Theater developmental notes - The Tile's
-
Good Lord Tavor. I just saw this today as I was googling JanHas models. This stuff is mind blowing. Do you plan to make a fully fledged theater?
-
Good Lord Tavor. I just saw this today as I was googling JanHas models. This stuff is mind blowing. Do you plan to make a fully fledged theater?
Hi, Redeye82! Yes I plan to make at least operational theater without campaign. Now I should find out how to make coastline with limited amount of tiles. I have 1770 tiles left. For a good coastline illusion I need at least 900-1000 tiles. And I need tiles for big Dniper river, big cities, mountain areas, airbases and for some additional areas. Anyway, now I exactly know that with 8000 or 10 000 tiles it is possible to create perfect illusion of a real landscape to fly over 1024x1024 km theater. I hope, one day BMS developers will be able to increase the number of used tiles.
P.S. I use definition “illusion”, because 1024x1024 km theater need 1 048 576 tiles. But we could create illusion with only 8000 - 10 000 tiles and my test was to confirm this )))
-
Interesting. I have never seen tiling done as well as this. Looking forward to see it shape up and like most BMS boy, secretly hope there will be a campaign someday as well;) Either way- great progress! Can’t wait to see more:)
-
…I have never seen tiling done as well as this.
This is very simple Anybody could make this for any area from Google images.
I have created 9 images from Google Earth - A1, A2, A3, B1, B2, B3, C1, C2, C3 with 16 km side:
and than, with the great Monster Terrain Tool, I made tiles from each image with the custom numbering:
At the end I have the same tiles matrix for all 9 areas. The difference in tiles numbers only at the beginning - A1 or A2 or C1.
This is typical tile matrix for A1 area:
-
Coastline TEST:
-
Once the ghost phantom now this should I have ER tel number dialed for the heart attack?
Wow m8 just beautiful !!! Thanx. -
This post is deleted! -
Once the ghost phantom now this should I have ER tel number dialed for the heart attack?
Wow m8 just beautiful !!! Thanx.Thank you Arty!!!
-
Amazing!!!
-
in this way you can have 28 combinations of sets, confirm ?
I mean 28 A1, 28 A2 ….
cheers
-
in this way you can have 28 combinations of sets, confirm ?
I mean 28 A1, 28 A2 ….
cheers
I have only ONE combination. I put together A1, A2, A3, B1, B2, B3, C1, C2, C3 as ONE 48 km side “Super Tile” and then evenly distributed it throughout the theater. When you fly over the 48 km “Super Tile” tile you could not see the texture repetition.
-
I have only ONE combination. I put together A1, A2, A3, B1, B2, B3, C1, C2, C3 as ONE 48 km side “Super Tile” and then evenly distributed it throughout the theater. When you fly over the 48 km “Super Tile” tile you could not see the texture repetition.
ok… thank you for answer
I did this experiment years ago in balkans, yes it works good as I see in your beautiful results.
Keep going!
cheers
-
ok… thank you for answer
I did this experiment years ago in balkans, yes it works good as I see in your beautiful results.
Keep going!
cheers
Dema, do you know any information regarding the increasing tiles amount from 4096 to at least 8000?
-
Dema, do you know any information regarding the increasing tiles amount from 4096 to at least 8000?
I’ve seen miracles in falcon in the last 5 years…
honestly I don’t know…
small theaters have always the best results -
I’ve seen miracles in falcon in the last 5 years…
honestly I don’t know…
small theaters have always the best resultsGood point! Anyway I will try to make good looking 1024x1024 km theater )))
-
I am sure that everyone knows about 4096 TILES and 256 SETs limit. I did a little test with SETs and TILES and in my opinion it was an interesting result. Tiles ammount (4096) was not critical in my test. The number of SETs is critical!
In my test I had 3565 TILES and 257 SETs. In game the first Tile from SET #257 was replaced by the first Tile from SET#1.I hope that the BMS code will allow the developers to increase the possible number of SETs of at least to 1000 SETs and then we will be able to use the 16,000 tiles.
P.S. Regarding performance (FPS) and Tiles amount:
- KTO Toms Korea, 1450 Tiles - FPS 54-61;
- KTO Polak Korea, 3565 Tiles - FPS 44-56.
Test condition - simple mission (TE), one F-16 (JanHas), sunny weather:
I checked FPS on my LowEnd PC )))
- Win7x64;
- Intel Pentium Dual-Core E5800 3.2GHz
- RAM 8Gb;
- AMD Radeon HD 5700.
-
Is the resolution the same on Polaks and Toms ?
Iirc no . So the fps result and comparison ain’t that bulletproof . -
Is the resolution the same on Polaks and Toms ?
Iirc no . So the fps result and comparison ain’t that bulletproof .Good Point!!!
- Polak - 512
- Tom - 1024
P.S. For UTO I use 512.
-
P.S. For UTO I use 512.
why?
u could have 2 sets. One HD=High Detail like 1024 and one Falcon detail like the 512.
If u work on a higher resolution with an automation u can have the lower res in a few minutes ready to serve. just resize and save to a different folder… many progs do it.
-
why?
u could have 2 sets. One HD=High Detail like 1024 and one Falcon detail like the 512.
If u work on a higher resolution with an automation u can have the lower res in a few minutes ready to serve. just resize and save to a different folder… many progs do it.
I have tested 512 and 1024 res TILES in the UTO. In game I didn’t see difference at low altitude. So i decided to use 512 res tiles.