Factory Targets
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combat and air defense units are resupplied in campaigns unless they are completely destroyed. Down to the last man. Then intel states they “surrendered”. Destroying a flap lid shuts down the sam site but it will be resupplied with a new one often within 24 hours.
Runways are typically repaired in about 2-3 hours during campaigns though some stay idle. So unless completely destroyed everything will get resupplied. -
combat and air defense units are resupplied in campaigns unless they are completely destroyed. Down to the last man. Then intel states they “surrendered”. Destroying a flap lid shuts down the sam site but it will be resupplied with a new one often within 24 hours.
Runways are typically repaired in about 2-3 hours during campaigns though some stay idle. So unless completely destroyed everything will get resupplied.Are you sure ?? I mean I don’t want to destroy industrial targets if they don’t impact GU by resupplying and replacement of vehicles. And is it the industrial targets that allow GU for resupply and replacement in the first place ?? Do depots and army bases rearm and resupply and replace infantry units ?
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Well the actual thing is that only a few know how exactly does it work.
Sure in the past I recall epic posts and flame wars on the subject and logic and what needs to be changed…Many were needle in the sand… Many had strong points… Sure it’s an old part of the code and many can be done or change, but still better than anything else.
Sent from TapaTalk -
Also when I said full scale war I meant fighting it in its full functionality. Not just being limited to OCA SEAD INTERDICTION. I mean to be able to destroy production targets and it have an effect on replacement of ground units seems like if they’re destroyed they can’t make replacements like IRL.
If that’s how it is in BMS. I wouldn’t know because no answer to the above post.
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my advice is if you want to win the campaign:
since the campaign is won by the seizure of territory, and not by the degradation of the DPRK army/navy/AF (except as a means to an end; that is, capture of territory)
your objective should be the destruction of as many frontline combat units as possible, to secure the easiest advance for friendly ground forces. the only thing you should attack is either enemy ground forces, or things that obstruct the attack of aforementioned ground forces, such as airfields, aircraft, SAMs and triple A.
the problem is one of scale. even if the enemy reinforces, and they likely do to some degree, you’d have to knock out 100 factories to make a difference, and unless you have your own air wing of 30 pilots and 15 campaign days to burn the entire DPRK war materiel to the ground, there’s no real strategic reason to specifically target war production.
this may NOT be true in other theaters. i know balkans for instance has 30(!) day campaigns where attacking war production early on might make an actual difference.
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So industrial targets are pretty much taking up space ? If that’s the case why are they even in the sim ? If they do nothing there is no need for them to be there am I right ?
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literally no one is saying that
we’re saying “in 7 days (the approximate length of the korean campaign) there is no reason to attack war production because of the enormous air tasking requirement and because a week is not nearly enough time for the destruction of said production to actually matter”
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Don’t forget Rolling Fire KTO campaign also has a 30 day limit (Source: BMS Manual p210).
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is that actually true? the longest i’ve got to was day 10.
if that’s the case that’s new in 4.33, i’ve played probably 6-7 campaigns to completion and for me it always ended either at day 7~ (in the case of victory) or day 9-10 (in the case both sides were too dug in, tired or out of ammunition to continue fighting)
well, when i get there this time (first 4.33 campaign) i’ll let everyone know.
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huh. the 4.32 BMS manual doesn’t even have a page 210 so…
that might be new, in which case: neat.
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Okay do industrial targets replace ground units ?? Do army bases replace infantry ? I understand short day conflicts you see no difference but I would like to know if production targets/army bases replace vehicles, Sam units/replace soldiers. Because the 30 day campaigns are the ones I’ll play just to make supply relevant to both sides of the war effort.
I want to see effects on the battlefield that I can be sure will affect the war. Because if said production targets or army bases don’t do have a factor in replacement of units, I see no point in them even being in the sim, let alone being destroyed.
