Another HUD/canopy upload, slightly new
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A little option for the default Korea F-16Blk52/50 HUD and reflection: Screens tomorrow, combines several older HUD and reflection elements and some tuneup.
http://www.mediafire.com/download/waxkvd2ova05n1c/Little+Hud+mod%2C+USAF+only+V1.rar
(Best suited for HAF Vipers IMO)
Small readme inside.
Combines a.o. effects from this mod
https://www.benchmarksims.org/forum/showthread.php?20994-Cockpit-Canopy-Reflection-Pack&highlight=HUD+modYet not as strong and modwork by a.o. FanofBMS432 and me.
Only intend to share, not to annoy, backup of original files in there.;)
Hope you like, I will send a mate a small request for an MLU HUD set, cannot hurt to have some options.
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BTW if this brakes any unread rules please delete it…;)
I forgot to mention that my part on it was mainly testing various mods I had found over the years and sharpening the last one I had in usage. I did tune quite a number of HUD areas, based on FanOfBMS432’s great art, only I simply am not sure if I did anything on the base part of the mod I finally tuned last night.
The last tune was only: Sharpening the canopy reflection area a tad for a less blurred look and, rather accidently, giving the HUD section a bit more darkness which actually makes it good readable for me.
Again, anyone feeling bad about it go ahead and pm me or delete the thread.
Screens when my current hangover from partying with friends lets off…I also worked on an MLU version but badly failed. That I send to a friend for a look.
Cheers
TBH for some reason the BMS 4.33 Viper flies completely differently for me and my setup than previous versions, and better to my taste. So I went into checking the HUD/reflection again. This one is rather a stopgap and will work better for the HAF versions of cockpit mods.
Combining it with the lighting part of the default 4.33 dds is doable, only for now I leave all this to gents with a better plan and also a better judgement on TIR implications.
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Check that you are not loosing the “glow” of the lens when dimming the HUD by night. (433 feature IIRC)
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Will check ;). For now this is only sharing as a a little option. :mrgreen:
The original BMS 8005.dds e.g. comes with dedicated lighting parts as well.
It is also easy for a smart Falcon flyer to merge e.g. various 8005.dds sections of any different mod, in gimp by cutting and pasting segments in correctly measured sectors. Only it is very important to painfully make sure to have the exact same coordinates and save in the correct format. :rolleyes::D -
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Updated this mod and added a 2nd version.
http://www.mediafire.com/download/9twe1u7i5vt9tiv/Pink+and+MLU+version.rar
One
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Thanks for sharing a lot, Tom!
And be sure, they works - on my system too.Best regards,
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Oh thank you Tom for the updates!
I was trying to reduce glass edge transparency by editing those 8 pixels but failed. Then I was confused.
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@G.R.:
Oh thank you Tom for the updates!
I was trying to reduce glass edge transparency by editing those 8 pixels but failed. Then I was confused.
Make sure that you dont change the same pixels in the underlaying alpha channel. Otherwise it won’t work (gets messy)
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Thx guys.
crazyTom: I overwrote the 8005.dds with the files your suggested but still have the problem(I haven’t edited these files). Here is a screenshot comparison.
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clearly the file must have changed, because the alpha channel seems to be incorrect. The pixels that control the top-end were quite difficult to (find out how to) control, and when saving the (8005.dds) file, the main issue was: the same spot on the Alpha channel: they appeard black with the rest. Not in my psd file, but converting to dds format.
It is somehow reset to black(-ish), obvious, because you can see right through the top. Make sure the colorcode is ‘FFFFFF’ , so full white.
@CT: can you check this in your file?
Regards,
Fan -
H guys!
Just my personal feedback on this nice mod:
For info (maybe you already know that) normally, if you want to make it 100% correct, you should not have and displays outside the green lens circle.
(not sure I am understandable)
… some pic to try to explain visually:
See the lens circle:
displays has to be inside (not outside a it is not possible)
While canopy reflection is more pronounced (not more, not less realistic but simply different) … on this regard, the stock HUD remains more realistic and conformal.
Here is another HUD vid to better show you where the green circle is coming from:
Hope it can help.
Cheers!
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Hi Dee-Jay,
You are fully correct. Indeed, we went through this extensively. Not doing all discussions again, please alow me to make 2 points on this.
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the green reflection stuff can’t be made dynamic atm. Therefore I chose to make a setup with ’ the best of 2 worlds '. A not too pronounced greenish circle on a purple/violet shaded glass
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to accomplisch the symbology being cut-off hard outside this green area, I altered the 3993.dds accordingly. Unfortunately I feel most people underestimate the value of exactly this file. Without this one (which has a quite different setup than the stock one) the emersion fails for a large part.
See the first pic of the thread below, it explains what I mean
(Note: for those interested see the long explanations on this topic in this thread: https://www.benchmarksims.org/forum/showthread.php?7941-Hud-projection-mod)
If however you guys wish te see stuff altered, of course I’m willing to see what I can do.
High regards,
Fan -
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the green reflection stuff can’t be made dynamic atm
I will have a look to the old thread you’ve pointed to understand what you mean by “dynamic” for the green ref.
…
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Okay I guess I see what you mean. IIUC, you mean that the apparent diameter of the circle should change depending on eye’s position (?) If it is what you mean, actually, no shouldn’t. Apparent diameter do not change, only the projection inside.
At least, IMHO (personal POV) better make it looking realistic for a standard (default) POV … currently it is not.
Your option anyways …
Cheers!
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seems tricky to state what I mean, sorry upfront. Nope, agreed: the diameter should stay the same.
What is not dynamic, is the green reflected flood on the hud-glass. it is a texture (8005.dds) , which interacts with it’s surrounding.
What is dynamic, is the symbology itself, which is rendered.
My point is, that the rendered stuff should not exceed the diameter on the hud. the 3993 does exactly this: keeping the rendered symbology within the boundaries of the (fixed) diameter
hope it clarifies it
arggghh, I’m getting too old to explain stuff right, back to school
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What is not dynamic, is the green reflected flood on the hud-glass. it is a texture (8005.dds) , which interacts with it’s surrounding.
oky
arggghh, I’m getting too old to explain stuff right, back to school
Oh no … your were perfect … forum is always difficult, + non native language … etc …
hope it clarifies it
Yep.
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hi Dee-Jay,
The 4.33 new HUD feature is quite good. Now it supports rendering both foreground & background of projector. But don’t you think the size of green glowing part (the stock one) is too small? The foreground symbols should be all inside the background. PS: is it editable?
THX.
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Got to have a look as soon as I can.