Test low-poly toys in BMS4..
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Just to see what happens, created a low-tech, guns-only campaign…
FAA 802 Sqdn Scimitar cat-shot (notice unusual fuselage-mounted high-lift devices):
Climb-out (beautiful two-tone scheme):
Shacked a squad of troops in the open:
“Scimitar, ball, fuel-state 42” (Notice the meatball; high-and-fast):
Cut-pass, four-wire trap:
Time for some quality “counseling” with the Air Boss and CO… : P
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Very good…you’re getting familiar with LE dancing!
Btw,
For gun-only fight, you need doctor X’s tweak.
And, for old RN ac, Nimitz is too big…try use colossus carrier Lod, in suez-canal war-1956 folder,
CV centaur or eagle.zip. -
“…Doctor X’s tweak”?
…and I have enough trouble landing on the big-ones!
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Very good…you’re getting familiar with LE dancing!
Too true, took all-day to get the slots to work, properly. There’s an additional offset term beyond just the xyz coordinates once the .lod is converted to .dxm on this one. I’ve nearly gone bald…
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Hi. Your MK-46 Torpedo:
Caution:
1. Be careful using Time Acceleration. More than x4 Accel may result in a crash into the water or inaccurate missile navigation.
2. Do not use LOFT option. Use SKIM instead. Or it will also crash into water when in lofting stage.
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Hi. Your MK-46 Torpedo:
WOW~ BIG THANKS!!!
my test result is really cool…
i know it’s a f16/fast combat tempo simulation, just can’t resist to explore the possibiliy once i notice BMS4.33 AGM84A has many features similiar to a torpedo,
so i ask LJQN101 tweak a missile.dat for fun test.lets enjoy the show…
first, load A6 with four round of mk46 torpedo(acutally modded harpoons), fly low and slow to simulate ASW ac or helicopter. Four Friendly type42 destroyers are placed as targets.:mrgreen:i power up torpedo as AGM84 do, set WPN page to - large area search, Skim, fly low, and… Torpedo away!
ithe tweaked missile dat is not prefect yet… once torp fired, the backward drag force is too big that trop flipping over far behind the ac for a while, then stablized, and enter an ODD loft flight stage(if possible, falling down to sea level ASAP). the trop speed is deaccelerated down to 40-50kt once stablized. in final stage, i notice it fly down to 40-40ft above sea level( lower is better).
i circling over ships to wait torp moving close… ya it takes quite a while, the torp trail is too thick and fat, better thinner and longer.
As i fire this fake torpedo in BOL mode, i intentionally aim at the empty space between two ships, see if seeker can search and pick its target – YES!!
it adjusts the course and persuits one poor type42(at 25 or 30kt)…the heart-pumping scene: torpedo inboud, bearing 1-9-0!!this moment makes seamen heart broken…direct hit!!
if i edit the damage point… the ship should have explored and burning.
this pic shows few seconds before torp hit…ship captian’s nightmare!!a further doable test is flying ASW ac/helo to attack a sub- once hit, the sub surface with the visible lod. BUT keep in mind there’s no code to support ASW dectection and identification phase.
Alright, just for fun, and thanks LJQCN101 for assisting the show.
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Here comes another simulated ASW TE test…
code RED: unknown submerged contact near the fleet, TF command order quick-response ASW operation.
lynx ASW choppers are ready on HMS hermes.lift and rudder turn toward target…
lower dipping sonar!( alright, just eyecandy) - contact located and identified!
this time the target is a ship(or sub) using NO LOD. so i see nothing but blue water.
use WP mark as guide, fire fake torpedo in BOL mode.
i got this pic after several flights…firing many fake torpedos, most of them failed.
here’s one of the two successful hits…torp makes turn at last moment to hit the simulated, invisible sub!
mission accomplished!!:mrgreen: -
Op black buck…tankers up first…
mid-flight refueling…
bomb away! - sixteen british 1000lb GP…
the second ripple of bombs hit the target.
two vulcans, two cuts on runways. -
Time to hammer british amphibious landing force…
i found a close bay landscape looks great for falkland channel/goose green- just north of Wonson AFB/port. so i put an amphibous naval unit there, and let several waves of ac to attack it. after tweaking parameters in f4browse, AI ac still no good at this low-level attack setting…anyway here’s the show… fly low-n-fast, hit two ships.
A fearless class got hit!
two skyhawks fly across my view - tiny and fast, just like vid clip.
dagger joint the action…
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last batch of pic to conclude the simulated falkland war…
British GUs’ moving to capture the capital and AFB, both sides send out all remaining attackers and choppers to support ground operation…explosions everywhere…
british seakings’ moving to support…
and this pic shows my wingman FRS1 chasing a pucara… downed in flame seconds later…
http://www.mediafire.com/download/no1kqjq4binp8y4/0-2015-Falkland_LOD%3DVer5.zip
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Thanks a lot for sharing, ccc1tw!
With best regards,
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I got a problem while testing my low-poly ac - An70.
I replace An-72 lod1 with An70 lod. parent record set properly, acdata isComplex =1.
The odd thing is,
1. in sim, only elevator DOF 0/1, tyre, gear and flap DOF work.
Rudder, NWS, and aileron DOFs have no response to my joystick input.
The Rudder deflects to starboard, NWS sticks toward port side, no move-on the ground or airborn. my flightstick works well on other ac.in TacRef, the rudder sticks deflecting to starboard. in loading screen, the rudder is at neutral position. in sim, deflect to starboard, no move.
2. since elevator DOF0/1 work, i change ac rudder, NWS, and aileron DOFs to 0 or 1 for test.
in sim, they all respond to joystick input…rudder returns to neutral postion. Apparently my DOF parameters are ok…
some DOF numbers just don’t respond to control input.could it be BMS code bug or just my lod bug??
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Make sure there is no script defined in the LOD?
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Make sure there is no script defined in the LOD?
Ouch! I should have thought of it…pulling my hair for several nights.
Big thanks!
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update lod zip.
http://www.mediafire.com/download/dcaac2h2viqp72h/0-2016-Falkland_LOD%3DVer6.zip
http://www.mediafire.com/download/k4g01xlebzq2i77/0-2016_Fixed_LODs-skin_fused%3Dver11.zipLord, forgive me. Just I stumbled on this topic. Please tell me how to install it?
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ccc1tw, i would like to use the uk navy phantoms in falcon bms, do you have a model of the old HMS Ark Royal??? The phantoms look great on a Us deck, but i prefer a uk one.
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@Phantom11: the zip files are for those who can do basic LodEditor operation. feel free to search LodEditor tutorial on BMS fora.
@Nurse: if you have ccc_all_lod zip, in 0-AIR folder, Suez canal war-1956 subfolder, there is a CV HMS Eagle. low poly, low quality simple texture. deck height -47.736275.
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@Phantom11: the zip files are for those who can do basic LodEditor operation. feel free to search LodEditor tutorial on BMS fora.
Thank you, I will seek.
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Thanks.