About Update 2
-
Well From vga drivers side have it application controled.
Make your choices from falcon gui gfx settings.In most if not all cases users saw an improvement.
Dj humans have feelings. Please don’t use the Force on us. [emoji38]
About +60 fps maybe he is one of those guys that below 90fps their eyes don’t operate as others and its annoying to them.
Sent from TapaTalk
-
as long as i have a smooth trackir and 30+ fps in heavy flot conditions i’m satisfied… that said i do top a 100+ on dogfights over the oceans with no land in sight…
no driver level settings. all bms controlled. and all eye candy on except for motion blur as i find that very annoying. running on a fairly ancient MSI radion 7850 2GB twin frozr IV OC (stock speeds) which is comparable to a gtx 760 or 770 iirc.
as the cpu matters quite a bit in bms, i run a 4790k OC-ed at 4.6ghz and my display resolution is 1920-1080, with a 2nd full hd screen attached where i extract my mfd with the build in extractor.i don’t get it why people with beasts for graphics cards get less… or is that difference inherent to bms “liking” amd chips more?
if people want 100+ fps all the time they should run it at very low resolutions
-
Just FYI I didn’t see my fps with U2.
I just don’t recall the keystroke.Sent from TapaTalk
-
Well… I updated to U2, i had to set all my settings again (graphics), then y ran the sim and surprise, fps drop :(, i uninstalled the sim and installed again (just U1) and runs good… Like before, so i will use the U1 again because, there is no explanation for the fps drop…
-
Simple… I updated to U2, i had fps drop… What else to say? Drivers updated, v sinc off… Nothing… U2 runs at lower fps than before
-
Simple… I updated to U2, i had fps drop… What else to say? Drivers updated, v sinc off… Nothing… U2 runs at lower fps than before
have a look at these drivers and see what they do
https://www.benchmarksims.org/forum/showthread.php?28645-NVIDIA-drivers-and-performance
-
Well… I updated to U2, i had to set all my settings again (graphics), then y ran the sim and surprise, fps drop :(, i uninstalled the sim and installed again (just U1) and runs good… Like before, so i will use the U1 again because, there is no explanation for the fps drop…
Which mission (scenario) ? … Can you provide screenshot and mission save used so we can benchmark on our side … ?
-
At the NVIDIA thread guys report fps drop with just new driver version.
Sooooo….Sent from TapaTalk
-
Do u have a profile for falcon?
Remove it. In some cases for NVIDIA u can’t and u must do a clean install.Sent from TapaTalk
Yep, That is how I found out. My drivers were getting corrupted from an old file that was never deleted when I used to update. I had to uninstall everything NVIDIA because it wouldn’t even work with a clean install, then install NVIDIA again. From then on I’ve just done a clean install and have had no problems.
-
U2 Runs as well as U1 Maybe update your Drivers as others suggested. Good Luck Pilot
-
In some newest drivers cause fps drop.
So try and see how it works for your system.Sent from TapaTalk
-
Remember to disable nvidia share on latest GeForce experience, too
Inviato dal mio Nexus 5 utilizzando Tapatalk
-
Any news?
-
Ok, I have to chime in on this as I build PC’s for friends and family……
First off, I post my rig specs in my sig. Not to show off my new rig, but as an example to show what I have so as to troubleshoot problems that I, or someone else might have with a similar set up. So, please put post your rig specs!
Second, Viking is VERY correct when old drivers and dated software conflict with newer drivers. Perform a “driver cleaner” before installing/re-installing any GFX drivers.
After we can see your rig and the drivers you use, then PLEASE post a FRAPS vid so we can see a comparison of your issue. I am betting that you will not get your answers unless you do those things which I, and other have asked you to do.
After running different rigs over the years, I have come across many issues that can cause a game to suddenly loose performance. GFX card memory issues is a big one. You may have a dead RAM module in your card. Use a GFX card testing software. I know you stated that U1 runs fine and U2 does not, but this can be an issue. Another issue is that if you are using a CPU with multiple cores, it is possible that one of the cores has calculation errors (i.e. one core is bad). Run a CPU checker on your rig to see if that can be an issue. I am willing to be that there is an issue here that may have been over looked.
With my new rig (currently running at 4.7Ghz) I have ran BMS 4.33U2 with no GFX settings turned up, and have gotten over 150FPS, and everything was silky smooth!!! I have then turned everything up (max trees and grass, HDR, ect) and I get between 60 and 80FPS silky smooth. Using FRAPS, I compared the 150FPS to the 60+FPS. NO DIFFERENCE! You will not see any difference between anything, be it games or sims, that looks better or flys better between around 40FPS and 150+FPS. Your eyes can not tell any difference at all.
So please post your rig specs and any new software, hardware changes and test your hardware when you think you have issues. I have been dancing with this old girl for a long time. I can tell if I have a bad CPU core to a old driver still plugging up the drain.
:headb:
-
Ok, I have to chime in on this as I build PC’s for friends and family……
First off, I post my rig specs in my sig. Not to show off my new rig, but as an example to show what I have so as to troubleshoot problems that I, or someone else might have with a similar set up. So, please put post your rig specs!
Second, Viking is VERY correct when old drivers and dated software conflict with newer drivers. Perform a “driver cleaner” before installing/re-installing any GFX drivers.
After we can see your rig and the drivers you use, then PLEASE post a FRAPS vid so we can see a comparison of your issue. I am betting that you will not get your answers unless you do those things which I, and other have asked you to do.
After running different rigs over the years, I have come across many issues that can cause a game to suddenly loose performance. GFX card memory issues is a big one. You may have a dead RAM module in your card. Use a GFX card testing software. I know you stated that U1 runs fine and U2 does not, but this can be an issue. Another issue is that if you are using a CPU with multiple cores, it is possible that one of the cores has calculation errors (i.e. one core is bad). Run a CPU checker on your rig to see if that can be an issue. I am willing to be that there is an issue here that may have been over looked.
With my new rig (currently running at 4.7Ghz) I have ran BMS 4.33U2 with no GFX settings turned up, and have gotten over 150FPS, and everything was silky smooth!!! I have then turned everything up (max trees and grass, HDR, ect) and I get between 60 and 80FPS silky smooth. Using FRAPS, I compared the 150FPS to the 60+FPS. NO DIFFERENCE! You will not see any difference between anything, be it games or sims, that looks better or flys better between around 40FPS and 150+FPS. Your eyes can not tell any difference at all.
So please post your rig specs and any new software, hardware changes and test your hardware when you think you have issues. I have been dancing with this old girl for a long time. I can tell if I have a bad CPU core to a old driver still plugging up the drain.
:headb:
This is kind of like asking someone why they complain about long lines at airports then telling them you have no problems at all in your private jet at the general aviation terminal…
You are correct, 140fps vs 60fps is likely hard for the human eye to distinguish. But 45 vs 20 is definitely discernible. Asking him to check his hardware for failing components is kind of moot as well. Those issues can be easily ruled out if reverting to U1 returned the FPS to the mid-40s he was experiencing before, which it did according to the quote below.
Well… I updated to U2, i had to set all my settings again (graphics), then y ran the sim and surprise, fps drop :(, i uninstalled the sim and installed again (just U1) and runs good… Like before, so i will use the U1 again because, there is no explanation for the fps drop…
There are an unlimited number of things which can effect FPS in a game, not just things that are specifically related to graphics. So to say nothing changed in U2 that should impact FPS would be to say that NOTHING changed in U2 at all. FPS is the result of how fast the game loop finishes (Or at least the portion that loops the draw call), not just how fast the GPU can render frames–unless there is some serious multithreading going on which forces draw updates to data that hasn’t changed in the GPU pipeline, which is wasted GPU and CPU cycles and would have terrible performance impacts on the non-graphics aspects of the game.
From a graphics or DX perspective, there could be something in the code that was more or less dormant, or being leveraged somehow from a long time ago, and a change in an entirely different area of the code has caused that piece of code to no longer have the optimization it was using (Be it a designed or accidental optimization) or leveraging, or a change in a format somewhere, or how data was being accessed by DX, or any number of things. DX is a beast with literally thousands of moving parts and minute optimizations available.
