Another HUD/canopy upload, slightly new
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Oh thank you Tom for the updates!
I was trying to reduce glass edge transparency by editing those 8 pixels but failed. Then I was confused.
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@G.R.:
Oh thank you Tom for the updates!
I was trying to reduce glass edge transparency by editing those 8 pixels but failed. Then I was confused.
Make sure that you dont change the same pixels in the underlaying alpha channel. Otherwise it won’t work (gets messy)
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Thx guys.
crazyTom: I overwrote the 8005.dds with the files your suggested but still have the problem(I haven’t edited these files). Here is a screenshot comparison.
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clearly the file must have changed, because the alpha channel seems to be incorrect. The pixels that control the top-end were quite difficult to (find out how to) control, and when saving the (8005.dds) file, the main issue was: the same spot on the Alpha channel: they appeard black with the rest. Not in my psd file, but converting to dds format.
It is somehow reset to black(-ish), obvious, because you can see right through the top. Make sure the colorcode is ‘FFFFFF’ , so full white.
@CT: can you check this in your file?
Regards,
Fan -
H guys!
Just my personal feedback on this nice mod:
For info (maybe you already know that) normally, if you want to make it 100% correct, you should not have and displays outside the green lens circle.
(not sure I am understandable)
… some pic to try to explain visually:
See the lens circle:
displays has to be inside (not outside a it is not possible)
While canopy reflection is more pronounced (not more, not less realistic but simply different) … on this regard, the stock HUD remains more realistic and conformal.
Here is another HUD vid to better show you where the green circle is coming from:
Hope it can help.
Cheers!
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Hi Dee-Jay,
You are fully correct. Indeed, we went through this extensively. Not doing all discussions again, please alow me to make 2 points on this.
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the green reflection stuff can’t be made dynamic atm. Therefore I chose to make a setup with ’ the best of 2 worlds '. A not too pronounced greenish circle on a purple/violet shaded glass
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to accomplisch the symbology being cut-off hard outside this green area, I altered the 3993.dds accordingly. Unfortunately I feel most people underestimate the value of exactly this file. Without this one (which has a quite different setup than the stock one) the emersion fails for a large part.
See the first pic of the thread below, it explains what I mean
(Note: for those interested see the long explanations on this topic in this thread: https://www.benchmarksims.org/forum/showthread.php?7941-Hud-projection-mod)
If however you guys wish te see stuff altered, of course I’m willing to see what I can do.
High regards,
Fan -
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the green reflection stuff can’t be made dynamic atm
I will have a look to the old thread you’ve pointed to understand what you mean by “dynamic” for the green ref.
…
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Okay I guess I see what you mean. IIUC, you mean that the apparent diameter of the circle should change depending on eye’s position (?) If it is what you mean, actually, no shouldn’t. Apparent diameter do not change, only the projection inside.
At least, IMHO (personal POV) better make it looking realistic for a standard (default) POV … currently it is not.
Your option anyways …
Cheers!
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seems tricky to state what I mean, sorry upfront. Nope, agreed: the diameter should stay the same.
What is not dynamic, is the green reflected flood on the hud-glass. it is a texture (8005.dds) , which interacts with it’s surrounding.
What is dynamic, is the symbology itself, which is rendered.
My point is, that the rendered stuff should not exceed the diameter on the hud. the 3993 does exactly this: keeping the rendered symbology within the boundaries of the (fixed) diameter
hope it clarifies it
arggghh, I’m getting too old to explain stuff right, back to school
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What is not dynamic, is the green reflected flood on the hud-glass. it is a texture (8005.dds) , which interacts with it’s surrounding.
oky
arggghh, I’m getting too old to explain stuff right, back to school
Oh no … your were perfect … forum is always difficult, + non native language … etc …
hope it clarifies it
Yep.
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hi Dee-Jay,
The 4.33 new HUD feature is quite good. Now it supports rendering both foreground & background of projector. But don’t you think the size of green glowing part (the stock one) is too small? The foreground symbols should be all inside the background. PS: is it editable?
THX.
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Got to have a look as soon as I can.
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@G.R.:
Thx guys.
crazyTom: I overwrote the 8005.dds with the files your suggested but still have the problem(I haven’t edited these files). Here is a screenshot comparison.
Like I tried to explain you in pms, you compare two different 8005.dds as I assumed.
Download this…
http://www.mediafire.com/download/waxkvd2ova05n1c/Little+Hud+mod%2C+USAF+only+V1.rarExtract the “-brighter and more pink” 8005.dds. And I bet my pants your issue is gone.
That version was made by another modder.Or try these:
https://www.benchmarksims.org/forum/showthread.php?20994-Cockpit-Canopy-Reflection-Pack&highlight=HUD+modI will not go into HUD discussions anymore because, frankly, after ALL those many references FanOfBMS432, Arty, other guys and me gave and still having to discuss what is obvious from real references I find the entire issue tiring and I don’t give a fart what BMS includes or not as 8005.dds.
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@G.R.:
Thx guys.
crazyTom: I overwrote the 8005.dds with the files your suggested but still have the problem(I haven’t edited these files). Here is a screenshot comparison.
You need to install old LOD (canopy 3D model with HUD glass from 4.32). Old LOD has texture map for HUD glass edges. Check this with LE.
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Hi CT. I did tried every 8005 you suggested. For the “-brighter and more pink” one I tried again minutes ago. Sorry but still no luck. Thats why I’m confused. But I haven’t consider the possibility of LOD changing(like Tavor posted). I’ll have a look tomorrow.
Thank you for the help. (and pls dont abandon your pants :uham: )
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Old LOD has texture map for HUD glass edges. Check this with LE.
Incorrect. it’s not on the wireframe.
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Incorrect. it’s not on the wireframe.
Yes! You are right! I can not even install LOD from 4.32.
P.S Here is a picture - LOD from 4.32:
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This post is deleted!