Test low-poly toys in BMS4..
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test report:
previous test shows [Feature] type item cannot be added to carrier obj.
this time i add helicopter pt on carrier obj… in 2d map, chopper flight works.
in 3d, the choppers show up on sea level( far behind the moving carrier) and can takeoff vertically.
it looks like the heli pts do not go with carrier. -
second, the down side - all ac can not land back to carrier!! i’ve tried seveal tweaks yet no go. the landing ac seems aiming at a “tilt, invisible landing runway- like those on big US carrier”, and the deck height of invisible runway is zero. they all gliding by the stern deck and hit the water on port side.
feel free to check my obj edit file…
It’s doable, you should give it another try. I’ve been able to make AC takeoff and land properly on R11 Asturias and L61 Juan Carlos models for POH, and I think R11 deck is even smaller than the HMS (not sure, though).
Tested several times and both F-18s and AV-8s behave good, so I’m sure you can do it
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@Nuno:
It’s doable, you should give it another try. I’ve been able to make AC takeoff and land properly on R11 Asturias and L61 Juan Carlos models for POH, and I think R11 deck is even smaller than the HMS (not sure, though).
Tested several times and both F-18s and AV-8s behave good, so I’m sure you can do it
huh? that’s great! any pic or vid?
can you export and share carrier obj file? -
These movies are 2 or 3 months old. Objectives PDs/PHDs are better tuned than they show up in the videos, but I haven’t made any more videos from then.
I’ll share the carrier obj files this weekend, can’t do it before.
Cheers mate
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i do another carrier obj edit… no success.
25 de mayo with 12-16 ac on deck…
the takeoff route is from Rt half front deck to mid deck, then move to cat at left half front deck. The continuous flow of ac traffic always chokes the cat launch process… make cat-launch failure rate really high. three out of 16 can be launched normally. the rest failed and moved to border of deck slowly, then dived into water and bounce into air as “takeoff”.
the AI landing part failed. i use Nimitz carrier obj as tamplete, scal down landing runway edits to fit the deck. unlike Invincible, the tilt landng path edits won’t intefere with takeoff path. AI ac still landing/aiming toward the port stern deck, and hit the water on port side of ship-explore… all AI ac dead.
In contrast, i can land A4 on the deck, no problem… just don’t know why AI fail to follow the landing runway pt edits.
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Hi ccc1tw.
Check PM.
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@Nuno:
Hi ccc1tw.
Check PM.thanx for the files…
i test the two files, focus on AI landing… no success.
i can land on carrier, but the landing AI ac still aims at port side stern deck and hit water. (i’ve increased deck width!)I’d like to hear your AI landing result… or better a vid.
it seems i miss some file to edit- such as an airbase parameter file to tell AI ac runway bearing, runway ground altitude, etc. If AI ac take these parameters, they should align landing runway and fly above the touchdown deck height.
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Did you define runway heading 180 for both takeoff and landing in objective editor? Landing approach pattern to the deck depends on it. My guess is you may still have the 10 degree port heading from US carriers defined.
Just a guess… -
How do you edit deck-height?
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How do you edit deck-height?
use LE, first open the carrier model, check it deck height, say, -45 ft.
then in carrier model LE [ Parent record page], change hitbox dimensions> Z minimal = -45. done. -
Total awesomeness, thank you. Fixes some issues with the non-US flattops. What do you edit to change deck-spawning (what/where cats are located on deck)?
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for BMS, use BMS falcon editor.
for FF, i don’t know. -
Do you know what file is altered?
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First of all a big thanks for all you work CCC1TW!!!
I have been learning to work with LEditor and your models.
One of many doubts that I have is:
-Its supposed your carriers has no hard deck?
-You have to give a second lod underneath the first one??
-In my database i put some of your carriers in place of the lexington …but I can’t launch any planes from those carriers in TE,s?I hope you can help me!
cheers
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thanx for the files…
i test the two files, focus on AI landing… no success.
i can land on carrier, but the landing AI ac still aims at port side stern deck and hit water. (i’ve increased deck width!)I’d like to hear your AI landing result… or better a vid.
it seems i miss some file to edit- such as an airbase parameter file to tell AI ac runway bearing, runway ground altitude, etc. If AI ac take these parameters, they should align landing runway and fly above the touchdown deck height.
Small video I made just now, with 3 AI landing on R11 Principe de Asturias. Not the best video footage and perspectives, but you can see the result:
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FIRST thanks Nuno Santos for sharing obj file and the tip of tweaking runway heading.
Based on that obj file, i tweaked and made some AI ac landing successful- partially.
my tweaking impressions are…
- landing runway dimension pt seems have limited or no influnce on AI ac touchdown point? all AI ac seem to touchdown on the rear edge of deck… unlike those on Vinson or Enterprise.
- LE - hitbox X minimal value(rear end of deck) seems play a major role of successful AI landing. in my case, the carrier model rear end is -300. i tried seveal figures and found hitbox x -350 can offer a successful AI landing rate around 66%… four success, two crash. value like -340, -330, -300 all crash. value like -400 or -500 have much higher landing success rate.
BTW whatever x value is, the AI touchdown point is always near the rear end of deck.
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First of all a big thanks for all you work CCC1TW!!!
I have been learning to work with LEditor and your models.
One of many doubts that I have is:
-Its supposed your carriers has no hard deck?
-You have to give a second lod underneath the first one??
-In my database i put some of your carriers in place of the lexington …but I can’t launch any planes from those carriers in TE,s?I hope you can help me!
cheers
The carrier deck dimensions are edited with LE. Parent record page, hitbox dimensions.
To make cat launch and AI landing work, you’ve to edit carrier obj with bms falcon Editor.
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@Nuno:
Small video I made just now, with 3 AI landing on R11 Principe de Asturias. Not the best video footage and perspectives, but you can see the result:
Are you using the arresting wire to stop ? The aircraft seems to slow down unrealistically fast once you touch down
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Yes, it does seem so. I’m not sure, haven’t tested any further yet, but I think AI behaves the same way with US carriers…? Maybe a code issue…
Although, when you land, the feeling from inside the pit is great, you can almost feel the brake forces from the arrestor cables.