From a straight code perspective, any number of things can alter how the operating system and the CPU schedule math operations at the hardware level. Changing something as small as using explicitly cast FLOAT types for division to get only FLOAT results as opposed to mixing INTs with FLOATS (Talking TYPES, not just the numbers) to force conversion during division can be drastically changed by the optimizer during the compile process, and can vary greatly from compiler to compiler based on the optimization algorithms used, which can then radically alter the way the CPU schedules and prioritizes the operation. This can be observed by writing a moderately complex or lengthy piece of code in Visual Studio and again in gedit for Linux and using the respective compilers with the Optimize flag set and see the differences in execution, performance, and file size.
Again, game loop oriented not just render pipeline, so changes to anything that can be considered math intensive on the processor could produce these results (Did someone mention a supply logistics change for campaigns, which probably has quite a few <= comparisons?). In the example above, some optimizers will add another line to the output to explicitly do the conversion, whereas others will see that a FLOAT is needed somewhere down the line and from the beginning change the initial variable to a float instead of an INT for that specific sub function in the assembly output–both of which are handled completely different at the CPU/ALU level. A few microseconds for an added IF or a type conversion may not seem like much, but if it’s being calculated 10k times per game cycle it makes a difference. The default DX “initialization and training” program that most graphics developers learn in school can drop from 6k fps to a grinding 10fps with nothing but a cube on the screen if you add in just a few lines of “hard” arithmetic, or arithmetic that the CPU considers as hard, during the loop that calls the draw function.
That being said, I’m not saying specifically that something that changed in U2 is the issue here, but I don’t think it’s right to completely count out the idea and assume it’s hardware, drivers, config, placebo effect, or stupid user syndrome either just because nothing specifically graphics related was changed. If the issue had remained after reverting to U1, or if absolutely nobody else had experienced the issue, there would be a much more solid argument for any of those to be the culprit.
EDIT: I should clarify what I meant by the last paragraph: Odds are this is a case of insufficient hardware. 40fps is considerably lower than what a lot of people experience. The first few paragraphs were just for reference so people would start to realize there is more to it than just Video Card/CPU/RAM and nice pictures on the screen. Even with good hardware, incorrectly implemented OC profiles, mismatched RAM timing, or incorrect SLI/CrossFire configurations are just a few other things that can have devastating effects on performance.
-
That being said, I’m not saying specifically that something that changed in U2 is the issue here, but I don’t think it’s right to completely count out the idea and assume it’s hardware, drivers, config, placebo effect, or stupid user syndrome either just because nothing specifically graphics related was changed. If the issue had remained after reverting to U1, or if absolutely nobody else had experienced the issue, there would be a much more solid argument for any of those to be the culprit.
EDIT: I should clarify what I meant by the last paragraph: Odds are this is a case of insufficient hardware. 40fps is considerably lower than what a lot of people experience. The first few paragraphs were just for reference so people would start to realize there is more to it than just Video Card/CPU/RAM and nice pictures on the screen. Even with good hardware, incorrectly implemented OC profiles, mismatched RAM timing, or incorrect SLI/CrossFire configurations are just a few other things that can have devastating effects on performance.
I agree here. The simple points I was making was that sometimes, your hardware can be the cause of specific problems. In multi core processors, a quad core for example, the program you are running can run fine using the first 2 cores, but when you run calls to the third core, you might have errors. Not significant ones, but enough to perhaps slow down the calculations through that core. Since I do not know if bms is coded to run on any specific cores, the calculations may go through different cores at different times, even when running the same point of code that had no problems before. Just being very general here. My last build had this very same issue. A 4.2 Quad (non OC’ed) with #3 having calculation errors. Games would run just fine one moment, then slow down the next, or crash altogether. Some days, the game ran fine all day long.
The main point here is to post information. If sebastianthiago is looking for a solution, he/she should post all the information I and others have requested. One can only speculate at this point until we have more information.