@I-Hawk:
TBH I don’t get this advice, you are suggesting people to use higher AA level when on higher resolutions? Actually higher resolution should be less jaggy than lower, so it actually will not require higher AA as lower…
Using Multi-Sampling within BMS UI is better than using AA in driver level, at least here. I tested it many times, and I have a sharp eye to notice picture quality, the internal MS gave me better quality than equivalent AA settings forced by driver.
Actually, no. the xS type AA is a combined Multi and Supersampling mode, that looks better and is less hardware intensive as it’s counterpart Supersampling one (keep in mind that Supersampling is 4 times as hardware intensive as it’s counterpart Multisampling setting). It is hidden in the default driver setup UI.
AA setting is basically dependent on resolution (quality-wise, hence why the suggestion is 4xS for 1080p, and 8xS for 1440p, higher resolutions really negate it’s need since the pixel density is so big it doesn’t matter). Of course, higher or lower settings for the resolutions are at your discretion, I just gave the optimums for the two most common resolutions generally found in games nowadays.
Try to set it up through Nvidia Inspector (the 2xS, 4xS and the 8xS only if you run a 1440p monitor) and turn off the in-game one and if you gain FPS keep it, if not, force it in Falcon 4.
@I-Hawk:
You mean Multi-Core or Hyperthreading, which is basically almost anything today. This setting should stay on Auto as far as I know.
Hyperthreading adds logical cores (in a case of a 4 core CPU that has it, it reads as 4 physical and 4 logical cores). It’s still in it’s essence a multicore CPU. Falcon 4 is too old of a program to utilize it unless the BMS team added that support that I’m unaware of.
Hyperthreading support is it’s own tech in this regard, so unless BMS utilizes it it should be off. The only rule where it should be off all the time is with OpenGL apps.
@I-Hawk:
Don’t confuse people!! Also it better be on for people that use extraction to other displays. Please read the BMS config editor comments, people who wrote them had a good reason.
The thing here is that tripple buffering is something that has to be on only if vsync is on because it is designed to work in unison with it, and never on it’s own.