High altitude radar scan
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It’s strange to get inferior look up performance than look down. It should be the other way around.
In all CRM modes the displayed objects are logical abstractions from the analog radar data that the operator never sees. But the white bits (contact) are less abstracted than the yellow bits (tracks) so RWS is best for initial detection. The smaller the volume scanned about the target the less time elapses between detection entries passing the threshold to display a contact either quickly or at all.
ACMI would at least describe range, speed, heights, and aircraft types.
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Thanks, that sounds interesting. I’ll have a look for that article.
I did a test flight tonight. 4 basic 2v2 bvr setups against Mig29S starting around 80 miles apart. I think I have a case of taking the car to the garage to have it fixed and when getting there all problems are gone… :oops:
I had no problems tonight. 2 setups at 35k and 2 at 30k and picked them up on radar between 40 and 50 miles each time. And I was able to track them all the time until I could get an amraam shot off.If it happens again, take screen shots of both the cockpit front panel including HUD and external view of bogey (with info bar showing) then post them here.
Got a mystery to to solve.
f1
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Interesting as the only issue I have is getting radar contacts on low flying helos. They never show up.
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Weather conditions can affect the behavior of radar waves and therefore the ability of the detection devices. Moisture causes a reduction in the “strength” of electromagnetic waves, thereby limiting the scope thereof. On the contrary, at low altitudes, you can produce a rebound effect that increases the detection distance.
Furthermore, if an aircraft is located on the opposite side of the layer relative to trying to detect radar it can not be detected until the distance is shortened sufficiently.
All these phenomena (in relation to the sound) are well known for sonar operators (“Dangerous Waters”, of course) and are commonly used in combat techniques.
Is it possible that with the new version 4.33 of Falcon BMS maps and implementing “FMAP” developers have included these phenomena in the simulator? -
If it happens again, take screen shots of both the cockpit front panel including HUD and external view of bogey (with info bar showing) then post them here.
Got a mystery to to solve.
f1
I’ll do that. I’ll also try some bvr setups against different fighters and see what happens.
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Interesting as the only issue I have is getting radar contacts on low flying helos. They never show up.
Yes, helo’s can be difficult to detect as well, but I generally don’t have many issues picking them up on radar. With helo’s on the deck I sometimes think it’s actually a bit too easy to detect and shoot them. I would expect more difficulty tracking helo’s due to ground clutter etc. I once read a story on another forum posted by an F-18 pilot that at Topgun one of the missions is for fighters to go against low flying Helo’s and apparantly that’s one of the most difficult and dangerous missions. Dangerous due to the close proximity to the ground. And difficult because it’s apparantly a real pain for F-18’s to detect low flying helo’s with radar and employ weapons against them due to ground clutter, the heat of the desert floor in the background etc. Plus they’re also very difficult to pick up visually.
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GMT
I’m forever picking up helos when I’m scouting for ground movers. I’ve no idea how realistic this is, but it works in BMS.
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reportedly they are difficult for fighter radars to track, not due to a lack of a good return (well, not solely - ground clutter can be an issue) but because the return doesnt make sense. The PD waves get very different doppler shifts depending on which part of the helo they reflect off, so it seems like a large collection of different target returns all traveling at different speeds - although when it looks for the same return on the next sweep, it is not located in the predicted gate, because it was not moving in the direction it seemed to be.
Yep, its the rotor blades. Messes up the tracking system. Means you cant get a lock for a radar gunsight, you cant slave a missile to look at the target, you cant easily transition directly to out the window viewing with a HMCS lock…
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GMT
I’m forever picking up helos when I’m scouting for ground movers. I’ve no idea how realistic this is, but it works in BMS.
Hmmm, never thought of that, using GMT. lol I just point my A-A radar at the spot adjusting for altitude from the calls from Chalis, and never see a thing, which as mentioned by others I do not view as unrealistic. I was wondering if upping the gain would make a difference, but the clickable gain control at the left upper side of the Left MFD never changes the gain (although it does appear as clickable from the change in the mouse cursor).
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Hmmm, never thought of that, using GMT. lol I just point my A-A radar at the spot adjusting for altitude from the calls from Chalis, and never see a thing, which as mentioned by others I do not view as unrealistic. I was wondering if upping the gain would make a difference, but the clickable gain control at the left upper side of the Left MFD never changes the gain (although it does appear as clickable from the change in the mouse cursor).
No gain implemented in AA mode in BMS.