How to's on converting your 4.32Theaters to 4.33
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Saw that whilst ReadingTheFriendlyManual……LOL!!!
Nice positive direction for the BMS boyz’:rtfm:
demer -
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well I tried the trees
changing the files and putting them inside: C:\Falcon BMS 4.33\Data\Terrdata\misctex_HiRes
for summer all 4 files but couldn’t spot any difference.
trees1_summer.dds
trees1_summer_Polak.dds
trees2_summer.dds
trees2_summer_Polak.ddsWhen I puted them inside C:\Falcon BMS 4.33\Data\Terrdata\misctex
it worked. an I have checked the High Resolution Textures inside Configurator.Ok got it… the trees must be in C:\Falcon BMS 4.33\Data\Terrdata\misctex and not in C:\Falcon BMS 4.33\Data\Terrdata\misctex_HiRes
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???
Hi Steph,
HEY Wait a Falcon minute here, I am supposed to be asking the questions M8
You are suppose to supply the solution……LOL!!!
It seems that now in 433 we lose some things if we do not restart. I should’ve taken screens…my bad. I still have much work to do in GUAM and will get us some Pix and Monologs to see if you can home in on it.
One issue encountered was I lost some modelling detail …no big deal, other than it was the Landing gear…LOL!!!
You and I both know it was there, just not being drawn without a restart???
The CTD occurred after I changed the PT\PHD data. I went from Korea Strong to Guam without exiting.I know that you and I and Fred believed that the restart was a myth, because we have all looked hard at the Theater switching code and never saw anything that would require a restart. I also know that Saint did some work back then to try and make it seamless.
DUNNO, what is going on ATM…but I will try to get you some data.
Regards
Dave -
Ok got it… the trees must be in C:\Falcon BMS 4.33\Data\Terrdata\misctex and not in C:\Falcon BMS 4.33\Data\Terrdata\misctex_HiRes
Actually misctex_HiRes folder IS for the tree textures with higher than default resolution (say ….2048^). If the option in Configuration for Hirez is “on” the texture from from that folder will be read instead. However, making good dds textures with higher resolution involving quite a “dance” when you try to save mipmaps looking good and without artifacts. However, anyone can try and see if perhaps there is a way.
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hhmmm strange…
The polak named files look like it’s a birds eye view like they work in conjuction the
trees1_summer.dds
trees1_summer_Polak.ddsfor quick test I created a new set where all 4 where the same and a resolution of 2048 instead of 512. But it looked like the stock trees.
will test again… just in case.
Edit: I switched the files… stock ones in C:\Falcon BMS 4.33\Data\Terrdata\misctex
new ones in C:\Falcon BMS 4.33\Data\Terrdata\misctex_HiRes
same names in both folders
in the hires they where with different trees and 2048 resolution. I still see the stock ones. -
hhmmm strange…
Arty,
What is your question? (if any) -
1. looks like falcon ignores trees texture if I put them in C:\Falcon BMS 4.33\Data\Terrdata\misctex_HiRes
2. The trees2_xxxx.dds are a top view of the trees1_xxx.dds? -
1.No
2. Yes -
1.No
2. Yes1. For me it ignores the folder totally, for the trees.
The only way to see the high res was to name them
trees1_summer_Polak.dds
trees2_summer_Polak.dds
Inside C:\Falcon BMS 4.33\Data\Terrdata\misctex
http://postimg.org/image/e1plyp097/
http://postimg.org/image/4v7bbev0r/
And those are 4096^2 res. The code kinda reduces them more…Same naming on folder C:\Falcon BMS 4.33\Data\Terrdata\misctex_HiRes doesn’t work.
To sum it up I have ticked the High Res Textures in Configuration and I’m on BMS 4.33 64bit.
Thanx for verifying no2.
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1. For me it ignores the folder totally, for the trees.
Did you remember to enable Hires in Configuration?
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Did you remember to enable Hires in Configuration?
yes I edited my previous post. Probably it’s a code thing.