:0494B235 Falcon BMS.exe, RealTimeFunction()+197 byte(s), d:\sandbox\bmscode_public\sim\simdrive\rtloop.cpp, line 66, Parameters(0x00000000 0x00000000 0x00000000 0x00000000) 0023:0478D3E2 Falcon BMS.exe, SimulationLoopControl::Loop()+1650 byte(s), d:\sandbox\bmscode_public\sim\simloop\simloop.cpp, line 494, Parameters(0x044D939A 0x00000000 0x00000000 0x00000000) Top of Stack: 0x1448FC78: 80000003 00000000 00000000 7686C42D 00000000 1448FCC0 77B66897 77B6689C ............-..v......H..h.w.h.w 0x1448FC98: 63E12795 00000000 C0000017 FFF8B000 1448FC98 1448FD0C 1448FEBC 77BA1985 .'.c..............H...H...H....w 0x1448FCB8: 001C158D FFFFFFFE 77B6689C 77BAE04B 1448FD34 044D90BE 80000003 00000000 .........h.wK..w4.H...M......... 0x1448FCD8: 00000000 00000000 00000000 0000000C FFFF9817 00000000 00000000 00260000 ..............................&. 0x1448FCF8: 1359C9D8 1BBAFA30 00000000 00260000 4A297D30 1448FD64 044CEFC4 77B4FAE6 ..Y.0.........&.0})Jd.H...L....w 0x1448FD18: 77B6912C 1448FCE0 1448F84C 1448FEBC 0498E1E8 04A205A8 00000000 1448FD40 ,[email protected]. 0x1448FD38: 04975B54 FFFF9817 1448FD58 04972D76 FFFF9817 05172288 1359DE18 1BDEE250 T[......X.H.v-......."....Y.P... 0x1448FD58: 1448FD74 0496EDB8 FFFF9817 04971FEF 00260000 00000000 4A297D30 1448FEC8 t.H...............&.....0})J..H. 0x1448FD78: 044CEBA8 FFFF9817 00000001 08A422E0 77B522C0 00000000 00057C67 00000000 ..L.........."...".w....g|...... 0x1448FD98: 00057C67 00000000 000000BE 00000000 00002025 00000000 00000000 00000000 g|..............% .............. 0x1448FDB8: 00065A93 00000000 00003894 00000000 02DB34A1 00000000 02DB34A1 00000000 .Z.......8.......4.......4...... 0x1448FDD8: 010C9FC7 00000000 00087E59 00000000 00001BF4 00000000 044F51AA 00000000 ........Y~...............QO..... 0x1448FDF8: 00194C1B 00000000 A31B1EC5 00000001 00000000 00000000 00000000 00000000 .L.............................. 0x1448FE18: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 ................................ 0x1448FE38: 00000000 00000000 00000000 00000000 00000000 00000000 00000006 00000122 ............................"... 0x1448FE58: 00000000 00000000 00000000 00000000 00266FA0 00000000 0000001F 00000000 .................o&............. 0x1448FE78: 00000000 4A297D31 00000003 4A297D30 FFFF97FC 05172288 00000000 00000000 ....1})J....0})J.....".......... 0x1448FE98: 00000000 00000000 00703988 97FC0019 00000003 000000FF 00000002 FFFF9815 .........9p..................... 0x1448FEB8: 4A297DB4 1448FEEC 04997398 FFFFFFFF 1448FEF8 044D0F8E 02908347 00000000 .})J..H..s........H...M.G....... 0x1448FED8: 00000001 049EF4B4 1BAAD410 08968120 1C4AC4D8 1448FF3C 04995338 00000001 ............ .....J.<.H.8S...... 0x1448FEF8: 1448FF48 0494B235 1BBD3B48 0290833A 08968120 0478D3E2 00000000 00000000 H.H.5...H;..:... .....x......... 0x1448FF18: 00000000 0000000D 00702EF6 0000000D 049EFC6C 1BDB4328 00000000 1C4AC568 ..........p.....l...(C......h.J. 0x1448FF38: 1448FF48 1448FF6C 04999AB8 FFFFFFFF 1448FF7C 044D939A 00000000 00000000 H.H.l.H.........