All The Textures Flickering like Hell
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Hi guys , i just have installed BMS 4.33 and for some incredibile reasson which never happen before is that i discovered while i was playing ( ramp start stuff like that) that all the textures around me were continously flickering even the airport, runway everything. I tried working in the setup to reduce the quality of video from 7 to 0 and nothing happens i disabled Multi-Sampling still nothing i don’t know what to do. If any of you guys know a fix or a solution just fire it. Also i would like to mention that this problem never happen before i remember i was playing Bms 4.32 or something like that with no problems. Thank you and Thanks B.m.S team for the incredibile models and efforts and bringing once again Bms to Life!!
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Try turning on motion blur
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I had to update my ATI Drivers from a old version to a more recent release. My problem were trees.
But still have problems at Airfields in the night.
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hi friends,
in my BMS, i have only in setup level 3 or 4 and no level 7
could you explain at me?
i change my graphic card in high but i have this result at end
tks
sf -
OLD Driver ???
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Nah, I can only go to 3 or 4 with a 970 and latest drivers.
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Old driver, new driver, same thing. I have seen the options change over the years.
Some times I can go to 7 other times its only 3. Depends on the driver.
Whats it to do with texture flickering.
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I have two buddies with the NVIDIA 980 cards, and both of them having the flickering objects, not terrain, and I’ve tried various settings with no luck. The only thing that’s helped a bit was to go into the NVIDIA Control Panel and optimize the 3D for quality, IOW the slider all the way right. It has less object flicker, but it’s still there, and quite the nuisance during TGP operations and general flying in a high density object area, such as Seoul. Any ideas?
I’ve seen others mention that it might be the terrain and turn the shaders back on, but that’s not a fix at all.
Appreciate any help.
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Don’t know if this will help but I also have occasional flickering with my 980. However it only happens when I’m in “behind the weapon view”. If I change to anything else it disappears.
Hard to track though I flew tonight and didn’t experience any.
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The tarmac at night in Kangnung on the East Coast is a nightmare of triangles and different shades of grey, flickering as you try to taxi. So bad you can’t even see the yellow lines where to taxi and the static vehicles like the reloaders and fuel truck are inky jet black as well as a friendly F16 parked next to you.
Not sure if it’s the flood lighting or the tarmac tiles?
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The tarmac at night in Kangnung on the East Coast is a nightmare of triangles and different shades of grey, flickering as you try to taxi. So bad you can’t even see the yellow lines where to taxi and the static vehicles like the reloaders and fuel truck are inky jet black as well as a friendly F16 parked next to you.
Not sure if it’s the flood lighting or the tarmac tiles?
When doing the ground ops training mission in 4.33, sitting in the cockpit inside the revetment, the NVIDIA 980 pilots see the taxiways flickering, and as you taxi out and take off, you will see the objects flickering on/off, but it’s not the tiles, just objects. When working with the TGP, the target buildings are flicking on and off in the TGP, so bad that you can’t focus on the object with the TGP reticle.
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When doing the ground ops training mission in 4.33, sitting in the cockpit inside the revetment, the NVIDIA 980 pilots see the taxiways flickering, and as you taxi out and take off, you will see the objects flickering on/off, but it’s not the tiles, just objects. When working with the TGP, the target buildings are flicking on and off in the TGP, so bad that you can’t focus on the object with the TGP reticle.
Ok…my bust folks. I knew this setting was a problem ref flickering; however, I thought I had already deleted it. If you are having this issue, try commenting or deleting this setting from your falconbms.cfg file:
set g_bUseShaders 0
DOH! Hope my mistake helps you somehow.
Happy Holidays!
dawgboy -
hi shadow,
what’s importance of level 3 or 7 in great definition of object and ground
what’s solution to force install hi tiles in BMS 4.33
for me, i use a new graphic card with lastest driver of nvidia
tks
sf -
Are you talking about Anti Aliasing Multisampling Level ?
Nothing to do with Hi Tiles, 4.33 is already Hi Tiles.