3DS Max Exporters for BMS
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Thank you very much m8. Atleast I got the chance to try it. It didnt work, as 3dsmax made errors in opening the program saying - plugin not made for this version…
I can use this version and save to 2013 and import at work
Maybe we get lucky and the creator updates the exporter in 3-4 weeks
Thx again.
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can i get new exporter for max 2015???
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Hi
I am looking for details on what are the parameters in the Step type . I have checked the pdf but there is not much info and the only video about DOF math is Render Control gear door and dont give details about the Step type
Thanks
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The first parameter is the input.
The second parameter is the angle.I use the step function for digital readouts in cockpits where the original gauge was analogue e.g. the F-18C cockpit RPM gauge is digital so it is used here to give the proper look.
Regards
Dave -
The first parameter is the input.
The second parameter is the angle.I use the step function for digital readouts in cockpits where the original gauge was analogue e.g. the F-18C cockpit RPM gauge is digital so it is used here to give the proper look.
Regards
DaveHi Dave, I hope I am not asking to much… But you could make an “user manual” for that all, couldn’t you?
There are many features I can’t realize by myself, I believe for many other users either.
Thanks in advanceBest regards Metalhead
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Added a document to the exporter downloads link in the first page. Pretty basic but it gives an idea.
Regards
Dave -
Added a document to the exporter downloads link in the first page. Pretty basic but it gives an idea.
Regards
DaveOHHHH THANK YOU very much my friend…… :drink:
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For russian ac the gauges are set in metric, k/h , meters, etc…
Is it possible to make the animation for airspeed and altimeter be rendered in this system units?
Regards -
I’m not sure what you mean. A rotation is in degrees I don’t see how it could be in meters.
Regards
Dave -
Yes, degrees, of course…
But somewhat the code make the rotation in degrees be started or controlled by math calculated in knots and altitude in feet.
So, what conversion could I do in order to make the rotation in degrees be correspondent to metric system?
Ok I will try to explain better…
the gauges for asi and alt on the mig29 are in metric,the readings, so, I know 1 kt= 1852Km/h
and 1 feet= 0.3048 meters= 304 centimeters±
so, what calculation should I make to fix the asi and alt on the mig29pit I am animating for falcon?
to make the rotation be correct for metric? -
Just change the scale (repaint) IMHO.
Car speed gauge for e.g. -
yes, easiest way to do the job, but what if I want to keep the russian gauges ???
I am in the way to start a su30 generic pit, and I want to try that before I give up and change the textures, as you showed… -
The ASI uses (log10(airspeed) * 5.8 ) + .6
Regards
Dave -
New lod exporter for BMS433?
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The LOD format hasn’t changed.
Regards
Dave -
What is the reason that makes f4 433 ctd after f22 installed i did not add the fm yet?
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Not enough information.
Please open a new thread to discuss this.
Regards
Dave -
I found the problems they were caused by the afm.
But i would like to have an updated list of dofs and switches… can you provide that please?
Regards Metalhead -
Just sating hi to avoid user pruning
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Added my current plugin data files to the Exporter folder shown in the first post.
Regards
Dave