An improvement for stock korea city tiles
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Three types of city tiles…
More or less still only with “base” tiles, but I think this can be a good beginning. Now step by step…
And some impressions…
Greeting
Earlybite -
In the assumption, that there is interest…, some pics.
This is 4500*4500 to 2048 and…SWIP, but from the quality the best I can get (AFAIK).
Greeting
Earlybite -
There are good tiles.
The only problem is repetition so perhaps if you don’t mind working on more of them with similar good quality. See if you can still make even smaller resolution because in the end, when you have many tiles, there is performance hit with larger size tiles.
Very good effort. -
There are good tiles.
The only problem is repetition so perhaps if you don’t mind working on more of them with similar good quality. See if you can still make even smaller resolution because in the end, when you have many tiles, there is performance hit with larger size tiles.
Very good effort.I’m working on it… This, if you want, is a “base”-tile with connecting edges, which can be used by any further tiles, so “all” streets will be connected “like real”. The only real problem is that the Google map have water prints, which can be seen heavily with that high resolution, and the Bing map isn’t that good for to find usable places, especially with a good view from above.
What is important to me, that is that you have a really good view also from low pass (270 ft!)…Further tiles need time, this tile has something around 40 levels…, but I think it is worth.
Greeting
Earlybite -
@APOLLO 11: May I ask for what that ‘Thank you’ is… in post #21?
Just liked those images with city tiles! That’s all!
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Hi,
ah ok, I only asked because I was interested in opinions of the contrast.
The tiles will be very good, but momentary I’m not working on it, because the weather “eats” all my power (32°+, if you know what I mean) and my right eye is a little ill.
The tiles will finally be 4500*4500[1] to 2048 and L2 will be changed (placement and some heights) and eventually the bin file…
[1] It is a little larger then 1 km, but it will maybe increase the speed feeling especially in low pass.Thanks for answering and
greeting
Earlybite -
Contrast looks fine to me!! Also consider (if possible) to create some low density building tiles for the surrounding heavy populated city areas!
Never liked the “square” image that cities present surrounded by green tiles (fields) in BMS…It will be great if your tiles improve low altitude impression of speed over populated areas! I think it is a very positive upgrade for BMS indeed!
Looking forward to see results as soon as you finish your work Earlybite!As for the heat i know what you mean! Last week has been very hot in here also!
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@APOLLO:
Contrast looks fine to me!! Also consider (if possible) to create some low density building tiles for the surrounding heavy populated city areas!
Never liked the “square” image that cities present surrounded by green tiles (fields) in BMS…Totally agree.
Good work so far. -
These tiles are CCPP (cut copy paste paint), no blend. So, still WIP…
Greeting
Earlybite -
Looks very realistic! Keep up the good work!! Tiles are very photo realistic! The city limits remain square and extremely opposite to the surrounding coutry side!! I Understand it is still a WIP. See if you can add in a latter stage some lowest density building tiles to recreate suburb areas around the main city. Still very impressing compared to stock city tiles in Korea!!
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Thanks, Apollo!
The tiles are from bing-maps with a 20m res, into 5000 px and the dds-file is 2048.
If you have a direct look you will notice that all streets are connected, because of the tiles are not blended, the are painted at the borders. But this needs so much time. If the tile is very compatible it needs a full day, but if not, I had one which needed 3 days. The advantage is, that one can replace small places in each tile without a great work. Even with the dds-file…These pics are from momentary 18 tiles and each one has its own look, no repetition. If all tiles are ready you will notice no repetition even with a really great city.
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Amazing indeed!!! Didn’t realize the amount of work required!! Looking Good!!
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Hi!
Yes, it is a lot work!
E.g.:
Map:
Tile:
But now there is a great issue!
Today I wanted to start with the harbour line, but I’m not able to get the default water into a new tile in 2048!
Or I take e.g. HCOST00F (256px) and put another layer (also 256px) as harbour, this works. But it looses many of sharpness, so IMHO a NoGo.
I had many tries today, but as far I change e.g. HCOST99F e.g. the size, I get black water.
(I’m using Paint.Net…)
Is there a chance, that someone can send me a default water tile, but in 2048*2048?
That would be very nice!
Hopefully TIA
Earlybite -
Hi Earlybite,
PM exchanged. -
There was a problem:
Problem solved (AFAIK):
Still WIP…
Greeting
Earlybite -
One tile a the time. Nice going anyway.
I would still try to make border between the tiles seamless and also border between port and the city seamless as well. However, ATM your problem was water so all borders may yet to come. WIP. Now …. of course pretty soon you will see that every river tile in Seoul to be a container port, which is perhaps little too often. So that would require a new tile …perhaps.
Coordination with 3D features on the tile could be of some effort still to come. I would remove that smaller container ship approaching pier at the angle. Big one could stay, but smaller one is little off, specially if repeating.
Intensity of infrastructure in modern world is mind boggling :roll:.
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Hi!
What to prefer? Most looking like Seoul? Or like “art”?
I want to ask, because I just had a nearer look on the great river in Seoul and there is no harbour line…!
Also other cities mostly (and AFAI could find) have a harbour line only direct at or near to sea.
E.g. you can have a look with Bing maps at 37,531010 127,050295, there you can find no harbour line…
And maybe it is better to place something like that: 37,539865 127,042275? Or like that: 37,575099 127,139311?TIA
Greeting
Earlybite -
Best solution for Seoul would be in my opinion PR tiles for the river Han and the city perimeter, the rest (inside of the city) with standard city tiles. Unfortunately, this is in contradiction with objective location of Korea map and location of the bridges and network of roads. Major city like also should be according to RL scale. Here in Falcon Seoul it is surely large, but not large enough.
It is big, but none less interesting subject to make major Korea cities (or for that matter any major city of other theaters) to look more realistic. I am not even talking any 3D here - just flat 2D layout.
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I’m really unsure how to tile it…! And the Bing maps are not given much choices… And there are so many bridges…, bridges here, bridges there, where I would prefer not to use it as tile.
One idea now is to take a land tile with “good curved streets” (if I’m able to find them) and putting a layer of a river strand in. It needs minimum 16 tiles to get the river lines.Overall, all the objects are momentary secondary, this can be done step by step, later, sometime.
Especially the harbor objects, I had a special look for it, even with the default tiles, they do not really fit… And, AFAI could see, they are only to find at sea side.To take RL river picures makes no sense, because there are too less choices that Bing maps give…, but combining land and river can be it. Also then it is possible to add a (mega) riverside street…(for cruising and sightseeing e.g.).
BTW: Have you known that in the Korea map that there is missing a great river in Seoul? From left of the stadium (the object), to right of Seoul airport.
Earlybite
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