|.H...M......... 0x1448FF58: 00000000 00000000 00000000 1448FF54 00000000 1448FFC4 0498E1E8 04A21850 ............T.H.......H.....P... 0x1448FF78: 00000000 1448FF94 0478C917 0478CD70 00000000 768D336A 00000000 1448FFD4 ......H...x.p.x.....j3.v......H. 0x1448FF98: 77B692B2 00000000 63E12481 00000000 00000000 00000000 00000000 00000000 ...w.....$.c.................... 0x1448FFB8: 00000000 1448FFA0 00000000 FFFFFFFF 77BA1985 001C1E05 00000000 1448FFEC ......H............w..........H. 0x1448FFD8: 77B69285 0478C900 00000000 00000000 00000000 00000000 00000000 0478C900 ...w..x.......................x. 0x1448FFF8: 00000000 00000000 ........ Call Stack Reconstruction: 0023:7686C42C KERNELBASE.dll, RaiseException()+87 byte(s) 0023:04975B54 Falcon BMS.exe, _callnewh()+26 byte(s), f:\dd\vctools\crt_bld\self_x86\crt\src\handler.cpp, line 135+9 byte(s) 0023:04972D76 Falcon BMS.exe, malloc()+98 byte(s), f:\dd\vctools\crt_bld\self_x86\crt\src\malloc.c, line 105+6 byte(s) 0023:0496EDB8 Falcon BMS.exe, operator new()+31 byte(s), f:\dd\vctools\crt_bld\self_x86\crt\src\new.cpp, line 59+8 byte(s) 0023:044CEBA8 Falcon BMS.exe, EncodeFalconMessagePacket()+456 byte(s), d:\sandbox\bmscode_public\falclib\f4comms.cpp, line 1665 0023:044D0F8E Falcon BMS.exe, DanglingSessionManagerClass::UpdateDanglingSessions()+238 byte(s), d:\sandbox\bmscode_public\falclib\f4comms.cpp, line 2852+26 byte(s) 0023:0494B235 Falcon BMS.exe, RealTimeFunction()+197 byte(s), d:\sandbox\bmscode_public\sim\simdrive\rtloop.cpp, line 66 0023:044D939A Falcon BMS.exe, ThreadUnhandledExceptionWrapper()+170 byte(s), d:\sandbox\bmscode_public\falclib\ehandler.cpp, line 1550+7 byte(s) 0023:0478C917 Falcon BMS.exe, SimLoopWrapper()+23 byte(s), d:\sandbox\bmscode_public\sim\simloop\simloop.cpp, line 109+17 byte(s) 0023:77B692B2 ntdll.dll, RtlInitializeExceptionChain()+99 byte(s) 0023:77B69285 ntdll.dll, RtlInitializeExceptionChain()+54 byte(s) Stack Symbol Dump: 0023:7686C42D KERNELBASE.dll, RaiseException()+88 byte(s) 0023:77B66897 ntdll.dll, RtlNtStatusToDosError()+50 byte(s) 0023:77B6689C ntdll.dll, RtlNtStatusToDosError()+55 byte(s) 0023:77BA1985 ntdll.dll, WinSqmSetIfMaxDWORD()+49 byte(s) 0023:77B6689C ntdll.dll, RtlNtStatusToDosError()+55 byte(s) 0023:77BAE04B ntdll.dll, RtlUlonglongByteSwap()+2635 byte(s) 0023:044D90BE Falcon BMS.exe, bms_memory_depletion_handler()+62 byte(s), d:\sandbox\bmscode_public\falclib\ehandler.cpp, line 1398 0023:044CEFC4 Falcon BMS.exe, SendPacketDataToTarget()+308 byte(s), d:\sandbox\bmscode_public\falclib\f4comms.cpp, line 1770+55 byte(s) 0023:77B4FAE6 ntdll.dll, ZwQueryInformationProcess()+18 byte(s) 0023:77B6912C ntdll.dll, RtlDecodePointer()+23 byte(s) 0023:0498E1E8 Falcon BMS.exe, _except_handler3() 0023:04A205A8 Falcon BMS.exe, _TI1?AUInit_ErrorRadioSubTitle()+31312 byte(s) 0023:04975B54 Falcon BMS.exe, _callnewh()+26 byte(s), f:\dd\vctools\crt_bld\self_x86\crt\src\handler.cpp, line 135+9 byte(s) 0023:04972D76 Falcon BMS.exe, malloc()+98 byte(s), f:\dd\vctools\crt_bld\self_x86\crt\src\malloc.c, line 105+6 byte(s) 0023:05172288 Falcon BMS.exe, VuTargetEntity::messageQueue_()+16 byte(s) 0023:0496EDB8 Falcon