Test low-poly toys in BMS4..
-
So, getting back on topic of the actual thread: I’ve made myself a Falklands campaign and I have some confusion about the various models of the scooter. We’ve got A-4C/P/Q in the .zip but the C model seems to be more advanced than the P or Q based on having the full five HP of the E+ generations. Does anyone know which model is based on which US version?
A-4P = argentina airforce A-4B
A-4Q = argentina navy A-4BAlso got a little confusion about the Mirage III loadouts. Some sources state different AAM (though all clearly indicate rear-aspect-only types). Anyone know what missiles were used by FAA Mirages and were the Daggers also, so-armed?
MirageIIIEA = R530 RF, SARH. R550 Magic I rear-aspect.
Dagger = from IAI, use Shafrir 2.How would I un-tweek the BMS tweeks from the latest set of files?
change wingfold DOF from 6 back to 30.
change canopy glass nodes pType from 25 to 17.(use batch node process function) -
some new test…in short,
1. try editing carrier objective… but the HMS invincible deck is too small. the deck operation is not working well. some ac can follow runwaypt, most can’t… just jump in water and bounce up in air.
2. try to add parking pt at right front deck, the traffic from there to rear deck chokes runway operation. narrow runway dimension > no work.
3. the small deck can’t hold many parking ac… they can’t turn freely with small room/or turning radius.
i cut ac hitbox radius in half, no help.
4. all AI ac can get in air in the end… just missing the normal take off operation.
5. sometimes two AI ac try to takeoff side by side, narrowing down runway width doesn’t help.
also test a fake chopper eyecandy- as av8.
folding tailboom and rotor blades.when AI taxi to takeoff point, rotor blades unfold…
to sum up - small deck space makes AI ac hard to excute deck operation.
BTW a thought comes to me that, since this carrier objective set as an airbase obj,
maybe we can set bridge structure as a [feature] item, so do phalanx gun, SAM launcher, deck sections, and search/radar part. in this way some structure features can be damaged or destoryed, radar can be targeted/destroyed as ship-SEAD, and AAA/SAM can operat independently like those on ground airbases.Edit => test adding feature item-radar and ZU-23 on carrier obj, no working, not show up in sim.
-
Thanks! How would I get the aircrew’s head back-on (Ichabod Crane was NOT a fighter pilot!)? Btw, SEtendard skin is awesome.
-
Sounds like too low an nDOF number problem.
-
Thanks! How would I get the aircrew’s head back-on (Ichabod Crane was NOT a fighter pilot!)? .
Pilot head xDOF number for bms is 90/89. The second head 92/91.
Old xDOF number are 25/26. 27/49. -
I did more test on HMS invincible… here’s carrier obj file.
http://www.mediafire.com/download/7470q8fit7bs2bw/INVINCIBLE_OBJ_TEST.zip
first, it seems work for 8 ac takeoff. smooth no glitch.
the only problem is, first two ac always taxi to takeoff pt closely - it just looks like they use TWO JBD/cat launch sites as on big US carrier… tho i’ve narrowed down the width of runway.second, the down side - all ac can not land back to carrier!! i’ve tried seveal tweaks yet no go. the landing ac seems aiming at a “tilt, invisible landing runway- like those on big US carrier”, and the deck height of invisible runway is zero. they all gliding by the stern deck and hit the water on port side.
feel free to check my obj edit file…
-
still unable to make AI landing on carrier invincible.
i tried AI F-14 and other ac, the landing path is the same, glide near port-stern deck and hit water…seems the deck is sea level. ac type should not be the matter.OTOH takeoff operation is quite pleasing.
AI FRS1 taxi to take off.two up, one ready to launch
look at wingmen Gr3
as i taxi to mid deck, seaking flight also show up.
-
Ooooh! Aaaah! : P
-
Wow!!! Awesome !!!
-
test report:
previous test shows [Feature] type item cannot be added to carrier obj.
this time i add helicopter pt on carrier obj… in 2d map, chopper flight works.
in 3d, the choppers show up on sea level( far behind the moving carrier) and can takeoff vertically.
it looks like the heli pts do not go with carrier. -
second, the down side - all ac can not land back to carrier!! i’ve tried seveal tweaks yet no go. the landing ac seems aiming at a “tilt, invisible landing runway- like those on big US carrier”, and the deck height of invisible runway is zero. they all gliding by the stern deck and hit the water on port side.
feel free to check my obj edit file…
It’s doable, you should give it another try. I’ve been able to make AC takeoff and land properly on R11 Asturias and L61 Juan Carlos models for POH, and I think R11 deck is even smaller than the HMS (not sure, though).
Tested several times and both F-18s and AV-8s behave good, so I’m sure you can do it
-
@Nuno:
It’s doable, you should give it another try. I’ve been able to make AC takeoff and land properly on R11 Asturias and L61 Juan Carlos models for POH, and I think R11 deck is even smaller than the HMS (not sure, though).
Tested several times and both F-18s and AV-8s behave good, so I’m sure you can do it
huh? that’s great! any pic or vid?
can you export and share carrier obj file? -
These movies are 2 or 3 months old. Objectives PDs/PHDs are better tuned than they show up in the videos, but I haven’t made any more videos from then.
I’ll share the carrier obj files this weekend, can’t do it before.
Cheers mate
-
-
i do another carrier obj edit… no success.
25 de mayo with 12-16 ac on deck…
the takeoff route is from Rt half front deck to mid deck, then move to cat at left half front deck. The continuous flow of ac traffic always chokes the cat launch process… make cat-launch failure rate really high. three out of 16 can be launched normally. the rest failed and moved to border of deck slowly, then dived into water and bounce into air as “takeoff”.
the AI landing part failed. i use Nimitz carrier obj as tamplete, scal down landing runway edits to fit the deck. unlike Invincible, the tilt landng path edits won’t intefere with takeoff path. AI ac still landing/aiming toward the port stern deck, and hit the water on port side of ship-explore… all AI ac dead.
In contrast, i can land A4 on the deck, no problem… just don’t know why AI fail to follow the landing runway pt edits.
-
Hi ccc1tw.
Check PM.
-
@Nuno:
Hi ccc1tw.
Check PM.thanx for the files…
i test the two files, focus on AI landing… no success.
i can land on carrier, but the landing AI ac still aims at port side stern deck and hit water. (i’ve increased deck width!)I’d like to hear your AI landing result… or better a vid.
it seems i miss some file to edit- such as an airbase parameter file to tell AI ac runway bearing, runway ground altitude, etc. If AI ac take these parameters, they should align landing runway and fly above the touchdown deck height.
-
Did you define runway heading 180 for both takeoff and landing in objective editor? Landing approach pattern to the deck depends on it. My guess is you may still have the 10 degree port heading from US carriers defined.
Just a guess… -
How do you edit deck-height?
-
How do you edit deck-height?
use LE, first open the carrier model, check it deck height, say, -45 ft.
then in carrier model LE [ Parent record page], change hitbox dimensions> Z minimal = -45. done.