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units are replaced, factories generate war materiel
it’s impossible to say that the two are connected but it’s reasonable to assume that they are
but you know, it’s quantum. unobservable baby. if you want to know for sure you’d have to look at the code or have one of the demi-gods that do tell you.
and i’m not one of those.
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How would I go about contacting them ?
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this forum, PMs
i’m not sure if there’s a dev particularly responsible for the ground game.
if they want to talk about it, they’ll probably show up to this thread.
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@ 7Banger,
Bottom line, you can finish a campaign without ever touching a factory or plant. If you don’t control all of the blue squadrons, most of this stuff is going to get hit by the AI anyway, unless you adjust the sliders in the UI to completely ignore industrial targets.
Bridges, on the other hand, can be destroyed to strategically cut off enemy troops from reaching the objective and meeting your ground troops between them and their objective. Just be sure you are not cutting off the advance of your own troops. In Tiger Spirit, I was able to hold the Chinese North of all the objectives by taking out only three key bridges.
@ Cik,
is that actually true? the longest i’ve got to was day 10.
if that’s the case that’s new in 4.33, i’ve played probably 6-7 campaigns to completion and for me it always ended either at day 7~ (in the case of victory) or day 9-10 (in the case both sides were too dug in, tired or out of ammunition to continue fighting)
well, when i get there this time (first 4.33 campaign) i’ll let everyone know.
You can now control ground forces in 4.33 U1, and I have finished both Rolling Fire and Tiger Spirit by day 3.
In 4.32 you could not move troops and just had to wait for them to finally roll into the objective. Now you have the option to expedite troop movement. -
okay well I am shocked, no more industry for me. it sucks it aint modeled like it should be. but I must say that just doing airfields sams and ground units makes it rather boring, I usually dont mess with bridges but what good then are the factories, why even bother putting them there if there is no point to them. doesn’t really make sense, its asinine really but ok.
no matter what theater you do its the same thing. doesn’t matter if you do it differently because it all comes down to the same thing. I already know IADS aren’t modeled so yeah….I mean forgive me but what is the point if no matter what theater you fly, everything you do is redundant ???
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i honestly don’t understand why you are so hung up on this.
literally no one has even said it does nothing. they’re there because they’re there in real life and they make fun targets to strike.
presumably you play the sim because it’s fun, right? fun? you know what the word means i assume.
if you’re not having fun perhaps you should consider not playing the game.
if you’re not having fun doing sweeps, OCA or ground attack perhaps sims just aren’t for you.
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No what I’m saying is that everything in the sim on the battlefield has a purpose, hence them being there. Factories on the other hand, from what I gather have no purpose, and i’m hung up on it because i’m not the only one that wants to know. however i thought i’d be the pioneer and bring my concern so that others may know and possibly run the campaign differently.
I understand its a sim but this here (BMS) was guaranteed to be the next best thing in the falcon series. How can you have something in war that means absolutely nothing when everything else in it has a purpose ?? People take up campaign time to go strike these targets and for what ?? FUN ?? Like I said PURPOSE is my point, if there is no purpose in them being destroyed and can’t be recognized in the war, why be there. I was told this is the most complex sim there is. Well if its so complex, why is it so simple ??
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@7Banger:
Well if its so complex, why is it so simple ??
You’re sure doing better than me mate… if you find mastering all aspects of the Falcon operation… “simple”
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@7Banger:
I was told this is the most complex sim there is. Well if its so complex, why is it so simple ??
Who does it better???
Try setting your difficulty level to Ace and go after moving columns w/ CBU’s in Korea Strong DPRK.
I hit buildings sometimes to break the monotony, but what could be more boring than always attacking a bunch of stuff that doesn’t shoot back or move? Besides, if I see a target listed as Very High Value, I hit it, regardless of the amount of effect. In my mind, the effect is real.
By your reasoning, there should be no trees, office buildings, apartments, cities or roads. Just targets on a flat plane.
I wouldn’t hold my breath waiting on an answer from the devs. after your snide comments. They usually don’t waste time with folks trashing the sim.
Simple…:munch: