Pilot model fo F-16
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Bump for this Would love this in 4.33.1 so I can get kneeboards etc in the pit. I donât have the physical space for real boards as the desk in my gaming room is tiny. I moved in with the girlfriend last year so space is minimalâŚ
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Bump back up.
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Iâll have a crack at the pilot mod thing tomorrow, been a while.
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Whatâs his name, HazâŚ?
Oh how Iâve missed your banter dude. Iâm honoured that you come out of hiding to insult me
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Iâm honoured that you come out of hiding to insult meâŚ
I consider it one of my life-goals.
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I think whatâs needed here is an LOD that contains just the legs⌠because all of the downloads I can find contain the legs and other cockpit components (HUD glass, switches, etc.) If one could have just the legs, it could be appended to any cockpitmodel2 LOD and be completely version independent. Does this sound right?
EDIT:
No, thatâs not right. I wasnât clear on what the âappend modelâ function in LE does. It adds a model to the CT registry, rather than appending vertices/polys to an existing model as I suspected. Either way, I figured out that all F-16s except the AMs use a âcockpitmodel2â LOD and can therefore use the original legs-only model. Unfortunately, the AMs use a different setup of LODs and I couldnât get them working. For them, I tried editing and replacing cockpithudmodel with 4.LOD as shown elsewhere in this thread, but couldnât get it working. Maybe if I wasnât trying to remove the legs using Edit LOD in LE, it would work? Not interested in a full body nor flying AM models anyway. Sorry. It would be possible to get all of these working in Balkans (and probably other theaters the same way) as well, but it would require changing the LODs in the 3dckpit.dat files for each aircraft⌠For some reason the Balkans theater guys felt it necessary to do each aircraftâs cockpit model differently?
To Install Pilot Legs for KTO in 4.33:
You will need any or all of these cockpitmodel2 CT#s:
For the 25/30/32/40/42/50/52/KF series jets:
⢠2
⢠3005
⢠3089
⢠3094For the A-15/B-15:
⢠3005
⢠3154For the IAF jets:
⢠3128 (C/D 30)
⢠3161 (D 40)
⢠3143 (52+)
⢠3154 (B)
⢠3005 (A)Replace those CTs with onlylegs.lod by following these instructions:
Open LE and select the KoreaOBJ.HDR file from Data/Terrdata/objects, then:
⢠Next to the âNormalâ button put in the new cockpitmodel2 CT# as listed above. (Youâll do this whole process for each number.)
⢠(Optional) Click â3-D Viewerâ to confirm the model does not have the pilot legs
⢠Click the âNormalâ
⢠Click the â1â button under the âEditâ button
⢠Click the âSelect LODâ button and then OK
⢠Click the âActionâ menu
⢠Click âReplace Modelâ
⢠Then select your âonlylegs.LODâ file
⢠Click âGo To,â then select CT Record to return to the start
⢠(Optional) Click 3-D Viewer to check that they were installed correctly. -
Actually an installer is what we need.
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I donât know how, so Iâm trying to help in the way that I can.
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Dang it, is someone able to make an installer for this? I would if I could.
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could someone provide a download link for the legs only file?
Thanks
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I think whatâs needed here is an LOD that contains just the legs⌠because all of the downloads I can find contain the legs and other cockpit components (HUD glass, switches, etc.) If one could have just the legs, it could be appended to any cockpitmodel2 LOD and be completely version independent. Does this sound right?
EDIT:
No, thatâs not right. I wasnât clear on what the âappend modelâ function in LE does. It adds a model to the CT registry, rather than appending vertices/polys to an existing model as I suspected. Either way, I figured out that all F-16s except the AMs use a âcockpitmodel2â LOD and can therefore use the original legs-only model. Unfortunately, the AMs use a different setup of LODs and I couldnât get them working. For them, I tried editing and replacing cockpithudmodel with 4.LOD as shown elsewhere in this thread, but couldnât get it working. Maybe if I wasnât trying to remove the legs using Edit LOD in LE, it would work? Not interested in a full body nor flying AM models anyway. Sorry. It would be possible to get all of these working in Balkans (and probably other theaters the same way) as well, but it would require changing the LODs in the 3dckpit.dat files for each aircraft⌠For some reason the Balkans theater guys felt it necessary to do each aircraftâs cockpit model differently?
To Install Pilot Legs for KTO in 4.33:
You will need any or all of these cockpitmodel2 CT#s:
For the 25/30/32/40/42/50/52/KF series jets:
⢠2
⢠3005
⢠3089
⢠3094For the A-15/B-15:
⢠3005
⢠3154For the IAF jets:
⢠3128 (C/D 30)
⢠3161 (D 40)
⢠3143 (52+)
⢠3154 (B)
⢠3005 (A)Replace those CTs with onlylegs.lod by following these instructions:
Open LE and select the KoreaOBJ.HDR file from Data/Terrdata/objects, then:
⢠Next to the âNormalâ button put in the new cockpitmodel2 CT# as listed above. (Youâll do this whole process for each number.)
⢠(Optional) Click â3-D Viewerâ to confirm the model does not have the pilot legs
⢠Click the âNormalâ
⢠Click the â1â button under the âEditâ button
⢠Click the âSelect LODâ button and then OK
⢠Click the âActionâ menu
⢠Click âReplace Modelâ
⢠Then select your âonlylegs.LODâ file
⢠Click âGo To,â then select CT Record to return to the start
⢠(Optional) Click 3-D Viewer to check that they were installed correctly.Any chance I can get this to work in Balkans with Blk 40?
Following these instructions, I still donât get legs with certain Blocks, in the Balkans theatre. -
Any chance I can get this to work in Balkans with Blk 40?
Following these instructions, I still donât get legs with certain Blocks, in the Balkans theatre.You should check the Readme file in the docs folder of your Balkans Theater install. It describes the way to get the pilot legs in the cockpit. Way easier than the above method [emoji1]
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Thanks for heads up!
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Has anyone got a live link for the legs only version please?
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Is there a version of this for F/A-18? I could swear Iâve seen somebody having these very pilot legs in that plane in some youtube video
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Anyone able to advise please? I downloaded the legsonly.lod, and using LE, I replaced LOD#189, under parent 4. It shows up fine in OGGLOD but nothing shows up in the game. Do I need to apply it to various lods for each block?
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ad 255 255 in lodeditor (ndof, nswitch)