Advice for VGA & ingame settings [NVidia]
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I set the graphical setting outside the BMS as I try to fight shimmering in my pit as much as possible. On my old rig/relativelly low res theese settings provide best visual results vs fps/fluid rendering. Normal weather + TGP ON around 40fps, in the weather 30fps. With 2x SGS AA important thing is set Texture Filtering Quality to High Performarce, otherwise fps would tank a LOT more in the weather/vertices vissible situations etc. If you find the fps hit too much, set Transparency supersampling to 2x superampling, then my fps are always about 40, bit cockpit is shimmering on some gauges. Hope it can help to somebody.
Does mipmapping and linear map filtering have any positive effect to any VGA? I tried to use on wit both NVida and ATI card and for both caused texture issuse as in 1st post but in much more serious scale.
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- Extension limit is OpenGL stuff ONLY!!!
- Threaded optimization is Intel or AMD Hyperthreading related. This shouldn’t be used with OpenGL apps, which Falcon 4 isn’t, I’m mentioning it just for reference sake.
I didnt get the recommendation. Do you advise to switch it on or off?
You say Falcon BMS is not an OpenGL. So do I need to turn threaded optimization on and extension limit to off?
On my machine this setup gives 1 fps higher result (than vise versa):
extension limit On
Threaded optimization off -
I didnt get the recommendation. Do you advise to switch it on or off?
You say Falcon BMS is not an OpenGL. So do I need to turn threaded optimization on and extension limit to off?
On my machine this setup gives 1 fps higher result (than vise versa):
extension limit On
Threaded optimization offThreaded optimization can be (by my discussion with I-Hawk) either Auto or On, Extension limit is on only for OpenGL applications. Falcon 4 is DirectX, so it stays off.
I’ll post my NVidia Inspector settings a bit later, my PC’s RAM died last week so I couldn’t do it until now.
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The BMS/NvidiaInspector setup for my GTX570 (driver version 355.82 on Win10 x64):
1. In BMS:
- Multisampling Off
- Anisotropic Filtering Off
- Mipmapping On
- Linear Mipmapping On
- Texel Bias On
- HDR sliders to the left (personal preference!)
2. In NvidiaInspector:
Note: IIRC, you need to create a new profile for Falcon BMS.
Anti-Aliasing Mode: Override
Anti-Aliasing Seting: 8xQAnisotropic Filtering Mode: User-Defined
Anisotropic Filtering Setting: 16xNegative LOD Bias: Clamp
Texture Filtering: High QualityMulti-Display Acceleration: Single Display Performance Mode (only one monitor here)
Power Management Mode: Prefer Maximum Performance(The rest is default.)
Looks totally okay to me. I think disabling HDR helps with higher anti-aliasing settings as well. No notable slowdowns over the FLOT or in the circuit.
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I noticed BMS multisampling quality is better then with Nvidia’s standard cp. (More edges)
How does quality compare multisampling BMS vs Nvinspector’s ? -
My own settings. Mind you, my PC isn’t the best in the world, so I don’t have everything set up as such. The only NVidia Inspector settings I’d change would be the AA set to 4xS and the transparency AA Multisampling turned off and set at 2x supersampling (ideally, transparency AA should always be equal or half of the main AA setting - and ignore the sparse grid supersample stuff, with F4’s engine it’s pretty much pointless overkill).
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I set the graphical setting outside the BMS as I try to fight shimmering in my pit as much as possible. On my old rig/relativelly low res theese settings provide best visual results vs fps/fluid rendering. Normal weather + TGP ON around 40fps, in the weather 30fps. With 2x SGS AA important thing is set Texture Filtering Quality to High Performarce, otherwise fps would tank a LOT more in the weather/vertices vissible situations etc. If you find the fps hit too much, set Transparency supersampling to 2x superampling, then my fps are always about 40, bit cockpit is shimmering on some gauges. Hope it can help to somebody.
Further update of the test on my old system - turning off cloud reflection on water adds further 5fps if water is visible. With regards to the forum “autogen trees do not cause fps hit” statement - try it in Training mission 8 - TFR. In the weather with the sensors screens on, trees DO cause a fps hit, so I think that default recommended setting is a good compromise.
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http://i864.photobucket.com/albums/ab204/molnibalage/BMS4-33/2015-11-01_012039.jpg~original
Generally from this wiev everythings looks fine but if you check runways and texures…http://i864.photobucket.com/albums/ab204/molnibalage/BMS4-33/2015-11-01_012050.jpg~original
http://i864.photobucket.com/albums/ab204/molnibalage/BMS4-33/2015-11-01_012029.jpg~original
What should I set on Nvidia control panel and ingame not see to black lines in texutres and blurry textures?
Molni, you can try experiment with Negative LOD Bias value - set Lod Bias(DX) to Allow and try Negative LOD Bias -2.0. That should force to load higher resolution texture further away and reduce blurry texture on the runway. If you see shimmering on textures during flight (for example on city textures), try to reduce it a little (-1.5 or -1)
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My own settings. Mind you, my PC isn’t the best in the world, so I don’t have everything set up as such. The only NVidia Inspector settings I’d change would be the AA set to 4xS and the transparency AA Multisampling turned off and set at 2x supersampling (ideally, transparency AA should always be equal or half of the main AA setting - and ignore the sparse grid supersample stuff, with F4’s engine it’s pretty much pointless overkill).
Thanks Adonis! I build my settings based on your initial advises. Having more or less the same qualty picture (with V-sync, so no tearing), but 60 FPS standing on the runway Kunsan with empty TE and clear skies. With TGP on it drops to 45-47 FPS.
My specs is the following: GTX770 2Gb RAM and Intel Core I5-3570 boosted to 4120 MHz with 16Gb DDR3 RAM on 686.6 MHz
Falcon UI settings pretty much the same, but object quality, grass and trees are default. And Inspector+Configurator screenshot is attached.P.S. If I just copy your Inspector settings its 3-5 FPS lower than mine.