TomsKorea2015-Reloaded
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Okay problem.
Ive tryed joining Multiplay. Server was a friend of my. Ide got a message:
“wrong Texture Package”Joining wasnt possible. That is seriously Bullshit!
Why the dev Team cut off free Modders?Anyone an idea about that problem?
Cheers
Tom -
He Tom,
You could ask the host to disable this checkbox. Maybe that will work out for you?
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Ah… Okay.
Sorry to the dev Team.
Many thanks for Quick reply
reply. Great!
Cheers
Tom -
He Tom,
You could ask the host to disable this checkbox. Maybe that will work out for you?
Absolutely important note! This information must be added to the installation instructions!!!
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To all free testers!!!
Please, check via any Korean campaign (MP), AG mode, DataLink markpoints/targets exchange accuracy and player-to-player laser/IR pointer MOVING target designation accuracy:- Host with original BMS (by Polak) Korea and player with TomsKorea2015-Reloaded;
- Host with TomsKorea2015-Reloaded and player with original BMS (by Polak) Korea.
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What version is that in the Pictures on this page , 4.32 or 4.33? However, regardless , I need 4.32 Tom Catz’s Korea. Where do I go for that. Is it the “Reloaded”“” version. Thanks for your efforts and response.
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This is 4.33
You should be able to get it on his website
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To all free testers!!!
Please, check via any Korean campaign (MP), AG mode, DataLink markpoints/targets exchange accuracy and player-to-player laser/IR pointer MOVING target designation accuracy:- Host with original BMS (by Polak) Korea and player with TomsKorea2015-Reloaded;
- Host with TomsKorea2015-Reloaded and player with original BMS (by Polak) Korea.
RGR on that. I’ll try to do my best, and into a reasonable time, if I get some pal to test with.
But it’s all going out fine ATM.With best regards,
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Small test for ground units movement. Ground facilities and a bridge used as reference points.
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Small test for ground units movement:
That was a good one Tavor. Very revealing video.
There seems to be no track or road in 4.33 Korea but very visible in the Tom reloaded Korea.
I am thinking it would be easier to spot ground units in Toms reloaded Korea from the air as the tiles looks lighter and ground unit follow the road.Also notice ground unit going through what look like a stream in Bms 4.33 Korea but same place was solid ground in Toms Korea.
Looking forward to flying in the Toms final release of the Korea theatre.
Good job. -
I am thinking it would be easier to spot ground units in Toms reloaded Korea from the air as the tiles looks lighter and ground unit follow the road.
Good point!!! May be this roads will be visible with FCR.
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That was a good one Tavor. Very revealing video.
There seems to be no track or road in 4.33 Korea but very visible in the Tom reloaded Korea.
I am thinking it would be easier to spot ground units in Toms reloaded Korea from the air as the tiles looks lighter and ground unit follow the road.Also notice ground unit going through what look like a stream in Bms 4.33 Korea but same place was solid ground in Toms Korea.
Looking forward to flying in the Toms final release of the Korea theatre.
Good job.Was my thought too. But, do notice some bridges are placed on a different location in 4.33 tiles so now they tanks seemed to go over water and later on cross a bridge that was on land.
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Can you give some more information how this video test was procured? Were theaters file L2, O2 changed as well as texture.bin and for each respective test? Or just tiles? What was precise route of the GUs on the test? I have noticed some discrepancies of location of the water/river in both tests as well as location of the bridges. I would like to look into this in the detail.
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Can you give some more information how this video test was procured? Were theaters file L2, O2 changed as well as texture.bin and for each respective test? Or just tiles? What was precise route of the GUs on the test? I have noticed some discrepancies of location of the water/river in both tests as well as location of the bridges. I would like to look into this in the detail.
Hello Polak!!! korea folder was replaced. I renamed the original “korea” folder to “ORkorea” and made new “korea” folder with Tom`s files (terrain, texture, weather). Nothing else was changed.
D:\Falcon BMS 4.33\Data\Terrdata
Route:
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One more question: how the route was created? Please describe procedure and tools used to make tanks travel from Crown to ??? (what was the destination point?)
And … from the map one can see that there should be 4 water crossings. I do not see this on the video and wonder why. But … thanks to your test maybe we can analyse this at more deeper level. Thanks. -
As usual for TE, just click on the battalion and drag the white circle from battalion to the new place. Destination point - white circle at the bottom. Route from north to south. Test was only to the airbase south of Kasul. Not all route was recorded. All route too long.
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I cannot find the place on the map. Please give me little more info where Kasul and Crown is in Korea. Sorry
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I cannot find the place on the map. Please give me little more info where Kasul and Crown is in Korea. Sorry
Osan AB a good reference point. Kasul little to the South.
To be able to “drive” ground unit a long time I did the following:
- go to “RUNWAY” with your F-16;
- as soon as you in the cockpit at the runway, apply parking brake;
- press Shift+“8” and you will see the ground unit;
- press button “0” and now you could look around using mouse from ground unit POW.
- have a good trip
Small remark - try to place battalion not far from airbase with your aircraft.
Generally, using this method you could “travel” around all Korean peninsula