SimShaker for DCS World and Falcon BMS support thread
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It also starts making noise about 1sec before and after the motors start shaking so I know when a shake is coming.
Just trying to understand…. This is interesting stuff!
So simshaker really reads the shared memory to calculate the effects and not the sound output generated by BMS? Or is it both in a mixed mode? I can’t see bumps in a runway or taxiway being part of the shared memory? Or can one really read the gear compression from there? Just curious…Then again, aren’t those shakes supposed to be real-time effects? Then how can your motors know that you are (for instance) about to fire the gun or about to touch down in a second, so they can start making a noise a second before the actual shake-effect? Or do they start noising on time with the trigger event and the actual shake-effect is a second late, then?
This is amazing stuff!
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Just trying to understand…. This is interesting stuff!
So simshaker really reads the shared memory to calculate the effects and not the sound output generated by BMS? Or is it both in a mixed mode? I can’t see bumps in a runway or taxiway being part of the shared memory? Or can one really read the gear compression from there? Just curious…Then again, aren’t those shakes supposed to be real-time effects? Then how can your motors know that you are (for instance) about to fire the gun or about to touch down in a second, so they can start making a noise a second before the actual shake-effect? Or do they start noising on time with the trigger event and the actual shake-effect is a second late, then?
This is amazing stuff!
Yes it reads the shared memory and produces it’s own effect, either sound output for bass shakers or USB effects for the Gametrix Jetseats. It is very cool, immersive, and informative.
It cannot however “see” bumps in the shared memory. The ground taxi effect is a generic effect that will increase and decrease time between occurrences with the speed of taxi. Other effects like low speed buffet, gun recoil, ordnance release shudder, etc. are all from the shared memory in real time. I believe Focaldesign is experiencing just a bad motor in general on his Jetseat. I too am a little confused why it would be able to start a second before everything else…
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Yes it reads the shared memory and produces it’s own effect, either sound output for bass shakers or USB effects for the Gametrix Jetseats. It is very cool, immersive, and informative.
It cannot however “see” bumps in the shared memory. The ground taxi effect is a generic effect that will increase and decrease time between occurrences with the speed of taxi. Other effects like low speed buffet, gun recoil, ordnance release shudder, etc. are all from the shared memory in real time. I believe Focaldesign is experiencing just a bad motor in general on his Jetseat. I too am a little confused why it would be able to start a second before everything else…
I don’t think that’s a bad motor. It’s normal for KW-908 motors to produce some noise. If one need noiseless solution I woud recommend to choose KW-901 6-motors model.
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I don’t think that’s a bad motor. It’s normal for KW-908 motors to produce some noise. If one need noiseless solution I woud recommend to choose KW-901 6-motors model.
What’s the difference between the models?
Regarding taxi bumps I assume you can find some sort of “weight on wheels” or radar altitude 0 in the shared memory showing you are on the ground, and ground speed to calculate the interval of bumps.
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I don’t think that’s a bad motor. It’s normal for KW-908 motors to produce some noise. If one need noiseless solution I woud recommend to choose KW-901 6-motors model.
Ok, noted. Hope to have the chance to get one of them some day! I don’t need a totally silent, I just want one that is hard to hear through my headphones.
What’s the difference between the models?
Regarding taxi bumps I assume you can find some sort of “weight on wheels” or radar altitude 0 in the shared memory showing you are on the ground, and ground speed to calculate the interval of bumps.
I believe that is exactly what is going on in the latest versions. The simulated bump intervals change with taxi speed now IIRC.
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What’s the difference between the models?
Compared to KW-901, KW-908 has a bit more powerfull and more noisy motors and paired motors in buttocks area. Both models have 6 vibe zones.
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Compared to KW-901, KW-908 has a bit more powerfull and more noisy motors and paired motors in buttocks area. Both models have 6 vibe zones.
Ah ok.
I do like the power. Makes you feel pumped up when firing the gun for example
And I just set the headphones a bit louder for volume, then I don’t hear the motors most of the time. Only when taxiing and there’s almost no chatter on the comms. then I hear the motors vibrating, which kills the immersion of very soft bumps a bit, but that’s a small disadvantage, overall the seat is a big immersion improvement in my opinion. -
Ok, noted. Hope to have the chance to get one of them some day! I don’t need a totally silent, I just want one that is hard to hear through my headphones.
I’m about to open my e-shop. Just waiting PayPal approval to connect payments.
Some of you may be my first customers.
I believe that is exactly what is going on in the latest versions. The simulated bump intervals change with taxi speed now IIRC
Confirmed.
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Compared to KW-901, KW-908 has a bit more powerfull and more noisy motors and paired motors in buttocks area. Both models have 6 vibe zones.
I thought I read somewhere that the KW-908 has 8 motors?
Does both the 901 and 908 support the different vibration zones with SimShaker?
One more question I have is with using USB headphones with the USB connection on the Jetseat and the zone vibration settings. The Gametrix website says this isn’t possible, but I could see using SimShaker that it would be.
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I thought I read somewhere that the KW-908 has 8 motors?
Does both the 901 and 908 support the different vibration zones with SimShaker?
One more question I have is with using USB headphones with the USB connection on the Jetseat and the zone vibration settings. The Gametrix website says this isn’t possible, but I could see using SimShaker that it would be.
Yes, 8 motors, but some of them a paired, so resulting 6 zones I can control when developing SimShaker.
Both the 901 and 908 supports 6 different vibration zones with SimShaker.You can use USB headphones, but when JetSeat is running in sound mode, you will need some additional software to stream game sound both to 3.5 mm jack output and USB headphones. SimShaker uses JetSeat in USB mode, no additional tricks needed.
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Andre,
Is paypal setup yet on your website? I tried to order today and paypal was rejected. -
Andre,
Is paypal setup yet on your website? I tried to order today and paypal was rejected.I’m still waiting PayPal approval. They told me PP is overloaded with approval requests.
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Gents,
I’ve got PayPal approval and my e-shop seems to be ready.
Let’s try it out.
https://andres-eshop.pswebshop.com/ -
Worked for me!
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Worked for me!
Confirmed.
Thank you, Matt. I’m preparing the package for you.
I will keep you informed. -
I tested SimShaker with my XRocker seat (run through my video card HDMI sound instead of my motherboard) and I could feel the vibration (Test Vibe Motors), but when I launch BMS I get nothing (I have support selected under special options).
Is there any way to test the software in BMS before I buy?
Thank you
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Hi Toto,
I suggest to try in Demo mode ground bumps on runway and taxiing. -
Thanks for the reply. I tested it out in demo mode and I could feel the runway and landing bump. The only problem is the rate of the taxiway bumps is constant, no matter if I’m going 1 mph or 100 mph