BMS.exe, operator new()+31 byte(s), f:\dd\vctools\crt_bld\self_x86\crt\src\new.cpp, line 59+8 byte(s) 0023:04971FEF Falcon BMS.exe, free()+28 byte(s), f:\dd\vctools\crt_bld\self_x86\crt\src\free.c, line 51 0023:044CEBA8 Falcon BMS.exe, EncodeFalconMessagePacket()+456 byte(s), d:\sandbox\bmscode_public\falclib\f4comms.cpp, line 1665 0023:77B522C0 ntdll.dll, RtlEnterCriticalSection() 0023:044F51AA Falcon BMS.exe, SoundStream::~SoundStream()+58 byte(s), d:\sandbox\bmscode_public\falcsnd\psound.cpp, line 3258 0023:05172288 Falcon BMS.exe, VuTargetEntity::messageQueue_()+16 byte(s) 0023:04997398 Falcon BMS.exe, _87except()+22288 byte(s) 0023:044D0F8E Falcon BMS.exe, DanglingSessionManagerClass::UpdateDanglingSessions()+238 byte(s), d:\sandbox\bmscode_public\falclib\f4comms.cpp, line 2852+26 byte(s) 0023:049EF4B4 Falcon BMS.exe, VuListIterator::`vftable'() 0023:04995338 Falcon BMS.exe, _87except()+14000 byte(s) 0023:0494B235 Falcon BMS.exe, RealTimeFunction()+197 byte(s), d:\sandbox\bmscode_public\sim\simdrive\rtloop.cpp, line 66 0023:0478D3E2 Falcon BMS.exe, SimulationLoopControl::Loop()+1650 byte(s), d:\sandbox\bmscode_public\sim\simloop\simloop.cpp, line 494 0023:049EFC6C Falcon BMS.exe, VuIterator::`vftable'() 0023:04999AB8 Falcon BMS.exe, _87except()+32304 byte(s) 0023:044D939A Falcon BMS.exe, ThreadUnhandledExceptionWrapper()+170 byte(s), d:\sandbox\bmscode_public\falclib\ehandler.cpp, line 1550+7 byte(s) 0023:0498E1E8 Falcon BMS.exe, _except_handler3() 0023:04A21850 Falcon BMS.exe, _TI1?AUInit_ErrorRadioSubTitle()+36088 byte(s) 0023:0478C917 Falcon BMS.exe, SimLoopWrapper()+23 byte(s), d:\sandbox\bmscode_public\sim\simloop\simloop.cpp, line 109+17 byte(s) 0023:0478CD70 Falcon BMS.exe, SimulationLoopControl::Loop(), d:\sandbox\bmscode_public\sim\simloop\simloop.cpp, line 263 0023:768D336A kernel32.dll, BaseThreadInitThunk()+18 byte(s) 0023:77B692B2 ntdll.dll, RtlInitializeExceptionChain()+99 byte(s) 0023:77BA1985 ntdll.dll, WinSqmSetIfMaxDWORD()+49 byte(s) 0023:77B69285 ntdll.dll, RtlInitializeExceptionChain()+54 byte(s) 0023:0478C900 Falcon BMS.exe, SimLoopWrapper(), d:\sandbox\bmscode_public\sim\simloop\simloop.cpp, line 105 0023:0478C900 Falcon BMS.exe, SimLoopWrapper(), d:\sandbox\bmscode_public\sim\simloop\simloop.cpp, line 105 Compiler Options: _MSC_VER=1600 WINVER=0x601 _WIN32_WINNT=0x601 _WIN32_WINDOWS=0x501 NTDDI_VERSION=0x6010000 _WIN32_IE=0x800 ANSI SIMD=2 Release*
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Hello,
i’m the server “guru” of the 1stGW and will add some more infos: last week we had the first test with 1.5 and had already issues, one client let the server crash. Today we tried it the second time, today we had different clients which let the server crash. After that we tried it on a different server with a different TE and all worked fine.
We now have a test on the original server with a standard TE and it works fine so long, so it looks like the TE ist broken, can someone confirm this? I’ve attached the TE and the crashlog of the server, thx in advance for your efforts!
Hi there my friend.
