Test low-poly toys in BMS4..
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I can see the file (my updated file) there in Falcon BMS 4.33 U1\Data\Terrdata\objects\KoreaObj with the right file name 3755 to be exact for Mirage 2000D. That means its in the right folder already (I think that’s what the replace feature in LE does). Really strange
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Figured it out, LE replaces files in KoreaObj folder while the particular item I was trying to replace was in KoreaObj_HiRes folder. Could not figure out how LE can look into KoreaObj_HiRes as it only pulls from KoreaObj. Ended up putting the file manually in the HiRes folder and it showed up in the sim- Thanks for every one’s help
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now with BMS4.33U2 - wingmen is attacked by large-caliber AAA.
over an USN carrier group…trailing fake torpedos are hitting several ships…torp launched by 12 torp bombers.most ships hit and burning…
an accidental finding - dive bombers come late and find most damage ships become static - so the level bombing achieved better hit - one burning destroyer got hit and sank immediately(disappear at left hand), carrier Yorktown got several hit(at right hand)… no burning yet.
back to homeplate - it takes a while watching all 16 attack flights back home.
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That is just cool as heck.
One question: shouldn’t torps fm this era mostly travel in a straight-line? I didn’t think the Type-93’s were seakers (pix look like they’re lead-pursuit curves)…
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One question: shouldn’t torps fm this era mostly travel in a straight-line? I didn’t think the Type-93’s were seakers (pix look like they’re lead-pursuit curves)…
yeah those are harpoons…i tried to remove its seeker - no go.
OTOH shooting unguided torpedo at moving ships takes some lead angle - we have no such AI.
so, seeker-equipped torpedo is acceptable… just tune down the hit rate. -
Hmmm wouldn’t rockets work better than harms for this torpedo trick?
Just saying… -
Hmmm wouldn’t rockets work better than harms for this torpedo trick?
Just saying…rocket idea is considered… but it won’t fly sea skimming.
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why not….
Does what you do now?
u can create a new one from rocket so no tracker just straight and for the FM to go skimming use the data u got already. -
the fake torpedo is a harpoon. sea skimming is set in WPN page.
I don’t think rocket type weapon can use AGM fm. -
Ok but still this command is a trigger to use a specific patern from the fm if I’m not mistaken. So u find it and rip off everything else.
Or I got it totally wrong? -
I am not a FM or DB editing guy… cannot do further tweak.
TBH I am quite happy to enjoy WW2 in BMS…in such simplified way.
the “attack Yorktown” TE with 12 torp bombers and 4 dive bombers, I fly it for several times and still enjoy the moment torp trailing toward the fleet…Yorktown finally took 4+ torp, burning, then one dive bomber sank it with iron bomb.
I did not set up CAP flights for protecting Yorktown as it needs pure-gun-fighter db edit first - and not work properly. -
That should be fairly easy, just double click on sqdn and flight and chg non-CAP percentages to zero… I’ll post some screenies if I can get it to work this weekend.
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That should be fairly easy, just double click on sqdn and flight and chg non-CAP percentages to zero… I’ll post some screenies if I can get it to work this weekend.
Na… I mean, fighter ac without AAM(pure gun fighter), won’t take AA mission, no aggressive in air combat.
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Ah, gotcha. I wonder if it would be possible to trick the game by changing the gun in the db (by setting to Vehicle/Air Domain) into thinking the gun is a missile for loadout purposes?
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Yes…
I originally got this trick from here: http://tactical.nekromantix.com/forum/viewtopic.php?f=63&t=22228
Basically, you just have to add another “fake” gun. Lots of these low poly models have an emty centreline slot. Delete the “Empty” hardpoint and add another gun, the same as the main gun, with an ammo count of 1. For some reason, it works.
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Yes…thank for the tip!
And thanks for digging out that 2007 post …9 years passed!
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I apply the gun-only-fighter tweak to old ac, it works! thanks BFG!!
here’s the updated korea1950 test DB ver3. it contains most korea 1950 war related lods plus some WW2 stuff for fun. no more update in near future.
http://www.mediafire.com/file/nogamkag2072n0r/Add-On_Korea_1950_V3.zip
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was MiG-17 hardcoded…or was this AC passive too (if gunzo)?
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was MiG-17 hardcoded…or was this AC passive too (if gunzo)?
after gun-only edit, I can have F6F-vs-Zero work properly… and yes AI act more aggressive- yet not as aggressive as I expected. I also apply the edit to mig17 in 1950 korea ver3 test db… no test yet.
you can do the edit with F4brower or FalconEditor, then create a TE to test.