Test low-poly toys in BMS4..
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update lod zip.
http://www.mediafire.com/download/dcaac2h2viqp72h/0-2016-Falkland_LOD%3DVer6.zip
http://www.mediafire.com/download/k4g01xlebzq2i77/0-2016_Fixed_LODs-skin_fused%3Dver11.zipLord, forgive me. Just I stumbled on this topic. Please tell me how to install it?
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ccc1tw, i would like to use the uk navy phantoms in falcon bms, do you have a model of the old HMS Ark Royal??? The phantoms look great on a Us deck, but i prefer a uk one.
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@Phantom11: the zip files are for those who can do basic LodEditor operation. feel free to search LodEditor tutorial on BMS fora.
@Nurse: if you have ccc_all_lod zip, in 0-AIR folder, Suez canal war-1956 subfolder, there is a CV HMS Eagle. low poly, low quality simple texture. deck height -47.736275.
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@Phantom11: the zip files are for those who can do basic LodEditor operation. feel free to search LodEditor tutorial on BMS fora.
Thank you, I will seek.
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Thanks.
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cc1t4, Well the Eagle is in my database, looking good. I implemented the phantoms, i am now trying to use your Viktor K2 model. It works, but i cannot show the landing gear. Should i look in the .dat file (I replace the an225), or change settings in Lodeditor??
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in an225.dat,
iscomplex = 1btw edit the following lines for animating wheels.
animWheelRadius1 1.00
animWheelRadius2 2.00
animWheelRadius3 2.00also edit gear Zpos values to make wheel touch the ground.
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carrier fun… place 20+ ac and watch the whole cat launch operation…
looking forward to hi-poly ac/carrier in 4.33.1!
btw ships should have better wake effect.
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in an225.dat,
iscomplex = 1btw edit the following lines for animating wheels.
animWheelRadius1 1.00
animWheelRadius2 2.00
animWheelRadius3 2.00also edit gear Zpos values to make wheel touch the ground.
Thanks, it works.
One quiestion: I change the skins from bmp to dds, but now the transparant color is meshed up: do you know wat I did wrong???
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Thanks, it works.
One quiestion: I change the skins from bmp to dds, but now the transparant color is meshed up: do you know wat I did wrong???
the dds must have correct DXT format…
try thishttp://www.mediafire.com/download/mn0ws7x8qkk0j80/F4TexConv2DDS.zip
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I have a bmp/dds converter: with dxt format must i use??
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try DXT1 or DXT3.
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try DXT1 or DXT3.
That didn’t work; looking at your pics I saw that the pink area’s were black in your dds file. I googled and came on this page: http://tactical.nekromantix.com/wiki/doku.php?id=falcon4:textures:skinoverview
And it works now!!!
thanks for everything. I’ am building an Ikaros 80-90 mod with some of your models; next step for me to learn is to add a moddel, not to replace one for an other.
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I’ am building an Ikaros 80-90 mod with some of your models; next step for me to learn is to add a moddel, not to replace one for an other.
Congrats. the pic looks great.
And glad to hear you’re advancing to next step - adding a totally new CT entry in DB.
lots editing to make a new item working!!:twisted::mrgreen:
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Congrats. the pic looks great.
And glad to hear you’re advancing to next step - adding a totally new CT entry in DB.
lots editing to make a new item working!!:twisted::mrgreen:
Wel, i found a youtube film for adding moddels/weapons. I succeed in adding weapons. (There is a new skin for a F18 with a special paint wingtank. I copy the tank for that model, so that a Canadian F18 can have a neutral fueltank. )
Trial, error and try again. And with help i will manage. Thanks again for everything.
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Where can we get the latest big pack? Anyone have a download link please?
Found it, thanks to CCC1TW!
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Would you be willing to take a look at the slots on the Scimitar. Can’t quite figure-out how to fix this one…
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Would you be willing to take a look at the slots on the Scimitar. Can’t quite figure-out how to fix this one…
thanx for reporting the bug… my bad.
try thishttp://www.mediafire.com/download/a70v5d1jt4hws6r/Scimitar_16-0401_FIXED.zip
the bug comes from…
1. the slot number 0 and 1 are reversed.
2. the outermost slot coordinates are wrong. -
Thank you! That works a lot better than my solution… : P