Well i can’t check on a server with a lot of clients in order to provide feedback.
But, i see that you said that some clients make a crash on a specific server with a specific created mission. In an other server with an other mission no issues! Then a test in the default server (the first one) with a standard mission (means ?) with no issues.
All the previous show to me that probably is something with the specific created mission on the first server.
Are you sure that every client has the correct Aegean v1.5 with nothing extra added?
Are you sure that the specific mission created on a “clean” Aegean v1.5? I was posted that it is not correct and safe to use created missions from Aegean v1.3!Question: Are you sure that all the clients use the same “te_new.tac” file? Means that all the pilots have the same “blue” side of the folder “Optional TE_new” or the default one that has Hellas as blue side. This is critical, so do a check that everyone has either the default “te_new.tac” file or agree about which one you want to have in use.
When you spot the issue, please post here in order to help others. Thank you.
Nikos. -
Thx for the info, we will look into it and report when we’ve found something.
Some additional info: the first test was with a TE made with mission commander and Aegean 15 by our C/O. This didn’t work serveral times, our squadron server crashed.
Next step was that a pilot made the server, on this machine we used a quickly made simple TE just with enough planes so everyone could join. That worked on the first try.
Than we copied this simple TE to our squadron server, all clients connected to this server and could join the TE without crashing the server, all worked fine.
For me it looks like the first test TE is porked (the one i’ve attached in my first post), at the moment we haven’t a clue whats wrong with it.
At least we’re pretty sure our problem is not caused by your theatre
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Hi there my friend “Reaper58th”.
Thank you for your reply post, you help to we all of us understand the situation as also to try to find any needed solution!
Now, may i suggest something:
Due to your probably correct spotted situation of the first “bad” created mission, please do this:
Try to create as close as you can the specific mission (the first “bad” one), but this time into a for sure “clean” Aegean v1.5 theater and via its Tactical Engagement builder, NOT via Mission Commander. Also keep the same number of “slots” for pilots.
Then be sure that ALL the pilots have a “clean” Aegean v1.5 theater installed without anything extras! Be cautious with the “te_new.tac” file, better leave all of you the default one, Hellas as blue side! Also IF you created the specific mission with the default “te_new.tac” file THEN of course all the pilots be sure that use the same specific “te_new.tac” file! This is very important! Last fly the mission all of you at the default server that was given the crash.
If now you are stable, then it is for sure something with the Mission Commander program. Then you can either inform its creator or to stay in Tactical Engagement builder of BMS for safe and stable created missions.Please report back here your test result. This will be valuable and very important for me that the specific version is stable. Thank you.
Nikos.
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I will forward your request to our TE builder, as soon i’ve more additional information i will drop a message here.
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Let me just add: THANKS Nikos your your outstanding support and your endless efforts with this theater!
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Let me just add: THANKS Nikos your your outstanding support and your endless efforts with this theater!
Thank you for your kindly words my friend!
I really hope to like and enjoy this “baby” theater… I’m trying my best to support it with some great friends to my side, that i thank them inside my heart!
Every simple man, every small or big company (maybe virtual squadrons) that use this theater, makes me very-very happy.
And hold your enjoyment, great things are on their way, like always.
Take care.
Nikos. -
Hi Nikos,
yesterday we had our last test flight in Aegean 1.5 with 15 Pilots. The test TE was completely rebuilt and we didn’t have any problems, it was an flawless online flight for around two hours so we can say our problems we had the last two times were issued by an porked TE (we feel certain it was caused by using Mission Commander for editing).
Anyway, thx so far for your help, we will continue with our ongoing campaign TROJAN SHADOWS (and sorry for the fact that the greeks are the evil part in it :mrgreen: )
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Hi Nikos,
yesterday we had our last test flight in Aegean 1.5 with 15 Pilots. The test TE was completely rebuilt and we didn’t have any problems, it was an flawless online flight for around two hours so we can say our problems we had the last two times were issued by an porked TE (we feel certain it was caused by using Mission Commander for editing).
Anyway, thx so far for your help, we will continue with our ongoing campaign TROJAN SHADOWS (and sorry for the fact that the greeks are the evil part in it :mrgreen: )
Hi my friend.
Thank you for your feedback.
Very nice that you confirm that the Aegean theater v1.5 is stable.
And please your next mission to be with Hellas (Greece) as your side…
Enjoy your time there.
Nikos.