MP: all jets flameout and deepstall suddenly
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Can’t say about all of the AI flights, but according to the debrief, my wingman also ejected.
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Same thing happened to our flights last night. 11 pilots in the flight. All deep stalled. ACMI recordings showed that as one of our pilots hit the ground at high speed trying to dodge a SAM, all of our planes simultaneously went into a deep stall precisely at the moment of impact. A couple of us tried recreating the issue and sure enough crashing at high speed (350 knots or greater) caused the deep stalls for other pilots.
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Same thing happened to our flights last night. 11 pilots in the flight. All deep stalled. ACMI recordings showed that as one of our pilots hit the ground at high speed trying to dodge a SAM, all of our planes simultaneously went into a deep stall precisely at the moment of impact. A couple of us tried recreating the issue and sure enough crashing at high speed (350 knots or greater) caused the deep stalls for other pilots.
This is weird, i dont get deep stall if i crash, least in SP.
But i cant get this bug anyhow done anymore. I have different weather map now, maybe it depends weather also?
I Keep trying tonight again.
-haukka81
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I’ll pick up this thread because we still have this strange deep stall issue in multiplayer games.
Tonight we did a mission with 5 clients connected to a dedicated server and shortly after take off, all (human) aircrafts went into a deep stall. Server was in 3D.
We switched then to another host (one of the clients was hosting the game) and the mission went perfectly.
It looks like it’s not a bandwidth nor a weather problem.
Fortunately I was able to take logs on the dedicated server and at the time the deep stall occurred, the logs had following strange entries:
Pitbull
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This is a known issue and has been addressed. Will have to wait for the fix to be released.
Did someone crash into the ground when it happened? That usually is how it is triggered if someone crashes into the ground at high speed.
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Awesome, sounds like an Update 1 is in the works then…
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No crash at all.
Pitbull
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As I’m frequently in dogfight-module doing bfm and acm-training always in mp, i’v experienced this atleast 10 times. I’m happy to see its recognized and waiting to be fixed.
Cheers!
/Jaws
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As I’m frequently in dogfight-module doing bfm and acm-training always in mp, i’v experienced this atleast 10 times. I’m happy to see its recognized and waiting to be fixed.
Cheers!
/Jaws
Pbs in DGF module is something else
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I’ll pick up this thread because we still have this strange deep stall issue in multiplayer games.
Tonight we did a mission with 5 clients connected to a dedicated server and shortly after take off, all (human) aircrafts went into a deep stall. Server was in 3D.
We switched then to another host (one of the clients was hosting the game) and the mission went perfectly.
It looks like it’s not a bandwidth nor a weather problem.
Fortunately I was able to take logs on the dedicated server and at the time the deep stall occurred, the logs had following strange entries:
Pitbull
thank you for the report,
The bug has been cured.