Why does the visibility in the game of 4.33 be decreased?
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in the version of 4.32, i can get a tally on the target( such as mig-21) at around 8nm。i reckon it is very realistic. because according to description of the Art of the Kill(chapter five),fighter pilot should put the TD box into the HUD when the the distance between you and the bandit is about 8nm.at this distance you can get tally on your target.
however,in the 4.33,the visbility decreased a lot!!! only if the distance between me and the bandit decreased into around 3nm ,i can get tally on the bandit.
i love 4.33 so much! but i also get fitterly frustrated by the visibility problem so much that i connot enjoy the fun of dofight……:(:(:(:(:(:( -
Is smart scaling on?
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Search for ‘Visibility’ found this recent thread which may be of interest: https://www.benchmarksims.org/forum/showthread.php?23698-Visibility-settings-in-433&p=344506&highlight=Visibility#post344506
Could this be the issue you’re having?
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i have turn the smart scale on and the problem is soloved
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I find smart scaling problematic. On the one hand, with it on, I get ‘realistic’ or perhaps more accurately, prototypical, tally distances/ranges. It makes gaining and maintaining a tally that much easier, and visual can be maintained through interval takeoffs, and rejoins are much easier to gain a visual on as well. On the other hand though, I find it difficult to accurately judge distance with smart scaling on, which makes formation flying rather a bit difficult. Conversely, with it disabled, I find formation rather significantly easier, with the relationship between aircraft size and distance seeming much more natural, allowing for easier ranging. Unfortunately I cant think of a good solution for this, other than advising others to ensure smart scaling is turned on and that they learn ranging with it enabled, so that they wont have the same issue I have.
Its also the reason I have concerns over the Occulus Rift, too. Decreased angular resolution is not going to help those tally/visual problems.
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Indeed and this issue is one that the developers are very aware of. I’m sure sooner or later those clever coders will come up with an improvement to the current implementation (which is based on creditable research on visual acuity) to get even closer to real-life, given the limitations of current hardware.
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Perhaps that will help, but I feel that the limitations here are imposed more due to the hardware available rather than the coding. With sufficiently high detail displays and smart scaling disabled, I suspect you could get those realistic tally and ID ranges.
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Perhaps that will help, but I feel that the limitations here are imposed more due to the hardware available rather than the coding. With sufficiently high detail displays and smart scaling disabled, I suspect you could get those realistic tally and ID ranges.
With 80-90’ fov 8k rez maybe enough , but we will need solutions quite long for now. 4k rez is still quite low if fov is 80-90’. (IMHO)
Thats why im too bit Unsure to get rift cv1
Avarage rez is still 1920x1080p for falcon pilots ( not me, im happy with 2560x1440)
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Just want to add my two cents regarding visibility… Everyone that flies combat sims wants super vision… I fly light aircraft and when the ATC informs you of traffic only 5-7m away it is really difficult to get a bead on them EVEN with two sets of eyes… Visual contact is very difficult.
I am sure other pilots on the forum will agree.
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Yep.
In a dynamic environment, you won’t see an a/c (fighter sized) beyond 3-4Nm if you do not know precisely where it is (depends also a lot if above or below horizon).
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Just want to add my two cents regarding visibility… Everyone that flies combat sims wants super vision… I fly light aircraft and when the ATC informs you of traffic only 5-7m away it is really difficult to get a bead on them EVEN with two sets of eyes… Visual contact is very difficult.
I am sure other pilots on the forum will agree.
I would agree partially, with the caveat that it as Deejay said, depends on a lot of factors, whether lookup, coaltitude or lookdown, the weather at the time, the aircraft size and also its LOS rate… the absolute altitude also plays a big part as well as the relative altitude. Then you get contrails at high altitude in the right conditions which highlight where to look and give a focus point for your eyes as well. Its not super vision we want, but its also not blinkers we want. Again as mentioned above, hard to do with the hardware limits we have today.