TomsKorea2015-Reloaded
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Upps,
sorry but thank you. I`ll will correct it soon.
Thanks a lot.
Cheers
Tom -
@Tom:
Well,
for grounders there could be some Problems. But for fighters all would be fine…
I use that tile sets since years. I fly every week for hours online. I didnt got any problems. However- its very easy to switch between different tiles sets so everybody can test without any risks.
Cheers
TomTom,
here is just my little experience about, also as a tester as you sure know. I flew back and forth and at any altitude almost all around KTO (and Chuckles’ Korea Megapack for 4.33, if for this) using your new terrains and landing here and there, aistrips included.
Well, nothing bad to report, and I 've thought this was the appropriate time to let you know this.
Again, with my warm compliments and best regards, -
Tom,
here is just my little experience about, also as a tester as you sure know. I flew back and forth and at any altitude almost all around KTO (and Chuckles’ Korea Megapack for 4.33, if for this) using your new terrains and landing here and there, aistrips included.
Well, nothing bad to report, and I 've thought this was the appropriate time to let you know this.
Again, with my warm compliments and best regards,Tom expressed concern about ground operation (this I think involves hitting ground target). Any test in this area?
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Offline you won’t have problem with other elevation. The problem will come when you’re flying online with clients who have the original terrain elevations.
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Offline you won’t have problem with other elevation.
I am not 100% sure about that (radar/terrain mask and/or AI behavior around airfiled… At least, if is not a probelm in our 4.33.1, it will be a problem in the future 4.34 in 3 - 4 weeks for AI flight path around airfield during recoveries)
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… BTW, I forgot to say, elevation modification is invalidating map’s MEF, MSA of airfield charts and instruments procedures (RedDog’s plates can no longer be used safely)
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Sorry sir- thats not right.
I never increased the Elevation for any area. I brought down some Areas nearly the rivers and coastlines. So you can use red Dogs Charts without any risks. In that case all tanks and other movers or buildings will all times placed right to the ground- so ii is fully compatible to the original datas!However- I realized thet 3-4 falcon weeks could become ages of time. So for now I´m very happy with my tileset and I´m willing to use it for the rest of all my falcon days.
Cheers
Tom -
@Tom:
Sorry sir- thats not right.
I never increased the Elevation for any area. I brought down some Areas nearly the rivers and coastlines. So you can use red Dogs Charts without any risks. In that case all tanks and other movers or buildings will all times placed right to the ground- so ii is fully compatible to the original datas!However- I realized thet 3-4 falcon weeks could become ages of time. So for now I´m very happy with my tileset and I´m willing to use it for the rest of all my falcon days.
Cheers
TomOkay Tom … so if you didn’t changed the elevation per say and numerical data for highest points are identical (MEF not changed) so yes, no problems. And even in the future 4.34 ther will be no prob then. For radar/terrain mask I do not know, you should better know than me. (I guess you have updated the .mea (IIRC) accordingly.)
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Oh yes.
I hope that the dev Team will do some autogen houses like the trees for the Korea Theater. That would bring the map to a nearly perfect Status. Gras shader for fields, Tree shader for Woods and house shader for villages - That would be perfekt
We will see-
Cheers
tom -
@Tom:
Oh yes.
I hope that the dev Team will do some autogen houses like the trees for the Korea Theater. That would bring the map to a nearly perfect Status.Your theater does look great, but I do hope you will improve some area’s still in the future. Some airfields have trees on short final which would be nice if they would be placed farther away. Also, your theater has quite a few more water hills and polygon shaped mountains than the original 4.33 theater. Would be nice if this could be smoothed out. That would make the theater perfect. You’re tiles are really great!
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My own answer is: yes, of course.
Tested just testerday in the evening, online, two with 4.33.1 (me with another guy) and two others with 4.33 first and 4.33.1 after, three on four with also stunning Polak’s terrains.
Tom’s work behaved fair well as its usual and rocked once again.
Hats off and high respect to them (Polak and Tom, I mean) both.With best regards,
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Kumch’on…
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This mod works on 4.33?
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Btw, this is not a new campaign theater right? This is an upgraded map, right? Can I simply use this to replace my stock version of Korean map?
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Btw, this is not a new campaign theater right? This is an upgraded map, right? Can I simply use this to replace my stock version of Korean map?
Yes it is new terain and you can replace the stock as you mentioned
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Yes, no problems with latest bms update
And with BMS 4.33.2 too, if for this. I’m using it since the last update released successfully.
With best regards to all,
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First, thanks to Tavor and TomCatz for this amazing Korea textures. This is by far my favorite textures for Korea. One thing I’d like to improve is the water tiles. I much prefer the default water tiles. I tried copying some of the water texture files over from the default korea but it doesn’t appear to be as simple as that. Can this be changed relatively easily or would it be a lot of work?
Here I am in JanHas’s new Viper over the Sea of Japan with Tom’s Korea
And here is the default Korea.
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Yes i must admit that the old default water textures were better. Anyways really good work.
I have one question tho: does your model pack work for the 4.33 and beyond? The rebuild models were great but it screws up skins for many other default aircrafts.
Rzax